const Self = @This(); heap: HeapPtr, const HeapPtr = if (safety_checks) *DebugHeap else *mimalloc.Heap; const DebugHeap = struct { inner: *mimalloc.Heap, thread_lock: bun.safety.ThreadLock, }; fn getMimallocHeap(self: Self) *mimalloc.Heap { return if (comptime safety_checks) self.heap.inner else self.heap; } fn fromOpaque(ptr: *anyopaque) Self { return .{ .heap = bun.cast(HeapPtr, ptr) }; } fn assertThreadLock(self: Self) void { if (comptime safety_checks) self.heap.thread_lock.assertLocked(); } threadlocal var thread_heap: if (safety_checks) ?DebugHeap else void = if (safety_checks) null; fn getThreadHeap() HeapPtr { if (comptime !safety_checks) return mimalloc.mi_heap_get_default(); if (thread_heap == null) { thread_heap = .{ .inner = mimalloc.mi_heap_get_default(), .thread_lock = .initLocked(), }; } return &thread_heap.?; } const log = bun.Output.scoped(.mimalloc, .hidden); /// Internally, mimalloc calls mi_heap_get_default() /// to get the default heap. /// It uses pthread_getspecific to do that. /// We can save those extra calls if we just do it once in here pub fn getThreadLocalDefault() Allocator { return Allocator{ .ptr = getThreadHeap(), .vtable = &c_allocator_vtable }; } pub fn backingAllocator(_: Self) Allocator { return getThreadLocalDefault(); } pub fn allocator(self: Self) Allocator { return Allocator{ .ptr = self.heap, .vtable = &c_allocator_vtable }; } pub fn dumpThreadStats(_: *Self) void { const dump_fn = struct { pub fn dump(textZ: [*:0]const u8, _: ?*anyopaque) callconv(.C) void { const text = bun.span(textZ); bun.Output.errorWriter().writeAll(text) catch {}; } }.dump; mimalloc.mi_thread_stats_print_out(dump_fn, null); bun.Output.flush(); } pub fn dumpStats(_: *Self) void { const dump_fn = struct { pub fn dump(textZ: [*:0]const u8, _: ?*anyopaque) callconv(.C) void { const text = bun.span(textZ); bun.Output.errorWriter().writeAll(text) catch {}; } }.dump; mimalloc.mi_stats_print_out(dump_fn, null); bun.Output.flush(); } pub fn deinit(self: *Self) void { const mimalloc_heap = self.getMimallocHeap(); if (comptime safety_checks) { bun.destroy(self.heap); } mimalloc.mi_heap_destroy(mimalloc_heap); self.* = undefined; } pub fn init() Self { const mimalloc_heap = mimalloc.mi_heap_new() orelse bun.outOfMemory(); const heap = if (comptime safety_checks) bun.new(DebugHeap, .{ .inner = mimalloc_heap, .thread_lock = .initLocked(), }) else mimalloc_heap; return .{ .heap = heap }; } pub fn gc(self: Self) void { mimalloc.mi_heap_collect(self.getMimallocHeap(), false); } pub inline fn helpCatchMemoryIssues(self: Self) void { if (comptime bun.FeatureFlags.help_catch_memory_issues) { self.gc(); bun.mimalloc.mi_collect(false); } } pub fn ownsPtr(self: Self, ptr: *const anyopaque) bool { return mimalloc.mi_heap_check_owned(self.getMimallocHeap(), ptr); } fn alignedAlloc(self: Self, len: usize, alignment: Alignment) ?[*]u8 { log("Malloc: {d}\n", .{len}); const heap = self.getMimallocHeap(); const ptr: ?*anyopaque = if (mimalloc.mustUseAlignedAlloc(alignment)) mimalloc.mi_heap_malloc_aligned(heap, len, alignment.toByteUnits()) else mimalloc.mi_heap_malloc_aligned_at(heap, len, alignment.toByteUnits(), 0); if (comptime bun.Environment.isDebug) { const usable = mimalloc.mi_malloc_usable_size(ptr); if (usable < len) { std.debug.panic("mimalloc: allocated size is too small: {d} < {d}", .{ usable, len }); } } return if (ptr) |p| @as([*]u8, @ptrCast(p)) else null; } fn alignedAllocSize(ptr: [*]u8) usize { return mimalloc.mi_malloc_usable_size(ptr); } fn alloc(ptr: *anyopaque, len: usize, alignment: Alignment, _: usize) ?[*]u8 { const self = fromOpaque(ptr); self.assertThreadLock(); return alignedAlloc(self, len, alignment); } fn resize(ptr: *anyopaque, buf: []u8, _: Alignment, new_len: usize, _: usize) bool { const self = fromOpaque(ptr); self.assertThreadLock(); return mimalloc.mi_expand(buf.ptr, new_len) != null; } fn free( _: *anyopaque, buf: []u8, alignment: Alignment, _: usize, ) void { // mi_free_size internally just asserts the size // so it's faster if we don't pass that value through // but its good to have that assertion if (comptime bun.Environment.isDebug) { assert(mimalloc.mi_is_in_heap_region(buf.ptr)); if (mimalloc.mustUseAlignedAlloc(alignment)) mimalloc.mi_free_size_aligned(buf.ptr, buf.len, alignment.toByteUnits()) else mimalloc.mi_free_size(buf.ptr, buf.len); } else { mimalloc.mi_free(buf.ptr); } } /// Attempt to expand or shrink memory, allowing relocation. /// /// `memory.len` must equal the length requested from the most recent /// successful call to `alloc`, `resize`, or `remap`. `alignment` must /// equal the same value that was passed as the `alignment` parameter to /// the original `alloc` call. /// /// A non-`null` return value indicates the resize was successful. The /// allocation may have same address, or may have been relocated. In either /// case, the allocation now has size of `new_len`. A `null` return value /// indicates that the resize would be equivalent to allocating new memory, /// copying the bytes from the old memory, and then freeing the old memory. /// In such case, it is more efficient for the caller to perform the copy. /// /// `new_len` must be greater than zero. /// /// `ret_addr` is optionally provided as the first return address of the /// allocation call stack. If the value is `0` it means no return address /// has been provided. fn remap(ptr: *anyopaque, buf: []u8, alignment: Alignment, new_len: usize, _: usize) ?[*]u8 { const self = fromOpaque(ptr); self.assertThreadLock(); const heap = self.getMimallocHeap(); const aligned_size = alignment.toByteUnits(); const value = mimalloc.mi_heap_realloc_aligned(heap, buf.ptr, new_len, aligned_size); return @ptrCast(value); } pub fn isInstance(allocator_: Allocator) bool { return allocator_.vtable == &c_allocator_vtable; } const c_allocator_vtable = Allocator.VTable{ .alloc = &Self.alloc, .resize = &Self.resize, .remap = &Self.remap, .free = &Self.free, }; const std = @import("std"); const bun = @import("bun"); const assert = bun.assert; const mimalloc = bun.mimalloc; const safety_checks = bun.Environment.ci_assert; const Alignment = std.mem.Alignment; const Allocator = std.mem.Allocator;