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Add Windows metadata flags to bun build --compile (#22067)
## Summary
- Adds support for setting Windows executable metadata through CLI flags
when using `bun build --compile`
- Implements efficient single-operation metadata updates using the
rescle library
- Provides comprehensive error handling and validation
## New CLI Flags
- `--windows-title`: Set the application title
- `--windows-publisher`: Set the publisher/company name
- `--windows-version`: Set the file version (e.g. "1.0.0.0")
- `--windows-description`: Set the file description
- `--windows-copyright`: Set the copyright notice
## JavaScript API
These options are also available through the `Bun.build()` JavaScript
API:
```javascript
await Bun.build({
entrypoints: ["./app.js"],
outfile: "./app.exe",
compile: true,
windows: {
title: "My Application",
publisher: "My Company",
version: "1.0.0.0",
description: "Application description",
copyright: "© 2025 My Company"
}
});
```
## Implementation Details
- Uses a unified `rescle__setWindowsMetadata` C++ function that loads
the Windows executable only once for efficiency
- Properly handles UTF-16 string conversion for Windows APIs
- Validates version format (supports "1", "1.2", "1.2.3", or "1.2.3.4"
formats)
- Returns specific error codes for better debugging
- All operations return errors instead of calling `Global.exit(1)`
## Test Plan
Comprehensive test suite added in
`test/bundler/compile-windows-metadata.test.ts` covering:
- All CLI flags individually and in combination
- JavaScript API usage
- Error cases (invalid versions, missing --compile flag, etc.)
- Special character handling in metadata strings
All 20 tests passing (1 skipped as not applicable on Windows).
🤖 Generated with [Claude Code](https://claude.ai/code)
---------
Co-authored-by: Zack Radisic <zack@theradisic.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Jarred-Sumner <709451+Jarred-Sumner@users.noreply.github.com>
This commit is contained in:
@@ -408,16 +408,118 @@ $ bun build --compile --asset-naming="[name].[ext]" ./index.ts
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To trim down the size of the executable a little, pass `--minify` to `bun build --compile`. This uses Bun's minifier to reduce the code size. Overall though, Bun's binary is still way too big and we need to make it smaller.
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## Using Bun.build() API
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You can also generate standalone executables using the `Bun.build()` JavaScript API. This is useful when you need programmatic control over the build process.
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### Basic usage
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```js
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await Bun.build({
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entrypoints: ['./app.ts'],
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outdir: './dist',
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compile: {
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target: 'bun-windows-x64',
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outfile: 'myapp.exe',
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},
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});
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```
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### Windows metadata with Bun.build()
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When targeting Windows, you can specify metadata through the `windows` object:
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```js
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await Bun.build({
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entrypoints: ['./app.ts'],
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outdir: './dist',
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compile: {
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target: 'bun-windows-x64',
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outfile: 'myapp.exe',
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windows: {
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title: 'My Application',
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publisher: 'My Company Inc',
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version: '1.2.3.4',
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description: 'A powerful application built with Bun',
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copyright: '© 2024 My Company Inc',
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hideConsole: false, // Set to true for GUI applications
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icon: './icon.ico', // Path to icon file
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},
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},
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});
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```
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### Cross-compilation with Bun.build()
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You can cross-compile for different platforms:
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```js
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// Build for multiple platforms
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const platforms = [
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{ target: 'bun-windows-x64', outfile: 'app-windows.exe' },
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{ target: 'bun-linux-x64', outfile: 'app-linux' },
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{ target: 'bun-darwin-arm64', outfile: 'app-macos' },
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];
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for (const platform of platforms) {
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await Bun.build({
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entrypoints: ['./app.ts'],
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outdir: './dist',
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compile: platform,
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});
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}
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```
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## Windows-specific flags
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When compiling a standalone executable on Windows, there are two platform-specific options that can be used to customize metadata on the generated `.exe` file:
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When compiling a standalone executable for Windows, there are several platform-specific options that can be used to customize the generated `.exe` file:
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- `--windows-icon=path/to/icon.ico` to customize the executable file icon.
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- `--windows-hide-console` to disable the background terminal, which can be used for applications that do not need a TTY.
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### Visual customization
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- `--windows-icon=path/to/icon.ico` - Set the executable file icon
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- `--windows-hide-console` - Disable the background terminal window (useful for GUI applications)
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### Metadata customization
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You can embed version information and other metadata into your Windows executable:
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- `--windows-title <STR>` - Set the product name (appears in file properties)
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- `--windows-publisher <STR>` - Set the company name
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- `--windows-version <STR>` - Set the version number (e.g. "1.2.3.4")
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- `--windows-description <STR>` - Set the file description
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- `--windows-copyright <STR>` - Set the copyright information
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#### Example with all metadata flags:
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```sh
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bun build --compile ./app.ts \
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--outfile myapp.exe \
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--windows-title "My Application" \
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--windows-publisher "My Company Inc" \
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--windows-version "1.2.3.4" \
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--windows-description "A powerful application built with Bun" \
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--windows-copyright "© 2024 My Company Inc"
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```
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This metadata will be visible in Windows Explorer when viewing the file properties:
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1. Right-click the executable in Windows Explorer
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2. Select "Properties"
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3. Go to the "Details" tab
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#### Version string format
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The `--windows-version` flag accepts version strings in the following formats:
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- `"1"` - Will be normalized to "1.0.0.0"
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- `"1.2"` - Will be normalized to "1.2.0.0"
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- `"1.2.3"` - Will be normalized to "1.2.3.0"
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- `"1.2.3.4"` - Full version format
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Each version component must be a number between 0 and 65535.
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{% callout %}
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These flags currently cannot be used when cross-compiling because they depend on Windows APIs.
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These flags currently cannot be used when cross-compiling because they depend on Windows APIs. They are only available when building on Windows itself.
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{% /callout %}
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