## Summary
The `EventLoopTimer.Arm` result from `EventLoopTimer.fire()` was being
ignored at both call sites. This PR removes the unused return type and
simplifies the code.
## Changes
- Changed `EventLoopTimer.fire()` to return `void` instead of `Arm`
- Updated all 15 timer callback functions to return `void`
- Removed the `Arm` type definition
- Simplified the `drainTimers()` loop that was ignoring the return value
- Updated both call sites in `Timer.zig`
## Details
The `.rearm` functionality was unused - timers that need to reschedule
themselves (like DNS resolver) handle this by calling
`addTimer()`/`update()` directly rather than relying on the return
value.
This change removes:
- The `Arm` union enum type (3 lines)
- All `return .disarm` and `return .{ .rearm = ... }` statements
- The switch statement in `drainTimers()` that did nothing with the
return value
Net result: **-58 lines** of dead code removed.
## Testing
- [x] Bun builds successfully with `bun bd`
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude Bot <claude-bot@bun.sh>
Co-authored-by: Claude <noreply@anthropic.com>
### What does this PR do?
Fixes#23621.
Note that the quality of this code is quite low, but since Redis is
getting a rewrite, this is a stop-gap. The tests are what really matters
here.
This whole PR is claude.
### How did you verify your code works?
CI.
---------
Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com>
## Summary
This PR implements support for `localAddress` and `localPort` options in
TCP connections, allowing users to bind outgoing connections to a
specific local IP address and port.
This addresses issue #6888 and implements Node.js-compatible behavior
for these options.
## Changes
### C Layer (uSockets)
- **`bsd.c`**: Modified `bsd_create_connect_socket()` to accept a
`local_addr` parameter and call `bind()` before `connect()` when a local
address is specified
- **`context.c`**: Updated `us_socket_context_connect()` and
`start_connections()` to parse and pass local address parameters through
the connection flow
- **`libusockets.h`**: Updated public API signatures to include
`local_host` and `local_port` parameters
- **`internal.h`**: Added `local_host` and `local_port` fields to
`us_connecting_socket_t` structure
- **`openssl.c`**: Updated SSL connection function to match the new
signature
### Zig Layer
- **`SocketContext.zig`**: Updated `connect()` method to accept and pass
through `local_host` and `local_port` parameters
- **`socket.zig`**: Modified `connectAnon()` to handle local address
binding, including IPv6 bracket removal and proper memory management
- **`Handlers.zig`**: Added `localAddress` and `localPort` fields to
`SocketConfig` and implemented parsing from JavaScript options
- **`Listener.zig`**: Updated connection structures to store and pass
local binding information
- **`socket.zig` (bun.js/api/bun)**: Modified `doConnect()` to extract
and pass local address options
- Updated all other call sites (HTTP, MySQL, PostgreSQL, Valkey) to pass
`null, 0` for backward compatibility
### JavaScript Layer
- **`net.ts`**: Enabled `localAddress` and `localPort` support by
passing these options to `doConnect()` and removing TODO comments
### Tests
- **`06888-localaddress.test.ts`**: Added comprehensive tests covering:
- IPv4 local address binding
- IPv4 local address and port binding
- IPv6 local address binding (loopback)
- Backward compatibility (connections without local address)
## Test Results
All tests pass successfully:
```
✓ TCP socket can bind to localAddress - IPv4
✓ TCP socket can bind to localAddress and localPort - IPv4
✓ TCP socket can bind to localAddress - IPv6 loopback
✓ TCP socket without localAddress works normally
4 pass, 0 fail
```
## API Usage
```typescript
import net from "net";
// Connect with a specific local address
const client = net.createConnection({
host: "example.com",
port: 80,
localAddress: "192.168.1.100", // Bind to this local IP
localPort: 0, // Let system assign port (optional)
});
```
## Implementation Details
The implementation follows the same flow as Node.js:
1. JavaScript options are parsed in `Handlers.zig`
2. Local address/port are stored in the connection configuration
3. The Zig layer processes and passes them to the C layer
4. The C layer parses the local address and calls `bind()` before
`connect()`
5. Both IPv4 and IPv6 addresses are supported
Memory management is handled properly throughout the stack, with
appropriate allocation/deallocation at each layer.
