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* Move uWebSockets and uSockets forks into Bun's repository * Update Makefile * Update settings.json * Update libuwsockets.cpp * Remove backends we won't be using * Update bindings.cpp --------- Co-authored-by: Jarred Sumner <709451+Jarred-Sumner@users.noreply.github.com>
78 lines
3.4 KiB
C++
78 lines
3.4 KiB
C++
/* We simply call the root header file "App.h", giving you uWS::App and uWS::SSLApp */
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#include "App.h"
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/* This is a simple WebSocket "sync" upgrade example.
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* You may compile it with "WITH_OPENSSL=1 make" or with "make" */
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int main() {
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/* ws->getUserData returns one of these */
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struct PerSocketData {
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/* Define your user data */
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int something;
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};
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/* Keep in mind that uWS::SSLApp({options}) is the same as uWS::App() when compiled without SSL support.
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* You may swap to using uWS:App() if you don't need SSL */
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uWS::SSLApp({
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/* There are example certificates in uWebSockets.js repo */
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.key_file_name = "misc/key.pem",
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.cert_file_name = "misc/cert.pem",
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.passphrase = "1234"
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}).ws<PerSocketData>("/*", {
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/* Settings */
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.compression = uWS::SHARED_COMPRESSOR,
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.maxPayloadLength = 16 * 1024,
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.idleTimeout = 10,
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.maxBackpressure = 1 * 1024 * 1024,
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/* Handlers */
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.upgrade = [](auto *res, auto *req, auto *context) {
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/* You may read from req only here, and COPY whatever you need into your PerSocketData.
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* PerSocketData is valid from .open to .close event, accessed with ws->getUserData().
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* HttpRequest (req) is ONLY valid in this very callback, so any data you will need later
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* has to be COPIED into PerSocketData here. */
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/* Immediately upgrading without doing anything "async" before, is simple */
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res->template upgrade<PerSocketData>({
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/* We initialize PerSocketData struct here */
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.something = 13
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}, req->getHeader("sec-websocket-key"),
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req->getHeader("sec-websocket-protocol"),
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req->getHeader("sec-websocket-extensions"),
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context);
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/* If you don't want to upgrade you can instead respond with custom HTTP here,
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* such as res->writeStatus(...)->writeHeader(...)->end(...); or similar.*/
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/* Performing async upgrade, such as checking with a database is a little more complex;
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* see UpgradeAsync example instead. */
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},
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.open = [](auto *ws) {
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/* Open event here, you may access ws->getUserData() which points to a PerSocketData struct.
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* Here we simply validate that indeed, something == 13 as set in upgrade handler. */
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std::cout << "Something is: " << static_cast<PerSocketData *>(ws->getUserData())->something << std::endl;
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},
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.message = [](auto *ws, std::string_view message, uWS::OpCode opCode) {
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/* We simply echo whatever data we get */
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ws->send(message, opCode);
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},
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.drain = [](auto */*ws*/) {
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/* Check ws->getBufferedAmount() here */
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},
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.ping = [](auto */*ws*/, std::string_view) {
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/* You don't need to handle this one, we automatically respond to pings as per standard */
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},
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.pong = [](auto */*ws*/, std::string_view) {
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/* You don't need to handle this one either */
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},
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.close = [](auto */*ws*/, int /*code*/, std::string_view /*message*/) {
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/* You may access ws->getUserData() here, but sending or
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* doing any kind of I/O with the socket is not valid. */
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}
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}).listen(9001, [](auto *listen_socket) {
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if (listen_socket) {
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std::cout << "Listening on port " << 9001 << std::endl;
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}
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}).run();
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}
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