feat: Windows + CMake Build System (#4410)

* Prepare for windows event loop

* More progress

* Update libuv.zig

* wip

* Make compiling each dependency a shell script

* Bump mimalloc

* Add the build scripts

* Update settings.json

* Fix a bunch of compiler warnings

* Remove more warnings

* more warnings

* cmake works

* Update JSSQLStatement.h

* put it in the zig file

* Fix usockets warnings

* Fixup

* Fix one of the compiler errors

* chunk

* draw the rest of the owl

* theres more

* Rename Process -> BunProcess

Works around a Windows issue

* Add musl polyfill for memmem on Windows

* More

* 12 mb

* Fix getenvZ

* fix variosu issues

* Add fast-ish path for bun install on Windows

* Update windows.zig

* Update windows.zig

* Fix build issue

* it works

* hmmm

* Rename file

* Fixups

* Update wtf-bindings.cpp

* Update src/bun.js/bindings/headers-handwritten.h

Co-authored-by: Dylan Conway <35280289+dylan-conway@users.noreply.github.com>

* further!

* more

* Update .gitignore

* hm

* quite a lot of fixes

* Update CMakeLists.txt

* zig fmt

* Many more things are starting to work.

* reb

* regenaret

* Update JSSink.h

* fixup

* fetch works

* Bun.serve() and much of the event loop works now

* Make require() work

* bun install progress

* more things work

* use less std.os

* Fixes

* small fixes

* Bump

* Bummp

* Undo that change

* We have to bump the version of Debian because libarchive has a higher minimum requirement

* ok

* some clenaup

* windows

* Update bun.zig

* fixup

* avoid duplicate symbols

* avoid undefined symbols

* bump

* Remove issue template for install

It's not used, and use the bug issue instead.

* Add types for cp and cpSync

* Add types for watchFile and unwatchFile

* Add bun-types to 'bun fmt' script

* Update nodejs compat docs cp/cpSync/watchFile/unwatchFile (#4525)

* feat(fetch) rejectUnauthorized and checkServerIdentity (#4514)

* enable root certs on fetch

* rebase

* fix lookup

* some fixes and improvements

* fmt

* more fixes

* more fixes

* check detached onHandshake

* fix promise case

* fix cert non-Native

* add fetch tls tests

* more one test

* churn

* Update feature_flags.zig

* Update response.zig

* Revert "avoid undefined symbols"

This reverts commit ca835b726f.

* Revert "avoid duplicate symbols"

This reverts commit 4ac6ca8700.

* Update feature_flags.zig

* Set permissions

* more

* Update mimalloc

* Fix sqlite test failures

* Fix some test failures

* Make sure we remove libusockets is removed

* hm

* [dave]: fix webcrypto crash

* bump

* Update index.ts

* windows zig compiles

* cmake on mac works

* progress

* yay

* bun run build

* fix

* ok

* oops

* asdfasfdafdsafda

* fghjkl

* git ignore

* wow

* Process -> BunProcess

* hmm

* blah

* finalize merge

* now it only has linker errors on mac

* sdfadsf

* g

* getting farther

* sxdcvbnmk,

* adfhjskfjdhkas

* a

* fgh

* update build dot zig

* asdfg

* theoretical -DCANARY flag we can use

* asdf

* cool

* okay

* colorterm

* New build workflow

* Fix script

* Use sudo

* More sudo

* Tweak dependencies

* Another sudo attempt

* Tweak script

* 16.0 -> 16

* Tweak script

* Tweak script

* Tweak script

* Tweak script

* Tweak script

* bun install

* ssh into github actions

* add more to ssh

* Fix postinstal

* Skip llvm

* New dockerfile

* Build

* More changes to Dockerfile

* chaos chaos chaos

* okay

* a

* more cmake nonsense

* add unified sources code (does not work)

* stuff

* prepare for CI builds

* ok

* yay

* yeah

* make this more stable simply by trying again if it fails, 5 times, then lose. it fixes the stability issue i was running into L O L

* messing with ci

* x

* a

* clean dependencies before build

* oops

* this is not going to work but its closer

* not gonna work either

* a

* a

* did i do it

* a

* a

* work around weird fs+Bun.build issues

* properly pass debug flag correctly

* idk im sorry

* lose

* maybe

* run the tests please

* a

* fix zlib script

* a

* hi

* prevent stupid ci issue

* i totally didnt leave in a syntax error on cmakelists

* a

* lol

* relax

* 😭

* a

* SO SILLY

* 😡 one line mistake

* one character diff

* fix linking symbols missing

* work on dependency scripts

* does this work now?

* fix mac build

* a

* bump!

* woops

* add macos baseline build

* .

* fix sqlite and also enable $assert/$debug support in builtin functions

* okay

* oops

* zig upgrade lol

* Merge

* Fix spawn test issue

* Set a timeout

* yeah

* etc

* mi

---------

Co-authored-by: Jarred Sumner <709451+Jarred-Sumner@users.noreply.github.com>
Co-authored-by: Dylan Conway <dylan.conway567@gmail.com>
Co-authored-by: Dylan Conway <35280289+dylan-conway@users.noreply.github.com>
Co-authored-by: Ashcon Partovi <ashcon@partovi.net>
Co-authored-by: Birk Skyum <74932975+birkskyum@users.noreply.github.com>
Co-authored-by: dave caruso <me@paperdave.net>
This commit is contained in:
Jarred Sumner
2023-10-27 01:51:56 -07:00
committed by GitHub
parent 46a337cbc8
commit 7485c7c7cb
396 changed files with 13113 additions and 60488 deletions

7
scripts/build-lolhtml.sh Executable file
View File

@@ -0,0 +1,7 @@
#!/usr/bin/env bash
set -euxo pipefail
source $(dirname -- "${BASH_SOURCE[0]}")/env.sh
cd $BUN_DEPS_DIR/lol-html/c-api
cargo build --release
cp target/release/liblolhtml.a $BUN_DEPS_OUT_DIR/liblolhtml.a