Fixes ENG-21288
TODO: Test with `@testing-library/react` `waitFor`
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### What does this PR do?
Fixes
https://linear.app/oven/issue/ENG-21505/panic-attempt-to-use-null-value-at-incrementalgraph-by-misusing-jscode
When calling `takeJSBundleToList/takeJSBundle` the desired behavior is
to get only JS chunks from the graph, and we can contain CSS chunks in
the graph we can just continue and ignore in this case keeping the
desired behavior in a safe way instead of unconditional unwrapping
something that is not guaranteed to have a jsCode.
### How did you verify your code works?
CI
## Summary
The `EventLoopTimer.Arm` result from `EventLoopTimer.fire()` was being
ignored at both call sites. This PR removes the unused return type and
simplifies the code.
## Changes
- Changed `EventLoopTimer.fire()` to return `void` instead of `Arm`
- Updated all 15 timer callback functions to return `void`
- Removed the `Arm` type definition
- Simplified the `drainTimers()` loop that was ignoring the return value
- Updated both call sites in `Timer.zig`
## Details
The `.rearm` functionality was unused - timers that need to reschedule
themselves (like DNS resolver) handle this by calling
`addTimer()`/`update()` directly rather than relying on the return
value.
This change removes:
- The `Arm` union enum type (3 lines)
- All `return .disarm` and `return .{ .rearm = ... }` statements
- The switch statement in `drainTimers()` that did nothing with the
return value
Net result: **-58 lines** of dead code removed.
## Testing
- [x] Bun builds successfully with `bun bd`
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### What does this PR do?
Fixes a crash related to the dev server overwriting the uws user context
pointer when setting abort callback.
Adds support for `return new Response(<jsx />, { ... })` and `return
Response.render(...)` and `return Response.redirect(...)`:
- Created a `SSRResponse` class to handle this (see
`JSBakeResponse.{h,cpp}`)
- `SSRResponse` is designed to "fake" being a React component
- This is done in JSBakeResponse::create inside of
src/bun.js/bindings/JSBakeResponse.cpp
- And `src/js/builtins/BakeSSRResponse.ts` defines a `wrapComponent`
function which wraps
the passed in component (when doing `new Response(<jsx />, ...)`). It
does
this to throw an error (in redirect()/render() case) or return the
component.
- Created a `BakeAdditionsToGlobal` struct which contains some
properties
needed for this
- Added some of the properties we need to fake to BunBuiltinNames.h
(e.g.
`$$typeof`), the rationale behind this is that we couldn't use
`structure->addPropertyTransition` because JSBakeResponse is not a final
JSObject.
- When bake and server-side, bundler rewrites `Response ->
Bun.SSRResponse` (see `src/ast/P.zig` and `src/ast/visitExpr.zig`)
- Created a new WebCore body variant (`Render: struct { path: []const u8
}`)
- Created when `return Response.render(...)`
- When handled, it re-invokes dev server to render the new path
Enables server-side sourcemaps for the dev server:
- New source providers for server-side:
(`DevServerSourceProvider.{h,cpp}`)
- IncrementalGraph and SourceMapStore are updated to support this
There are numerous other stuff:
- allow `app` configuration from Bun.serve(...)
- fix errors stopping dev server
- fix use after free related to in
RequestContext.finishRunningErrorHandler
- Request.cookies
- Make `"use client";` components work
- Fix some bugs using `require(...)` in dev server
- Fix catch-all routes not working in the dev server
- Updates `findSourceMappingURL(...)` to use `std.mem.lastIndexOf(...)`
because
the sourcemap that should be used is the last one anyway
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Co-authored-by: Alistair Smith <hi@alistair.sh>
## Summary
Fixes sourcemap offset issues in DevServer HMR mode that were causing
incorrect line number mappings when debugging.
## Problem
When using DevServer with HMR enabled, sourcemap line numbers were
consistently off by one or more lines when shown in Chrome DevTools. In
some cases, they were off when shown in the terminal as well.
