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https://github.com/Risensy/Steam.git
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15
Source/Steam.Target.cs
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15
Source/Steam.Target.cs
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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class SteamTarget : TargetRules
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{
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public SteamTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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ExtraModuleNames.AddRange( new string[] { "Steam" } );
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}
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}
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12
Source/Steam/MyClass.cpp
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12
Source/Steam/MyClass.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "MyClass.h"
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MyClass::MyClass()
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{
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}
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MyClass::~MyClass()
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{
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}
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15
Source/Steam/MyClass.h
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15
Source/Steam/MyClass.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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/**
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*
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*/
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class STEAM_API MyClass
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{
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public:
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MyClass();
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~MyClass();
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};
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23
Source/Steam/Steam.Build.cs
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23
Source/Steam/Steam.Build.cs
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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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public class Steam : ModuleRules
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{
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public Steam(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
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PrivateDependencyModuleNames.AddRange(new string[] { });
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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}
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6
Source/Steam/Steam.cpp
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6
Source/Steam/Steam.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "Steam.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, Steam, "Steam" );
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6
Source/Steam/Steam.h
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6
Source/Steam/Steam.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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15
Source/SteamEditor.Target.cs
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15
Source/SteamEditor.Target.cs
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// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class SteamEditorTarget : TargetRules
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{
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public SteamEditorTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V2;
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ExtraModuleNames.AddRange( new string[] { "Steam" } );
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}
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}
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