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https://github.com/oven-sh/bun
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* exit event loop if there's unhandled errors * move FixedQueue to a special package * require(events) is also EventEmitter * implement events.on * move fixed_queue to internal and make it lazy in node:events * use better Promise intrinsics * move $shared to internal/shared * make test not dependent on cwd
128 lines
4.4 KiB
TypeScript
128 lines
4.4 KiB
TypeScript
// https://github.com/nodejs/node/blob/bae03c4e30f927676203f61ff5a34fe0a0c0bbc9/lib/internal/fixed_queue.js
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// Currently optimal queue size, tested on V8 6.0 - 6.6. Must be power of two.
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const kSize = 2048;
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const kMask = kSize - 1;
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// The FixedQueue is implemented as a singly-linked list of fixed-size
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// circular buffers. It looks something like this:
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//
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// head tail
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// | |
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// v v
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// +-----------+ <-----\ +-----------+ <------\ +-----------+
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// | [null] | \----- | next | \------- | next |
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// +-----------+ +-----------+ +-----------+
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// | item | <-- bottom | item | <-- bottom | [empty] |
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// | item | | item | | [empty] |
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// | item | | item | | [empty] |
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// | item | | item | | [empty] |
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// | item | | item | bottom --> | item |
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// | item | | item | | item |
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// | ... | | ... | | ... |
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// | item | | item | | item |
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// | item | | item | | item |
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// | [empty] | <-- top | item | | item |
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// | [empty] | | item | | item |
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// | [empty] | | [empty] | <-- top top --> | [empty] |
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// +-----------+ +-----------+ +-----------+
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//
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// Or, if there is only one circular buffer, it looks something
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// like either of these:
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//
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// head tail head tail
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// | | | |
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// v v v v
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// +-----------+ +-----------+
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// | [null] | | [null] |
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// +-----------+ +-----------+
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// | [empty] | | item |
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// | [empty] | | item |
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// | item | <-- bottom top --> | [empty] |
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// | item | | [empty] |
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// | [empty] | <-- top bottom --> | item |
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// | [empty] | | item |
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// +-----------+ +-----------+
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//
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// Adding a value means moving `top` forward by one, removing means
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// moving `bottom` forward by one. After reaching the end, the queue
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// wraps around.
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//
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// When `top === bottom` the current queue is empty and when
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// `top + 1 === bottom` it's full. This wastes a single space of storage
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// but allows much quicker checks.
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class FixedCircularBuffer<T> {
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top: number;
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bottom: number;
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list: Array<T | undefined>;
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next: FixedCircularBuffer<T> | null;
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constructor() {
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this.bottom = 0;
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this.top = 0;
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this.list = $newArrayWithSize(kSize);
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this.next = null;
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}
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isEmpty() {
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return this.top === this.bottom;
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}
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isFull() {
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return ((this.top + 1) & kMask) === this.bottom;
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}
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push(data) {
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this.list[this.top] = data;
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this.top = (this.top + 1) & kMask;
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}
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shift() {
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var { list, bottom } = this;
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const nextItem = list[bottom];
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if (nextItem === undefined) return null;
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list[bottom] = undefined;
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this.bottom = (bottom + 1) & kMask;
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return nextItem;
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}
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}
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class FixedQueue<T> {
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head: FixedCircularBuffer<T>;
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tail: FixedCircularBuffer<T>;
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constructor() {
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this.head = this.tail = new FixedCircularBuffer();
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}
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isEmpty() {
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return this.head.isEmpty();
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}
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push(data: T) {
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if (this.head.isFull()) {
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// Head is full: Creates a new queue, sets the old queue's `.next` to it,
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// and sets it as the new main queue.
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this.head = this.head.next = new FixedCircularBuffer<T>();
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}
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this.head.push(data);
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}
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shift() {
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const tail = this.tail;
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const next = tail.shift();
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if (tail.isEmpty() && tail.next !== null) {
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// If there is another queue, it forms the new tail.
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this.tail = tail.next;
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tail.next = null;
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}
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return next;
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}
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}
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export default {
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FixedCircularBuffer,
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FixedQueue,
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};
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