const std = @import("std"); pub fn ObjectPool(comptime Type: type, comptime Init: (fn (allocator: std.mem.Allocator) anyerror!Type), comptime threadsafe: bool) type { return struct { const LinkedList = std.SinglyLinkedList(Type); const Data = if (threadsafe) struct { pub threadlocal var list: LinkedList = undefined; pub threadlocal var loaded: bool = false; } else struct { pub var list: LinkedList = undefined; pub var loaded: bool = false; }; const data = Data; pub const Node = LinkedList.Node; pub fn get(allocator: std.mem.Allocator) *LinkedList.Node { if (data.loaded) { if (data.list.popFirst()) |node| { node.data.reset(); return node; } } var new_node = allocator.create(LinkedList.Node) catch unreachable; new_node.* = LinkedList.Node{ .data = Init( allocator, ) catch unreachable, }; return new_node; } pub fn release(node: *LinkedList.Node) void { if (data.loaded) { data.list.prepend(node); return; } data.list = LinkedList{ .first = node }; data.loaded = true; } }; }