## Solution
### 1. Remove magic +2 offset
Removed an arbitrary "+2" that was added to `runtime.line_count` in
SourceMapStore.zig. The comment said "magic fairy in my dreams said it
would align the source maps" - this was causing positions to be
incorrectly offset.
### 2. Fix double-increment bug
ErrorReportRequest.zig was incorrectly adding 1 to line numbers that
were already 1-based from the browser, causing an off-by-one error.
### 3. Improve type safety
Converted all line/column handling to use `bun.Ordinal` type instead of
raw `i32`, ensuring consistent 0-based vs 1-based conversions throughout
the codebase.
## Test plan
- [x] Added comprehensive sourcemap tests for complex error scenarios
- [x] Tested with React applications in dev mode
- [x] Verified line numbers match correctly in browser dev tools
- [x] Existing sourcemap tests continue to pass
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### What does this PR do?
Enables async stack traces
### How did you verify your code works?
Added tests
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* Define a generic allocator interface to enable static polymorphism for
allocators (see `GenericAllocator` in `src/allocators.zig`). Note that
`std.mem.Allocator` itself is considered a generic allocator.
* Add utilities to `bun.allocators` for working with generic allocators.
* Add a new namespace, `bun.memory`, with basic utilities for working
with memory and objects (`create`, `destroy`, `initDefault`, `deinit`).
* Add `bun.DefaultAllocator`, a zero-sized generic allocator type whose
`allocator` method simply returns `bun.default_allocator`.
* Implement the generic allocator interface in `AllocationScope` and
`MimallocArena`.
* Improve `bun.threading.GuardedValue` (now `bun.threading.Guarded`).
* Improve `bun.safety.AllocPtr` (now `bun.safety.CheckedAllocator`).
(For internal tracking: fixes STAB-1085, STAB-1086, STAB-1087,
STAB-1088, STAB-1089, STAB-1090, STAB-1091)
### What does this PR do?
Originally, we attempted to avoid the "dual package hazard" right before
we enqueue a parse task, but that code gets called in a
non-deterministic order. This meant that some of your modules would use
the right variant and some of them would not.
We have to instead do that in a separate pass, after all the files are
parsed.
The thing to watch out for with this PR is how it impacts the dev
server.
### How did you verify your code works?
Unskipped tests. Plus manual.
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Replace `catch bun.outOfMemory()`, which can accidentally catch
non-OOM-related errors, with either `bun.handleOom` or a manual `catch
|err| switch (err)`.
(For internal tracking: fixes STAB-1070)
---------
Co-authored-by: Dylan Conway <dylan.conway567@gmail.com>
### What does this PR do?
This PR adds builtin YAML parsing with `Bun.YAML.parse`
```js
import { YAML } from "bun";
const items = YAML.parse("- item1");
console.log(items); // [ "item1" ]
```
Also YAML imports work just like JSON and TOML imports
```js
import pkg from "./package.yaml"
console.log({ pkg }); // { pkg: { name: "pkg", version: "1.1.1" } }
```
### How did you verify your code works?
Added some tests for YAML imports and parsed values.
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Co-authored-by: Jarred Sumner <jarred@jarredsumner.com>
* `IncrementalGraph(.client).File` packs its fields in a specific way to
save space, but it makes the struct hard to use and error-prone (e.g.,
untagged unions with tags stored in a separate `flags` struct). This PR
changes `File` to have a human-readable layout, but adds methods to
convert it to and from `File.Packed`, a packed version with the same
space efficiency as before.
* Reduce the need to pass the dev allocator to functions (e.g.,
`deinit`) by storing it as a struct field via the new `DevAllocator`
type. This type has no overhead in release builds, or when
`AllocationScope` is disabled.
* Use owned pointers in `PackedMap`.
* Use `bun.ptr.Shared` for `PackedMap` instead of the old
`bun.ptr.RefPtr`.
* Add `bun.ptr.ScopedOwned`, which is like `bun.ptr.Owned`, but can
store an `AllocationScope`. No overhead in release builds or when
`AllocationScope` is disabled.