Closes#6888🤖 Generated with [Claude Code](https://claude.com/claude-code)
---------
Co-authored-by: Claude Bot <claude-bot@bun.sh>
Co-authored-by: Claude <noreply@anthropic.com>
### What does this PR do?
Status should reflect connect status now, making sure that js value is
alive long enough, redis still needs a refactor followup.
### How did you verify your code works?
Run valkey.test.ts duplicate tests 1k times
### What does this PR do?
Previously `redis.subscribe` did not automatically connect, which was in
contrast to other Redis functions. This PR changes the necessary
`PUB/SUB` things so that `.subscribe` automatically connects.
### How did you verify your code works?
Didn't
---------
Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com>
### What does this PR do?
Fix tls property not being properly set
Fixes https://github.com/oven-sh/bun/issues/22186
### How did you verify your code works?
Tests + Manually test with upstash using `rediss` protocol and tls: true
options
---------
Co-authored-by: Marko Vejnovic <marko.vejnovic@hotmail.com>
Co-authored-by: Marko Vejnovic <marko@bun.com>
Co-authored-by: Jarred Sumner <jarred@jarredsumner.com>
Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com>
### What does this PR do?
**This PR is created because [the previous PR I
opened](https://github.com/oven-sh/bun/pull/21728) had some concerning
issues.** Thanks @Jarred-Sumner for the help.
The goal of this PR is to introduce PUB/SUB functionality to the
built-in Redis client. Based on the fact that the current Redis API does
not appear to have compatibility with `io-redis` or `redis-node`, I've
decided to do away with existing APIs and API compatibility with these
existing libraries.
I have decided to base my implementation on the [`redis-node` pub/sub
API](https://github.com/redis/node-redis/blob/master/docs/pub-sub.md).
#### Random Things That Happened
- [x] Refactored the build scripts so that `valgrind` can be disabled.
- [x] Added a `numeric` namespace in `harness.ts` with useful
mathematical libraries.
- [x] Added a mechanism in `cppbind.ts` to disable static assertions
(specifically to allow `check_slow` even when returning a `JSValue`).
Implemented via `// NOLINT[NEXTLINE]?\(.*\)` macros.
- [x] Fixed inconsistencies in error handling of `JSMap`.
### How did you verify your code works?
I've written a set of unit tests to hopefully catch the major use-cases
of this feature. They all appear to pass.
#### Future Improvements
I would have a lot more confidence in our Redis implementation if we
tested it with a test suite running over a network which emulates a high
network failure rate. There are large amounts of edge cases that are
worthwhile to grab, but I think we can roll that out in a future PR.
### Future Tasks
- [ ] Tests over flaky network
- [ ] Use the custom private members over `_<member>`.
---------
Co-authored-by: Jarred Sumner <jarred@jarredsumner.com>
## Summary
Implements the Redis `HGET` command which returns a single hash field
value directly, avoiding the need to destructure arrays when retrieving
individual fields.
Requested by user who pointed out that currently you have to use `HMGET`
which returns an array even for single values.
## Changes
- Add native `HGET` implementation in `js_valkey_functions.zig`
- Export function in `js_valkey.zig`
- Add JavaScript binding in `valkey.classes.ts`
- Add TypeScript definitions in `redis.d.ts`
- Add comprehensive tests demonstrating the difference
## Motivation
Currently, to get a single hash field value:
```js
// Before - requires array destructuring
const [value] = await redis.hmget("key", ["field"]);
```
With this PR:
```js
// After - direct value access
const value = await redis.hget("key", "field");
```
## Test Results
All tests passing locally with Redis server:
- ✅ Returns single values (not arrays)
- ✅ Returns `null` for non-existent fields/keys
- ✅ Type definitions work correctly
- ✅ ~2x faster than HMGET for single field access
## Notes
This follows the exact same pattern as existing hash commands like
`HMGET`, just simplified for the single-field case. The Redis `HGET`
command has been available since Redis 2.0.0.
