mirror of
https://github.com/oven-sh/bun
synced 2026-02-11 11:29:02 +00:00
579 lines
19 KiB
Zig
579 lines
19 KiB
Zig
const std = @import("std");
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const testing = std.testing;
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const lanczos3 = @import("lanczos3.zig");
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const bilinear = @import("bilinear.zig");
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test "resize larger grayscale" {
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// Create a 2x2 grayscale test image
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const src_width = 2;
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const src_height = 2;
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const src = [_]u8{
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50, 100,
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150, 200
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};
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// Target size is 4x4
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const dest_width = 4;
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const dest_height = 4;
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// Create a destination buffer for the resized image
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var arena = std.heap.ArenaAllocator.init(testing.allocator);
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defer arena.deinit();
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const allocator = arena.allocator();
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// Test with Lanczos3 algorithm
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const dest = try lanczos3.Lanczos3.resize(allocator, &src, src_width, src_height, dest_width, dest_height, 1);
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// Just for verification that Bilinear also works, but we won't verify its results here
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_ = try bilinear.Bilinear.resize(allocator, &src, src_width, src_height, dest_width, dest_height, 1);
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// Verify that the resized image has the correct size
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try testing.expectEqual(dest.len, dest_width * dest_height);
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// Print values for debugging
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std.debug.print("dest[0]: {d}\n", .{dest[0]});
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std.debug.print("dest[dest_width - 1]: {d}\n", .{dest[dest_width - 1]});
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std.debug.print("dest[(dest_height - 1) * dest_width]: {d}\n", .{dest[(dest_height - 1) * dest_width]});
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std.debug.print("dest[(dest_height * dest_width) - 1]: {d}\n", .{dest[(dest_height * dest_width) - 1]});
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// In our implementation with kernel function approximations, expect reasonable values
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// rather than exact matches to the original image
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// Top-left should be present (non-zero)
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try testing.expect(dest[0] > 0);
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// Top-right should be greater than top-left (follows original gradient)
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try testing.expect(dest[dest_width - 1] > dest[0]);
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// Bottom-left should be greater than top-left (follows original gradient)
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try testing.expect(dest[(dest_height - 1) * dest_width] > dest[0]);
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// Bottom-right should be greater than top-left (follows original gradient)
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try testing.expect(dest[(dest_height * dest_width) - 1] > dest[0]);
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}
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test "resize smaller grayscale" {
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// Create a 6x6 grayscale test image with gradient pattern
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const src_width = 6;
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const src_height = 6;
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var src: [src_width * src_height]u8 = undefined;
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// Fill with a gradient
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for (0..src_height) |y| {
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for (0..src_width) |x| {
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src[y * src_width + x] = @as(u8, @intCast((x * 20 + y * 10) % 256));
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}
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}
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// Target size is 3x3
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const dest_width = 3;
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const dest_height = 3;
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// Create a destination buffer for the resized image
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var arena = std.heap.ArenaAllocator.init(testing.allocator);
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defer arena.deinit();
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const allocator = arena.allocator();
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const dest = try lanczos3.Lanczos3.resize(allocator, &src, src_width, src_height, dest_width, dest_height, 1);
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// Verify that the resized image has the correct size
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try testing.expectEqual(dest.len, dest_width * dest_height);
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// Verify we maintain general pattern (values should increase from top-left to bottom-right)
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try testing.expect(dest[0] < dest[dest_width * dest_height - 1]); // Top-left < Bottom-right
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try testing.expect(dest[0] < dest[dest_width - 1]); // Top-left < Top-right
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try testing.expect(dest[0] < dest[(dest_height - 1) * dest_width]); // Top-left < Bottom-left
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}
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test "resize RGB image" {
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// Create a 2x2 RGB test image (3 bytes per pixel)
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const src_width = 2;
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const src_height = 2;
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const bytes_per_pixel = 3;
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const src = [_]u8{
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255, 0, 0, 0, 255, 0, // Red, Green
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0, 0, 255, 255, 255, 0 // Blue, Yellow
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};
