mirror of
https://github.com/oven-sh/bun
synced 2026-02-10 10:58:56 +00:00
165 lines
6.7 KiB
Zig
165 lines
6.7 KiB
Zig
/// There are constraints on Bun's shell interpreter which are unique to shells in
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/// general:
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/// 1. We try to keep everything in the Bun process as much as possible for
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/// performance reasons and also to leverage Bun's existing IO/FS code
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/// 2. We try to use non-blocking IO as much as possible so the shell
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/// does not block the main JS thread
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/// 3. Zig does not have coroutines (yet)
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///
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/// These cause two problems:
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/// 1. Unbounded recursion, if we keep calling .next() on state machine structs
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/// then the call stack could get really deep, we need some mechanism to allow
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/// execution to continue without blowing up the call stack
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///
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/// 2. Correctly handling suspension points. These occur when IO would block so
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/// we must, for example, wait for epoll/kqueue. The easiest solution is to have
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/// functions return some value indicating that they suspended execution of the
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/// interpreter.
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///
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/// This `Yield` struct solves these problems. It represents a "continuation" of
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/// the shell interpreter. Shell interpreter functions must return this value.
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/// At the top-level of execution, `Yield.run(...)` serves as a "trampoline" to
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/// drive execution without blowing up the callstack.
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///
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/// Note that the "top-level of execution" could be in `Interpreter.run` or when
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/// shell execution resumes after suspension in a task callback (for example in
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/// IOWriter.onWritePoll).
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pub const Yield = union(enum) {
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script: *Script,
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stmt: *Stmt,
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pipeline: *Pipeline,
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cmd: *Cmd,
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assigns: *Assigns,
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expansion: *Expansion,
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@"if": *If,
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subshell: *Subshell,
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cond_expr: *CondExpr,
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/// This can occur if data is written using IOWriter and it immediately
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/// completes (e.g. the buf to write was empty or the fd was immediately
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/// writeable).
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///
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/// When that happens, we return this variant to ensure that the
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/// `.onIOWriterChunk` is called at the top of the callstack.
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///
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/// TODO: this struct is massive, also I think we can remove this since
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/// it is only used in 2 places. we might need to implement signals
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/// first tho.
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on_io_writer_chunk: struct {
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err: ?jsc.SystemError,
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written: usize,
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/// This type is actually `IOWriterChildPtr`, but because
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/// of an annoying cyclic Zig compile error we're doing this
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/// quick fix of making it `*anyopaque`.
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child: *anyopaque,
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},
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suspended,
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/// Failed and threw a JS error
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failed,
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done,
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/// Used in debug builds to ensure the shell is not creating a callstack
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/// that is too deep.
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threadlocal var _dbg_catch_exec_within_exec: if (Environment.isDebug) usize else u0 = 0;
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/// Ideally this should be 1, but since we actually call the `resolve` of the Promise in
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/// Interpreter.finish it could actually result in another shell script running.
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const MAX_DEPTH = 2;
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pub fn isDone(this: *const Yield) bool {
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return this.* == .done;
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}
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pub fn run(this: Yield) void {
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if (comptime Environment.isDebug) log("Yield({s}) _dbg_catch_exec_within_exec = {d} + 1 = {d}", .{ @tagName(this), _dbg_catch_exec_within_exec, _dbg_catch_exec_within_exec + 1 });
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bun.debugAssert(_dbg_catch_exec_within_exec <= MAX_DEPTH);
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if (comptime Environment.isDebug) _dbg_catch_exec_within_exec += 1;
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defer {
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if (comptime Environment.isDebug) log("Yield({s}) _dbg_catch_exec_within_exec = {d} - 1 = {d}", .{ @tagName(this), _dbg_catch_exec_within_exec, _dbg_catch_exec_within_exec + 1 });
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if (comptime Environment.isDebug) _dbg_catch_exec_within_exec -= 1;
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}
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// A pipeline creates multiple "threads" of execution:
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//
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// ```bash
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// cmd1 | cmd2 | cmd3
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// ```
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//
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// We need to start cmd1, go back to the pipeline, start cmd2, and so
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// on.
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//
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// This means we need to store a reference to the pipeline. And
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// there can be nested pipelines, so we need a stack.
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var sfb = std.heap.stackFallback(@sizeOf(*Pipeline) * 4, bun.default_allocator);
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const alloc = sfb.get();
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var pipeline_stack = std.ArrayList(*Pipeline).initCapacity(alloc, 4) catch bun.outOfMemory();
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defer pipeline_stack.deinit();
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// Note that we're using labelled switch statements but _not_
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// re-assigning `this`, so the `this` variable is stale after the first
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// execution. Don't touch it.
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state: switch (this) {
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.pipeline => |x| {
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pipeline_stack.append(x) catch bun.outOfMemory();
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continue :state x.next();
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},
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.cmd => |x| continue :state x.next(),
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.script => |x| continue :state x.next(),
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.stmt => |x| continue :state x.next(),
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.assigns => |x| continue :state x.next(),
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.expansion => |x| continue :state x.next(),
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.@"if" => |x| continue :state x.next(),
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.subshell => |x| continue :state x.next(),
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.cond_expr => |x| continue :state x.next(),
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.on_io_writer_chunk => |x| {
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const child = IOWriterChildPtr.fromAnyOpaque(x.child);
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continue :state child.onIOWriterChunk(x.written, x.err);
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},
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.failed, .suspended, .done => {
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if (drainPipelines(&pipeline_stack)) |yield| {
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continue :state yield;
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}
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return;
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},
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}
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}
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pub fn drainPipelines(pipeline_stack: *std.ArrayList(*Pipeline)) ?Yield {
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if (pipeline_stack.items.len == 0) return null;
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var i: i64 = @as(i64, @intCast(pipeline_stack.items.len)) - 1;
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while (i >= 0 and i < pipeline_stack.items.len) : (i -= 1) {
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const pipeline = pipeline_stack.items[@intCast(i)];
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if (pipeline.state == .starting_cmds) return pipeline.next();
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_ = pipeline_stack.pop();
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if (pipeline.state == .done) {
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return pipeline.next();
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}
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}
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return null;
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}
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};
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const std = @import("std");
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const bun = @import("bun");
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const Environment = bun.Environment;
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const jsc = bun.jsc;
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const shell = bun.shell;
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const log = bun.shell.interpret.log;
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const Interpreter = bun.shell.Interpreter;
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const Assigns = bun.shell.Interpreter.Assigns;
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const Cmd = bun.shell.Interpreter.Cmd;
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const CondExpr = bun.shell.Interpreter.CondExpr;
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const Expansion = bun.shell.Interpreter.Expansion;
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const IO = bun.shell.Interpreter.IO;
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const If = bun.shell.Interpreter.If;
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const Pipeline = bun.shell.Interpreter.Pipeline;
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const Script = bun.shell.Interpreter.Script;
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const Stmt = bun.shell.Interpreter.Stmt;
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const Subshell = bun.shell.Interpreter.Subshell;
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const IOWriter = bun.shell.Interpreter.IOWriter;
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const IOWriterChildPtr = IOWriter.IOWriterChildPtr;
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