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feat(build): add --compile-executable-path CLI flag (#25934)
## Summary Adds a new CLI flag `--compile-executable-path` that allows specifying a custom Bun executable path for cross-compilation instead of downloading from the npm registry. ## Usage ```bash bun build --compile --target=bun-linux-x64 \ --compile-executable-path=/path/to/bun-linux-x64 app.ts ``` ## Motivation The `executablePath` option was already available in the JavaScript `Bun.build()` API. This exposes the same functionality from the CLI. ## Changes - Added `--compile-executable-path <STR>` CLI parameter in `src/cli/Arguments.zig` - Added `compile_executable_path` field to `BundlerOptions` in `src/cli.zig` - Wired the option through to `StandaloneModuleGraph.toExecutable()` in `src/cli/build_command.zig` --------- Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com>
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@@ -358,7 +358,7 @@ Bun represents [pointers](<https://en.wikipedia.org/wiki/Pointer_(computer_progr
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**Why not `BigInt`?** `BigInt` is slower. JavaScript engines allocate a separate `BigInt` which means they can't fit into a regular JavaScript value. If you pass a `BigInt` to a function, it will be converted to a `number`
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**Windows Note**: The Windows API type HANDLE does not represent a virtual address, and using `ptr` for it will *not* work as expected. Use `u64` to safely represent HANDLE values.
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**Windows Note**: The Windows API type HANDLE does not represent a virtual address, and using `ptr` for it will _not_ work as expected. Use `u64` to safely represent HANDLE values.
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</Accordion>
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