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* Move uWebSockets and uSockets forks into Bun's repository * Update Makefile * Update settings.json * Update libuwsockets.cpp * Remove backends we won't be using * Update bindings.cpp --------- Co-authored-by: Jarred Sumner <709451+Jarred-Sumner@users.noreply.github.com>
157 lines
5.3 KiB
C++
157 lines
5.3 KiB
C++
/* We rely on wrapped syscalls */
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#include "libEpollFuzzer/epoll_fuzzer.h"
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#include "App.h"
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/* We keep this one for teardown later on */
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struct us_listen_socket_t *listen_socket;
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/* This test is run by libEpollFuzzer */
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void test() {
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struct PerSocketData {
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int nothing;
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std::shared_ptr<bool> valid;
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};
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/* First byte determines what compressor to use */
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unsigned char compressorByte;
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if (consume_byte(&compressorByte)) {
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//uWS::Loop::get()->free();
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return;
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}
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uWS::CompressOptions compressors[] = {
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uWS::DISABLED,
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uWS::SHARED_COMPRESSOR,
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uWS::DEDICATED_COMPRESSOR_3KB,
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uWS::DEDICATED_COMPRESSOR_4KB,
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uWS::DEDICATED_COMPRESSOR_8KB,
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uWS::DEDICATED_COMPRESSOR_16KB,
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uWS::DEDICATED_COMPRESSOR_32KB,
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uWS::DEDICATED_COMPRESSOR_64KB,
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uWS::DEDICATED_COMPRESSOR_128KB,
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uWS::DEDICATED_COMPRESSOR_256KB
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};
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uWS::CompressOptions compressor = compressors[compressorByte % 10];
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{
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auto app = uWS::App().ws<PerSocketData>("/broadcast", {
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/* Settings */
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.compression = compressor,
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/* We want this to be low so that we can hit it, yet bigger than 256 */
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.maxPayloadLength = 300,
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.idleTimeout = 12,
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/* Handlers */
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.open = [](auto *ws) {
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/* Subscribe to anything */
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ws->subscribe(/*req->getHeader(*/"topic"/*)*/);
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},
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.message = [](auto *ws, std::string_view message, uWS::OpCode opCode) {
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if (message.length() && message[0] == 'C') {
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ws->close();
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} else if (message.length() && message[0] == 'E') {
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ws->end(1006);
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} else {
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/* Publish to topic sent by message */
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ws->publish(message, message, opCode, true);
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if (message.length() && message[0] == 'U') {
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ws->unsubscribe(message);
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}
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}
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},
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.drain = [](auto *ws) {
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/* Check getBufferedAmount here */
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},
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.ping = [](auto *ws, std::string_view) {
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},
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.pong = [](auto *ws, std::string_view) {
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},
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.close = [](auto *ws, int code, std::string_view message) {
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/* Cause reported crash */
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ws->close();
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}
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}).ws<PerSocketData>("/*", {
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/* Settings */
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.compression = compressor,
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/* We want this to be low so that we can hit it, yet bigger than 256 */
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.maxPayloadLength = 300,
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.idleTimeout = 12,
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/* Handlers */
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.open = [](auto *ws) {
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ws->getUserData()->valid.reset(new bool{true});
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//if (req->getHeader("close_me").length()) {
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// ws->close();
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//} else if (req->getHeader("end_me").length()) {
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// ws->end(1006);
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//}
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},
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.message = [](auto *ws, std::string_view message, uWS::OpCode opCode) {
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if (message.length() > 300) {
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/* Inform the sanitizer of the fault */
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fprintf(stderr, "Too long message passed\n");
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free((void *) -1);
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}
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if (message.length() && message[0] == 'C') {
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ws->close();
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} else if (message.length() && message[0] == 'E') {
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ws->end(1006);
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} else {
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ws->send(message, opCode, true);
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}
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},
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.drain = [](auto *ws) {
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/* Check getBufferedAmount here */
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},
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.ping = [](auto *ws, std::string_view) {
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/* Here we test send and end while uncorked, by having them send from deferred */
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PerSocketData *psd = (PerSocketData *) ws->getUserData();
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uWS::Loop::get()->defer([ws, valid = psd->valid]() {
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if (*valid.get()) {
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/* We haven't been closed */
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ws->send("Hello!", uWS::TEXT, false);
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ws->end(1000);
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}
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});
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},
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.pong = [](auto *ws, std::string_view) {
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},
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.close = [](auto *ws, int code, std::string_view message) {
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(*ws->getUserData()->valid.get()) = false;
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}
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}).listen(9001, [](us_listen_socket_t *listenSocket) {
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listen_socket = listenSocket;
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});
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app.run();
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}
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uWS::Loop::get()->free();
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}
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/* Thus function should shutdown the event-loop and let the test fall through */
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void teardown() {
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/* If we are called twice there's a bug (it potentially could if
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* all open sockets cannot be error-closed in one epoll_wait call).
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* But we only allow 1k FDs and we have a buffer of 1024 from epoll_wait */
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if (!listen_socket) {
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exit(-1);
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}
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/* We might have open sockets still, and these will be error-closed by epoll_wait */
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// us_socket_context_close - close all open sockets created with this socket context
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if (listen_socket) {
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us_listen_socket_close(0, listen_socket);
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listen_socket = NULL;
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}
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}
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