pub const StorageClass = enum { STANDARD, STANDARD_IA, INTELLIGENT_TIERING, EXPRESS_ONEZONE, ONEZONE_IA, GLACIER, GLACIER_IR, REDUCED_REDUNDANCY, OUTPOSTS, DEEP_ARCHIVE, SNOW, pub fn toString(this: @This()) []const u8 { return switch (this) { .STANDARD => "STANDARD", .STANDARD_IA => "STANDARD_IA", .INTELLIGENT_TIERING => "INTELLIGENT_TIERING", .EXPRESS_ONEZONE => "EXPRESS_ONEZONE", .ONEZONE_IA => "ONEZONE_IA", .GLACIER => "GLACIER", .GLACIER_IR => "GLACIER_IR", .REDUCED_REDUNDANCY => "REDUCED_REDUNDANCY", .OUTPOSTS => "OUTPOSTS", .DEEP_ARCHIVE => "DEEP_ARCHIVE", .SNOW => "SNOW", }; } pub const Map = bun.ComptimeStringMap(StorageClass, .{ .{ "STANDARD", .STANDARD }, .{ "STANDARD_IA", .STANDARD_IA }, .{ "INTELLIGENT_TIERING", .INTELLIGENT_TIERING }, .{ "EXPRESS_ONEZONE", .EXPRESS_ONEZONE }, .{ "ONEZONE_IA", .ONEZONE_IA }, .{ "GLACIER", .GLACIER }, .{ "GLACIER_IR", .GLACIER_IR }, .{ "REDUCED_REDUNDANCY", .REDUCED_REDUNDANCY }, .{ "OUTPOSTS", .OUTPOSTS }, .{ "DEEP_ARCHIVE", .DEEP_ARCHIVE }, .{ "SNOW", .SNOW }, }); }; const bun = @import("bun");