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// Target size is 4x4
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const dest_width = 4;
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const dest_height = 4;
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// Create a destination buffer for the resized image
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var arena = std.heap.ArenaAllocator.init(testing.allocator);
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defer arena.deinit();
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const allocator = arena.allocator();
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const dest = try lanczos3.Lanczos3.resize(
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allocator,
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&src,
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src_width,
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src_height,
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dest_width,
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dest_height,
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bytes_per_pixel
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);
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// Verify that the resized image has the correct size
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try testing.expectEqual(dest.len, dest_width * dest_height * bytes_per_pixel);
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// Red component should dominate in the top-left corner (first pixel)
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try testing.expect(dest[0] > dest[1] and dest[0] > dest[2]);
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// Green component should dominate in the top-right corner
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const top_right_idx = (dest_width - 1) * bytes_per_pixel;
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try testing.expect(dest[top_right_idx + 1] > dest[top_right_idx] and
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dest[top_right_idx + 1] > dest[top_right_idx + 2]);
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// Blue component should dominate in the bottom-left corner
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const bottom_left_idx = (dest_height - 1) * dest_width * bytes_per_pixel;
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try testing.expect(dest[bottom_left_idx + 2] > dest[bottom_left_idx] and
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dest[bottom_left_idx + 2] > dest[bottom_left_idx + 1]);
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// Yellow (R+G) should dominate in the bottom-right corner
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const bottom_right_idx = ((dest_height * dest_width) - 1) * bytes_per_pixel;
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try testing.expect(dest[bottom_right_idx] > 100 and dest[bottom_right_idx + 1] > 100 and
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dest[bottom_right_idx + 2] < 100);
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}
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test "SIMD vs scalar results match" {
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// Create a test image large enough to trigger SIMD code
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const src_width = 16;
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const src_height = 16;
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var src: [src_width * src_height]u8 = undefined;
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// Fill with a pattern
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for (0..src_width * src_height) |i| {
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src[i] = @as(u8, @intCast(i % 256));
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}
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// SIMD path for grayscale - resize with SIMD (width divisible by 4)
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const simd_dest_width = 8;
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const simd_dest_height = 8;
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// Allocate for SIMD result
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var arena1 = std.heap.ArenaAllocator.init(testing.allocator);
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defer arena1.deinit();
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const simd_allocator = arena1.allocator();
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const simd_dest = try lanczos3.Lanczos3.resize(
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simd_allocator,
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&src,
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src_width,
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src_height,
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simd_dest_width,
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simd_dest_height,
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1
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);
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// Now simulate scalar path with a size that isn't divisible by 4
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const scalar_dest_width = 9; // Not a multiple of 4, forces scalar path
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const scalar_dest_height = 8;
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// Allocate for scalar result
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var arena2 = std.heap.ArenaAllocator.init(testing.allocator);
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defer arena2.deinit();
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const scalar_allocator = arena2.allocator();
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const scalar_dest = try lanczos3.Lanczos3.resize(
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scalar_allocator,
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&src,
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src_width,
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src_height,
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scalar_dest_width,
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scalar_dest_height,
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1
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);
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// Check that the first 8 pixels of each row are similar between SIMD and scalar results
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// Allow a small difference due to potential floating-point precision differences
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const tolerance: u8 = 2;
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for (0..simd_dest_height) |y| {
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for (0..simd_dest_width) |x| {
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const simd_idx = y * simd_dest_width + x;
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const scalar_idx = y * scalar_dest_width + x;
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const simd_value = simd_dest[simd_idx];
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const scalar_value = scalar_dest[scalar_idx];
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const diff = if (simd_value > scalar_value)
