Files
SteamVOIPExample/Source/SteamEditor.Target.cs
DimaPremiumFox 066fda82b7 Content
2023-02-13 22:15:37 +03:00

16 lines
389 B
C#

// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class SteamEditorTarget : TargetRules
{
public SteamEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "Steam" } );
}
}