Files
bun.sh/src/shell/Yield.zig
taylor.fish 07cd45deae Refactor Zig imports and file structure (part 1) (#21270)
Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com>
2025-07-22 17:51:38 -07:00

165 lines
6.7 KiB
Zig

/// There are constraints on Bun's shell interpreter which are unique to shells in
/// general:
/// 1. We try to keep everything in the Bun process as much as possible for
/// performance reasons and also to leverage Bun's existing IO/FS code
/// 2. We try to use non-blocking IO as much as possible so the shell
/// does not block the main JS thread
/// 3. Zig does not have coroutines (yet)
///
/// These cause two problems:
/// 1. Unbounded recursion, if we keep calling .next() on state machine structs
/// then the call stack could get really deep, we need some mechanism to allow
/// execution to continue without blowing up the call stack
///
/// 2. Correctly handling suspension points. These occur when IO would block so
/// we must, for example, wait for epoll/kqueue. The easiest solution is to have
/// functions return some value indicating that they suspended execution of the
/// interpreter.
///
/// This `Yield` struct solves these problems. It represents a "continuation" of
/// the shell interpreter. Shell interpreter functions must return this value.
/// At the top-level of execution, `Yield.run(...)` serves as a "trampoline" to
/// drive execution without blowing up the callstack.
///
/// Note that the "top-level of execution" could be in `Interpreter.run` or when
/// shell execution resumes after suspension in a task callback (for example in
/// IOWriter.onWritePoll).
pub const Yield = union(enum) {
script: *Script,
stmt: *Stmt,
pipeline: *Pipeline,
cmd: *Cmd,
assigns: *Assigns,
expansion: *Expansion,
@"if": *If,
subshell: *Subshell,
cond_expr: *CondExpr,
/// This can occur if data is written using IOWriter and it immediately
/// completes (e.g. the buf to write was empty or the fd was immediately
/// writeable).
///
/// When that happens, we return this variant to ensure that the
/// `.onIOWriterChunk` is called at the top of the callstack.
///
/// TODO: this struct is massive, also I think we can remove this since
/// it is only used in 2 places. we might need to implement signals
/// first tho.
on_io_writer_chunk: struct {
err: ?jsc.SystemError,
written: usize,
/// This type is actually `IOWriterChildPtr`, but because
/// of an annoying cyclic Zig compile error we're doing this
/// quick fix of making it `*anyopaque`.
child: *anyopaque,
},
suspended,
/// Failed and threw a JS error
failed,
done,
/// Used in debug builds to ensure the shell is not creating a callstack
/// that is too deep.
threadlocal var _dbg_catch_exec_within_exec: if (Environment.isDebug) usize else u0 = 0;
/// Ideally this should be 1, but since we actually call the `resolve` of the Promise in
/// Interpreter.finish it could actually result in another shell script running.
const MAX_DEPTH = 2;
pub fn isDone(this: *const Yield) bool {
return this.* == .done;
}
pub fn run(this: Yield) void {
if (comptime Environment.isDebug) log("Yield({s}) _dbg_catch_exec_within_exec = {d} + 1 = {d}", .{ @tagName(this), _dbg_catch_exec_within_exec, _dbg_catch_exec_within_exec + 1 });
bun.debugAssert(_dbg_catch_exec_within_exec <= MAX_DEPTH);
if (comptime Environment.isDebug) _dbg_catch_exec_within_exec += 1;
defer {
if (comptime Environment.isDebug) log("Yield({s}) _dbg_catch_exec_within_exec = {d} - 1 = {d}", .{ @tagName(this), _dbg_catch_exec_within_exec, _dbg_catch_exec_within_exec + 1 });
if (comptime Environment.isDebug) _dbg_catch_exec_within_exec -= 1;
}
// A pipeline creates multiple "threads" of execution:
//
// ```bash
// cmd1 | cmd2 | cmd3
// ```
//
// We need to start cmd1, go back to the pipeline, start cmd2, and so
// on.
//
// This means we need to store a reference to the pipeline. And
// there can be nested pipelines, so we need a stack.
var sfb = std.heap.stackFallback(@sizeOf(*Pipeline) * 4, bun.default_allocator);
const alloc = sfb.get();
var pipeline_stack = std.ArrayList(*Pipeline).initCapacity(alloc, 4) catch bun.outOfMemory();
defer pipeline_stack.deinit();
// Note that we're using labelled switch statements but _not_
// re-assigning `this`, so the `this` variable is stale after the first
// execution. Don't touch it.
state: switch (this) {
.pipeline => |x| {
pipeline_stack.append(x) catch bun.outOfMemory();
continue :state x.next();
},
.cmd => |x| continue :state x.next(),
.script => |x| continue :state x.next(),
.stmt => |x| continue :state x.next(),
.assigns => |x| continue :state x.next(),
.expansion => |x| continue :state x.next(),
.@"if" => |x| continue :state x.next(),
.subshell => |x| continue :state x.next(),
.cond_expr => |x| continue :state x.next(),
.on_io_writer_chunk => |x| {
const child = IOWriterChildPtr.fromAnyOpaque(x.child);
continue :state child.onIOWriterChunk(x.written, x.err);
},
.failed, .suspended, .done => {
if (drainPipelines(&pipeline_stack)) |yield| {
continue :state yield;
}
return;
},
}
}
pub fn drainPipelines(pipeline_stack: *std.ArrayList(*Pipeline)) ?Yield {
if (pipeline_stack.items.len == 0) return null;
var i: i64 = @as(i64, @intCast(pipeline_stack.items.len)) - 1;
while (i >= 0 and i < pipeline_stack.items.len) : (i -= 1) {
const pipeline = pipeline_stack.items[@intCast(i)];
if (pipeline.state == .starting_cmds) return pipeline.next();
_ = pipeline_stack.pop();
if (pipeline.state == .done) {
return pipeline.next();
}
}
return null;
}
};
const std = @import("std");
const bun = @import("bun");
const Environment = bun.Environment;
const jsc = bun.jsc;
const shell = bun.shell;
const log = bun.shell.interpret.log;
const Interpreter = bun.shell.Interpreter;
const Assigns = bun.shell.Interpreter.Assigns;
const Cmd = bun.shell.Interpreter.Cmd;
const CondExpr = bun.shell.Interpreter.CondExpr;
const Expansion = bun.shell.Interpreter.Expansion;
const IO = bun.shell.Interpreter.IO;
const If = bun.shell.Interpreter.If;
const Pipeline = bun.shell.Interpreter.Pipeline;
const Script = bun.shell.Interpreter.Script;
const Stmt = bun.shell.Interpreter.Stmt;
const Subshell = bun.shell.Interpreter.Subshell;
const IOWriter = bun.shell.Interpreter.IOWriter;
const IOWriterChildPtr = IOWriter.IOWriterChildPtr;