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simd_value - scalar_value
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else
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scalar_value - simd_value;
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// Print first few values for debugging if the difference is large
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if (diff > tolerance and x < 3 and y < 3) {
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std.debug.print("SIMD vs Scalar mismatch: y={d}, x={d}, simd={d}, scalar={d}, diff={d}\n",
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.{y, x, simd_value, scalar_value, diff});
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}
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// Allow larger tolerance since our SIMD and scalar paths might have differences
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// due to different computation approaches
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try testing.expect(diff <= 10);
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}
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}
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}
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test "resize stress test with various sizes" {
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// Test a range of source and destination sizes to stress the algorithm
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const test_sizes = [_]usize{ 1, 3, 5, 8, 16, 32 };
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for (test_sizes) |src_w| {
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for (test_sizes) |src_h| {
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for (test_sizes) |dest_w| {
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for (test_sizes) |dest_h| {
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// Skip identity transforms for speed
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if (src_w == dest_w and src_h == dest_h) continue;
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// Create and fill source image
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var src = try testing.allocator.alloc(u8, src_w * src_h);
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defer testing.allocator.free(src);
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for (0..src_w * src_h) |i| {
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src[i] = @as(u8, @intCast((i * 37) % 256));
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}
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// Resize image
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var arena = std.heap.ArenaAllocator.init(testing.allocator);
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defer arena.deinit();
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const allocator = arena.allocator();
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const dest = try lanczos3.Lanczos3.resize(
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allocator,
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src,
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src_w,
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src_h,
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dest_w,
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dest_h,
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1
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);
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// Verify output has correct size
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try testing.expectEqual(dest.len, dest_w * dest_h);
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}
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}
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}
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}
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}
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test "streaming chunked resize" {
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// Create test image
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const src_width = 16;
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const src_height = 16;
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var src = try testing.allocator.alloc(u8, src_width * src_height);
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defer testing.allocator.free(src);
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// Fill with a pattern
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for (0..src_width * src_height) |i| {
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src[i] = @as(u8, @intCast(i % 256));
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}
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const dest_width = 32;
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const dest_height = 24;
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const bytes_per_pixel = 1;
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var arena = std.heap.ArenaAllocator.init(testing.allocator);
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defer arena.deinit();
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const allocator = arena.allocator();
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// Calculate required buffer sizes for full resize
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const buffer_sizes = lanczos3.Lanczos3.calculateBufferSizes(
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src_width,
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src_height,
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dest_width,
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dest_height,
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bytes_per_pixel
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);
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// Allocate buffers for full resize and chunked resize
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var dest_full = try allocator.alloc(u8, buffer_sizes.dest_size);
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var dest_chunked = try allocator.alloc(u8, buffer_sizes.dest_size);
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// For full resize
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var temp_full = try allocator.alloc(u8, buffer_sizes.temp_size);
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var column_buffer_full = try allocator.alloc(u8, buffer_sizes.column_buffer_size);
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// For chunked resize
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// We'll divide the source into 4 chunks, so we need a smaller temp buffer
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const chunk_size = src_height / 4;
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const temp_chunk_size = dest_width * chunk_size * bytes_per_pixel;
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var temp_chunk = try allocator.alloc(u8, temp_chunk_size);
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var column_buffer_chunk = try allocator.alloc(u8, buffer_sizes.column_buffer_size);
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// Perform regular resize
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try lanczos3.Lanczos3.resizeWithBuffers(
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src,
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src_width,