* Reduce redundant allocators in `BundleV2`.
* Add owned pointer conversions to `MutableString`.
* Make `AllocationScope` behave like a pointer, so it can be moved
without invalidating allocations. This eliminates the need for
self-references.
* Change memory cost algorithm so it doesn't rely on “dedupe bits”.
These bits used to take advantage of padding but there is now no padding
in `PackedMap`.
* Replace `VoidFieldTypes` with `useAllFields`; this eliminates the need
for `voidFieldTypesDiscardHelper`.
(For internal tracking: fixes STAB-1035, STAB-1036, STAB-1037,
STAB-1038, STAB-1039, STAB-1040, STAB-1041, STAB-1042, STAB-1043,
STAB-1044, STAB-1045)
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Followup to #22049: I'm pretty sure “platform-specific padding” on
Windows is a hallucination. I think this is due to ReleaseSafe adding
tags to untagged unions.
(For internal tracking: fixes STAB-1057)
## Summary
- Implements automated Windows code signing for x64 and x64-baseline
builds
- Integrates DigiCert KeyLocker for secure certificate management
- Adds CI/CD pipeline support for signing during builds
## Changes
- Added `.buildkite/scripts/sign-windows.sh` script for automated
signing
- Updated CMake configurations to support signing workflow
- Modified build scripts to integrate signing step
## Testing
- Script tested locally with manual signing process
- Successfully signed test binaries at:
- `C:\Builds\bun-windows-x64\bun.exe`
- `C:\Builds\bun-windows-x64-baseline\bun.exe`
## References
Uses DigiCert KeyLocker tools for Windows signing
## Next Steps
- Validate Buildkite environment variables in CI
- Test full pipeline in CI environment
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* Move `DebugThreadLock` to `bun.safety`
* Enable in `ci_assert` builds, but store stack traces only in debug
builds
* Reduce size of struct by making optional field non-optional
* Add `initLockedIfNonComptime` as a workaround for not being able to
call `initLocked` in comptime contexts
* Add `lockOrAssert` method to acquire the lock if unlocked, or else
assert that the current thread acquired the lock
* Add stack traces to `CriticalSection` and `AllocPtr` in debug builds
* Make `MimallocArena.init` infallible
* Make `MimallocArena.heap` non-nullable
* Rename `RefCount.active_counts` to `raw_count` and provide read-only
`get` method
* Add `bun.safety.alloc.assertEq` to assert that two allocators are
equal (avoiding comparison of undefined `ptr`s)
(For internal tracking: fixes STAB-917, STAB-918, STAB-962, STAB-963,
STAB-964, STAB-965)
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### What does this PR do?
It is easy to confuse `lines` and `columns` fields in `LineColumnOffset`
struct inside of `src/sourcemap/sourcemap.zig` as being either one or
zero based. The sourcemap spec says line and column offsets are zero
based. There was a place that was incorrectly assuming it was one based.
This PR switches it to use `bun.Ordinal` instead of bare `u32` integers
to prevent bugs and from this happening again.
### What does this PR do?
Removes `DevServer.relative_path_buf` field and replaces it with usages
of `bun.path_buffer_pool` which is better than this debug lock thing
going on
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### What does this PR do?
The DevSever's `IncrementalGraph` uses a data-oriented design memory
management style, storing data in lists and using indices instead of
pointers.
In conventional memory management, when we free a pointer and
accidentally use it will trip up asan. Obviously this doesn't apply when
using lists and indices, so this PR adds a check in debug & asan builds.
Everytime we free an `Edge` we better make sure that there are no more
dangling references to that spot.
This caught a case where we weren't setting `g.first_import[file_index]
= .none` when deleting a file's imports, causing a dangling reference
and out of bounds access.
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### What does this PR do?
Fixes an assertion failure in dev server which may happen if you delete
files. The issue was that `disconnectEdgeFromDependencyList(...)` was
wrong and too prematurely setting `g.first_deps[idx] = .none`.
Fixes#20529
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