// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Kismet/BlueprintFunctionLibrary.h" #include "BlueprintDataDefinitions.h" #include "Online.h" #include "OnlineSubsystem.h" #include "Interfaces/VoiceInterface.h" #include "Engine/GameInstance.h" #include "UObject/UObjectIterator.h" #include "VOIPLIB.generated.h" /** * */ UCLASS() class STEAM_API UVOIPLIB : public UBlueprintFunctionLibrary { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, Category = "VOIPLIB") static void ClearVoicePackets(UObject* WorldContextObject); };