const ThreadPool = bun.ThreadPool; const std = @import("std"); const bun = @import("bun"); pub const Batch = ThreadPool.Batch; pub const Task = ThreadPool.Task; pub const WorkPool = struct { var pool: ThreadPool = undefined; var createOnce = bun.once( struct { pub fn create() void { @branchHint(.cold); pool = ThreadPool.init(.{ .max_threads = bun.getThreadCount(), .stack_size = ThreadPool.default_thread_stack_size, }); } }.create, ); pub inline fn get() *ThreadPool { createOnce.call(.{}); return &pool; } pub fn scheduleBatch(batch: ThreadPool.Batch) void { get().schedule(batch); } pub fn schedule(task: *ThreadPool.Task) void { get().schedule(ThreadPool.Batch.from(task)); } pub fn go(allocator: std.mem.Allocator, comptime Context: type, context: Context, comptime function: fn (Context) void) !void { const TaskType = struct { task: Task, context: Context, allocator: std.mem.Allocator, pub fn callback(task: *Task) void { var this_task: *@This() = @fieldParentPtr("task", task); function(this_task.context); this_task.allocator.destroy(this_task); } }; var task_ = try allocator.create(TaskType); task_.* = .{ .task = .{ .callback = TaskType.callback }, .context = context, .allocator = allocator, }; schedule(&task_.task); } };