🤖 Generated with [Claude Code](https://claude.ai/code)
---------
Co-authored-by: Claude Bot <claude-bot@bun.sh>
Co-authored-by: Claude <noreply@anthropic.com>
### What does this PR do?
The goal of this PR is to introduce PUB/SUB functionality to the
built-in Redis client. Based on the fact that the current Redis API does
not appear to have compatibility with `io-redis` or `redis-node`, I've
decided to do away with existing APIs and API compatibility with these
existing libraries.
I have decided to base my implementation on the [`redis-node` pub/sub
API](https://github.com/redis/node-redis/blob/master/docs/pub-sub.md).
### How did you verify your code works?
I've written a set of unit tests to hopefully catch the major use-cases
of this feature. They all appear to pass:
<img width="368" height="71" alt="image"
src="https://github.com/user-attachments/assets/36527386-c8fe-47f6-b69a-a11d4b614fa0"
/>
#### Future Improvements
I would have a lot more confidence in our Redis implementation if we
tested it with a test suite running over a network which emulates a high
network failure rate. There are large amounts of edge cases that are
worthwhile to grab, but I think we can roll that out in a future PR.
### Future Tasks
- [ ] Tests over flaky network
- [ ] Use the custom private members over `_<member>`.
---------
Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com>
Co-authored-by: Dylan Conway <dylan.conway567@gmail.com>
Co-authored-by: Alistair Smith <hi@alistair.sh>
### What does this PR do?
Replaces usages of `jsDoubleNumber` with `jsNumber` in places where the
value is likely to be either a double or strict int32. `jsNumber` will
decide to use `NumberTag` or `EncodeAsDouble`.
If the number is used in a lot of arithmetic this could boost
performance (related #18585).
### How did you verify your code works?
CI
### What does this PR do?
Enable connecting to different databases for Redis.
### How did you verify your code works?
Unit tests were added.
### Credits
Thank you very much @HeyItsBATMAN for your original PR. I've made
extremely slight changes to your PR. I apologize for it taking so long
to review and merge your PR.
---------
Co-authored-by: Kai Niebes <kai.niebes@outlook.com>
Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com>
Replace `catch bun.outOfMemory()`, which can accidentally catch
non-OOM-related errors, with either `bun.handleOom` or a manual `catch
|err| switch (err)`.
(For internal tracking: fixes STAB-1070)
---------
Co-authored-by: Dylan Conway <dylan.conway567@gmail.com>
### What does this PR do?
This PR fixes https://github.com/oven-sh/bun/issues/19131.
I am not 100% certain that this fix is correct as I am still nebulous
regarding some decisions I've made in this PR. I'll try to provide my
reasoning and would love to be proven wrong:
#### Re-authentication
- The `is_authenticated` flag needs to be reset to false. When the
lifecycle reaches a point of attempting to connect, it sends out a
`HELLO 3`, and receives a response. `handleResponse()` is fired and does
not correctly handle it because there is a guard at the top of the
function:
```zig
if (!this.flags.is_authenticated) {
this.handleHelloResponse(value);
// We've handled the HELLO response without consuming anything from the command queue
return;
}
```
Rather, it treats this packet as a regular data packet and complains
that it doesn't have a promise to associate it to. By resetting the
`is_authenticated` flag to false, we guarantee that we handle the `HELLO
3` packet as an authentication packet.
It also seems to make semantic sense since dropping a connection implies
you dropped authentication.
#### Retry Attempts
I've deleted the `retry_attempts = 0` in `reconnect()` because I noticed
that we would never actually re-attempt to reconnect after the first
attempt. Specifically, I was expecting `valkey.zig:459` to potentially
fire multiple times, but it only ever fired once. Removing this reset to
zero caused successful reattempts (in my case 3 of them).
```zig
debug("reconnect in {d}ms (attempt {d}/{d})", .{ delay_ms, this.retry_attempts, this.max_retries });
```
I'm still iffy on whether this is necessary, but I think it makes sense.
```zig
this.client.retry_attempts = 0
```
### How did you verify your code works?
I have added a small unit test. I have compared mainline `bun`, which
fails that test, to this fix, which passes the test.
---------
Co-authored-by: Ciro Spaciari <ciro.spaciari@gmail.com>
### What does this PR do?
Fix#21905
### How did you verify your code works?
---------
Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com>