diff --git a/src/bun.js/api/Timer.zig b/src/bun.js/api/Timer.zig index 0ac80c4c21..e113ce3b4e 100644 --- a/src/bun.js/api/Timer.zig +++ b/src/bun.js/api/Timer.zig @@ -27,7 +27,7 @@ pub const TimeoutMap = std.AutoArrayHashMapUnmanaged( /// Array of linked lists of EventLoopTimers. Each list holds all the timers that will fire in the /// same millisecond, in the order they will fire. const TimerList = struct { - const log = bun.Output.scoped(.TimerList, false); + const log = bun.Output.scoped(.TimerList, true); // there might be a better data structure we could use here (the current one has some O(n) cases // to remove and add new lists), but cursory testing showed similar performance to the old // heap implementation