6.0 KiB
This document describes the build process for Windows. If you run into problems, please join the #contributing channel on our Discord for help.
It is strongly recommended to use PowerShell 7 (pwsh.exe) instead of the default powershell.exe.
Prerequisites
Enable Scripts
By default, running unverified scripts are blocked.
> Set-ExecutionPolicy -Scope CurrentUser -ExecutionPolicy Unrestricted
System Dependencies
Bun v1.1 or later. We use Bun to run it's own code generators.
> irm bun.sh/install.ps1 | iex
Visual Studio with the "Desktop Development with C++" workload. While installing, make sure to install Git as well, if Git for Windows is not already installed.
Visual Studio can be installed graphically using the wizard or through WinGet:
> winget install "Visual Studio Community 2022" --override "--add Microsoft.VisualStudio.Workload.NativeDesktop Microsoft.VisualStudio.Component.Git " -s msstore
After Visual Studio, you need the following:
- LLVM 16
- Go
- Rust
- NASM
- Perl
- Ruby
- Node.js
{% callout %} Note – The Zig compiler is automatically downloaded, installed, and updated by the building process. {% /callout %}
WinGet or Scoop can be used to install these remaining tools easily:
{% codetabs group="a" %}
## Select "Add LLVM to the system PATH for all users" in the LLVM installer
> winget install -i LLVM.LLVM -v 16.0.6 && winget install GoLang.Go Rustlang.Rustup NASM.NASM StrawberryPerl.StrawberryPerl RubyInstallerTeam.Ruby.3.2 OpenJS.NodeJS.LTS
> irm https://get.scoop.sh | iex
> scoop install nodejs-lts go rust nasm ruby perl
# scoop seems to be buggy if you install llvm and the rest at the same time
> scoop install llvm@16.0.6
{% /codetabs %}
If you intend on building WebKit locally (optional), you should install these packages:
{% codetabs group="a" %}
> winget install ezwinports.make Cygwin.Cygwin Python.Python.3.12
> scoop install make cygwin python
{% /codetabs %}
From here on out, it is expected you use a PowerShell Terminal with .\scripts\env.ps1 sourced. This script is available in the Bun repository and can be loaded by executing it:
> .\scripts\env.ps1
To verify, you can check for an MSVC-only command line such as mt.exe
> Get-Command mt
{% callout %}
It is not recommended to install ninja / cmake into your global path, because you may run into a situation where you try to build bun without .\scripts\env.ps1 sourced.
{% /callout %}
Building
> bun install
> .\scripts\env.ps1
> .\scripts\update-submodules.ps1 # this syncs git submodule state
> .\scripts\all-dependencies.ps1 # this builds all dependencies
> .\scripts\make-old-js.ps1 # runs some old code generators
# Configure build environment
> cmake -Bbuild -GNinja -DCMAKE_BUILD_TYPE=Debug
# Build bun
> ninja -Cbuild
If this was successful, you should have a bun-debug.exe in the build folder.
> .\build\bun-debug.exe --revision
You should add this to $Env:PATH. The simplest way to do so is to open the start menu, type "Path", and then navigate the environment variables menu to add C:\.....\bun\build to the user environment variable PATH. You should then restart your editor (if it does not update still, log out and log back in).
Extra paths
- WebKit is extracted to
build/bun-webkit - Zig is extracted to
.cache/zig/zig.exe
Tests
You can run the test suite either using bun test, or by using the wrapper script packages\bun-internal-test. The internal test package is a wrapper cli to run every test file in a separate instance of bun.exe, to prevent a crash in the test runner from stopping the entire suite.
# Setup
> bun i --cwd packages\bun-internal-test
# Run the entire test suite with reporter
# the package.json script "test" uses "build/bun-debug.exe" by default
> bun run test
# Run an individual test file:
> bun-debug test node\fs
> bun-debug test "C:\bun\test\js\bun\resolve\import-meta.test.js"
Troubleshooting
.rc file fails to build
llvm-rc.exe is odd. don't use it. use rc.exe, to do this make sure you are in a visual studio dev terminal, check rc /? to ensure it is Microsoft Resource Compiler
failed to write output 'bun-debug.exe': permission denied
you cannot overwrite bun-debug.exe if it is already open. you likely have a running instance, maybe in the vscode debugger?