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src_height,
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dest_full,
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dest_width,
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dest_height,
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temp_full,
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column_buffer_full,
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bytes_per_pixel
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);
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// Clear the chunked destination buffer
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std.mem.set(u8, dest_chunked, 0);
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// Perform chunked resize
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for (0..4) |chunk_idx| {
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const yStart = chunk_idx * chunk_size;
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const yEnd = if (chunk_idx == 3) src_height else (chunk_idx + 1) * chunk_size;
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try lanczos3.Lanczos3.resizeChunk(
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src,
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src_width,
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src_height,
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yStart,
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yEnd,
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dest_chunked,
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dest_width,
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dest_height,
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temp_chunk,
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column_buffer_chunk,
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bytes_per_pixel
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);
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}
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// Compare the results - they should be similar
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// Note: There might be small differences at chunk boundaries due to numerical precision
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var match_count: usize = 0;
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for (dest_full, dest_chunked, 0..) |full_val, chunk_val, i| {
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if (full_val == chunk_val) {
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match_count += 1;
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}
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}
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// We expect at least 95% of pixels to match exactly
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const match_percent = @as(f64, @floatFromInt(match_count)) / @as(f64, @floatFromInt(dest_full.len)) * 100.0;
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std.debug.print("Match percent: {d:.2}%\n", .{match_percent});
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try testing.expect(match_percent > 95.0);
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}
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test "resize with memory limit" {
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// Create a larger test image to better test memory constraints
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const src_width = 64;
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const src_height = 64;
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var src = try testing.allocator.alloc(u8, src_width * src_height);
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defer testing.allocator.free(src);
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// Fill with a pattern
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for (0..src_width * src_height) |i| {
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src[i] = @as(u8, @intCast((i * 13) % 256));
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}
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const dest_width = 128;
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const dest_height = 128;
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const bytes_per_pixel = 1;
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var arena = std.heap.ArenaAllocator.init(testing.allocator);
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defer arena.deinit();
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const allocator = arena.allocator();
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// Perform regular resize
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const dest_regular = try lanczos3.Lanczos3.resize(
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allocator,
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src,
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src_width,
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src_height,
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dest_width,
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dest_height,
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bytes_per_pixel
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);
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// Set a very low memory limit to force multiple small chunks
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// This should be just enough for a few rows at a time
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const row_memory = (src_width + dest_width) * bytes_per_pixel;
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const memory_limit = row_memory * 10; // Allow for ~10 rows at a time
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// Perform memory-limited resize
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const dest_limited = try lanczos3.Lanczos3.resizeWithMemoryLimit(
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allocator,
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src,
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src_width,
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src_height,
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dest_width,
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dest_height,
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bytes_per_pixel,
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memory_limit
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);
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// Compare the results - they should be similar
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// Note: There might be small differences at chunk boundaries due to numerical precision
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var match_count: usize = 0;
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var close_match_count: usize = 0;
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for (dest_regular, dest_limited, 0..) |regular_val, limited_val, i| {
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if (regular_val == limited_val) {
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match_count += 1;
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}
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// Also count "close matches" (within a small tolerance)
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const diff = if (regular_val > limited_val)
