const ThreadPool = bun.ThreadPool; const std = @import("std"); const bun = @import("root").bun; pub const Batch = ThreadPool.Batch; pub const Task = ThreadPool.Task; pub fn NewWorkPool(comptime max_threads: ?usize) type { return struct { var pool: ThreadPool = undefined; var loaded: bool = false; fn create() *ThreadPool { @branchHint(.cold); pool = ThreadPool.init(.{ .max_threads = max_threads orelse bun.getThreadCount(), .stack_size = ThreadPool.default_thread_stack_size, }); return &pool; } /// Initialization of WorkPool is not thread-safe, as it is /// assumed a single main thread sets everything up. Calling /// this afterwards is thread-safe. pub inline fn get() *ThreadPool { if (loaded) return &pool; loaded = true; return create(); } pub fn scheduleBatch(batch: ThreadPool.Batch) void { get().schedule(batch); } pub fn schedule(task: *ThreadPool.Task) void { get().schedule(ThreadPool.Batch.from(task)); } pub fn go(allocator: std.mem.Allocator, comptime Context: type, context: Context, comptime function: fn (Context) void) !void { const TaskType = struct { task: Task, context: Context, allocator: std.mem.Allocator, pub fn callback(task: *Task) void { var this_task: *@This() = @fieldParentPtr("task", task); function(this_task.context); this_task.allocator.destroy(this_task); } }; var task_ = try allocator.create(TaskType); task_.* = .{ .task = .{ .callback = TaskType.callback }, .context = context, .allocator = allocator, }; schedule(&task_.task); } }; } pub const WorkPool = NewWorkPool(null);