This commit is contained in:
DimaPremiumFox
2023-02-13 22:15:37 +03:00
commit 066fda82b7
581 changed files with 14154 additions and 0 deletions

15
Source/Steam.Target.cs Normal file
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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class SteamTarget : TargetRules
{
public SteamTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "Steam" } );
}
}

12
Source/Steam/MyClass.cpp Normal file
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// Fill out your copyright notice in the Description page of Project Settings.
#include "MyClass.h"
MyClass::MyClass()
{
}
MyClass::~MyClass()
{
}

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Source/Steam/MyClass.h Normal file
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
/**
*
*/
class STEAM_API MyClass
{
public:
MyClass();
~MyClass();
};

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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class Steam : ModuleRules
{
public Steam(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}

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Source/Steam/Steam.cpp Normal file
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// Fill out your copyright notice in the Description page of Project Settings.
#include "Steam.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, Steam, "Steam" );

6
Source/Steam/Steam.h Normal file
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"

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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class SteamEditorTarget : TargetRules
{
public SteamEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "Steam" } );
}
}