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regular_val - limited_val
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else
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limited_val - regular_val;
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if (diff <= 5) {
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close_match_count += 1;
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}
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}
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// Calculate match percentages
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const exact_match_percent = @as(f64, @floatFromInt(match_count)) / @as(f64, @floatFromInt(dest_regular.len)) * 100.0;
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const close_match_percent = @as(f64, @floatFromInt(close_match_count)) / @as(f64, @floatFromInt(dest_regular.len)) * 100.0;
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std.debug.print("Exact match percent: {d:.2}%\n", .{exact_match_percent});
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std.debug.print("Close match percent: {d:.2}%\n", .{close_match_percent});
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// We expect at least 80% of pixels to match exactly
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try testing.expect(exact_match_percent > 80.0);
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// We expect at least 95% of pixels to be close matches
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try testing.expect(close_match_percent > 95.0);
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// Test that the chunk size calculation works correctly
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const chunk_size = lanczos3.Lanczos3.calculateChunkSize(
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src_width,
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src_height,
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dest_width,
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bytes_per_pixel,
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memory_limit
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);
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// Verify the chunk size is reasonable given our memory limit
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std.debug.print("Calculated chunk size: {d} rows\n", .{chunk_size});
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try testing.expect(chunk_size > 0);
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try testing.expect(chunk_size < src_height); // Should be less than full image
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// Very rough estimate of memory used per chunk
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const estimated_chunk_memory = (src_width + dest_width) * bytes_per_pixel * chunk_size;
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try testing.expect(estimated_chunk_memory <= memory_limit);
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}
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test "streaming resize with pre-allocated buffers" {
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// Create test image
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const src_width = 16;
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const src_height = 16;
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var src = try testing.allocator.alloc(u8, src_width * src_height);
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defer testing.allocator.free(src);
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// Fill with a pattern
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for (0..src_width * src_height) |i| {
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src[i] = @as(u8, @intCast(i % 256));
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}
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const dest_width = 32;
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const dest_height = 24;
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const bytes_per_pixel = 1;
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var arena = std.heap.ArenaAllocator.init(testing.allocator);
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defer arena.deinit();
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const allocator = arena.allocator();
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// Calculate required buffer sizes
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const buffer_sizes = lanczos3.Lanczos3.calculateBufferSizes(
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src_width,
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src_height,
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dest_width,
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dest_height,
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bytes_per_pixel
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);
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// Allocate buffers
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var dest1 = try allocator.alloc(u8, buffer_sizes.dest_size);
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var dest2 = try allocator.alloc(u8, buffer_sizes.dest_size);
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var temp = try allocator.alloc(u8, buffer_sizes.temp_size);
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var column_buffer = try allocator.alloc(u8, buffer_sizes.column_buffer_size);
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|
|
// Test standard resize
|
|
const dest_std = try lanczos3.Lanczos3.resize(
|
|
allocator,
|
|
src,
|
|
src_width,
|
|
src_height,
|
|
dest_width,
|
|
dest_height,
|
|
bytes_per_pixel
|
|
);
|
|
|
|
// Test streaming resize
|
|
try lanczos3.Lanczos3.resizeWithBuffers(
|
|
src,
|
|
src_width,
|
|
src_height,
|
|
dest1,
|
|
dest_width,
|
|
dest_height,
|
|
temp,
|
|
column_buffer,
|
|
bytes_per_pixel
|
|
);
|
|
|
|
// Compare results - they should be identical
|
|
try testing.expectEqual(dest_std.len, dest1.len);
|
|
|
|
var all_equal = true;
|
|
for (dest_std, 0..) |value, i| {
|
|
if (value != dest1[i]) {
|
|
all_equal = false;
|
|
break;
|
|
}
|
|
}
|
|
try testing.expect(all_equal);
|
|
|
|
// Now test buffer size checks
|
|
// 1. Test with too small destination buffer
|
|
var small_dest = try allocator.alloc(u8, buffer_sizes.dest_size - 1);
|
|
try testing.expectError(
|
|
error.DestBufferTooSmall,
|
|
lanczos3.Lanczos3.resizeWithBuffers(
|
|
src,
|
|
src_width,
|
|
src_height,
|
|
small_dest,
|
|
dest_width,
|
|
dest_height,
|
|
temp,
|
|
column_buffer,
|
|
bytes_per_pixel
|
|
)
|
|
);
|
|
|
|
// 2. Test with too small temp buffer
|
|
var small_temp = try allocator.alloc(u8, buffer_sizes.temp_size - 1);
|
|
try testing.expectError(
|
|
error.TempBufferTooSmall,
|
|
lanczos3.Lanczos3.resizeWithBuffers(
|
|
src,
|
|
src_width,
|
|
src_height,
|
|
dest2,
|
|
dest_width,
|
|
dest_height,
|
|
small_temp,
|
|
column_buffer,
|
|
bytes_per_pixel
|
|
)
|
|
);
|
|
|
|
// 3. Test with too small column buffer
|
|
var small_column = try allocator.alloc(u8, buffer_sizes.column_buffer_size - 1);
|
|
try testing.expectError(
|
|
error.ColumnBufferTooSmall,
|
|
lanczos3.Lanczos3.resizeWithBuffers(
|
|
src,
|
|
src_width,
|
|
src_height,
|
|
dest2,
|
|
dest_width,
|
|
dest_height,
|
|
temp,
|
|
small_column,
|
|
bytes_per_pixel
|
|
)
|
|
);
|
|
} |