mirror of
https://github.com/oven-sh/bun
synced 2026-02-10 02:48:50 +00:00
279 lines
12 KiB
Zig
279 lines
12 KiB
Zig
//! Copy of std.Thread.Condition, but uses Bun's Mutex and Futex.
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//! Synchronized with std as of Zig 0.14.1.
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//!
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//! Condition variables are used with a Mutex to efficiently wait for an arbitrary condition to occur.
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//! It does this by atomically unlocking the mutex, blocking the thread until notified, and finally re-locking the mutex.
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//! Condition can be statically initialized and is at most `@sizeOf(u64)` large.
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//!
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//! Example:
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//! ```
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//! var m = Mutex{};
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//! var c = Condition{};
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//! var predicate = false;
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//!
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//! fn consumer() void {
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//! m.lock();
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//! defer m.unlock();
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//!
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//! while (!predicate) {
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//! c.wait(&m);
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//! }
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//! }
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//!
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//! fn producer() void {
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//! {
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//! m.lock();
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//! defer m.unlock();
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//! predicate = true;
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//! }
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//! c.signal();
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//! }
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//!
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//! const thread = try std.Thread.spawn(.{}, producer, .{});
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//! consumer();
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//! thread.join();
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//! ```
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//!
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//! Note that condition variables can only reliably unblock threads that are sequenced before them using the same Mutex.
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//! This means that the following is allowed to deadlock:
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//! ```
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//! thread-1: mutex.lock()
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//! thread-1: condition.wait(&mutex)
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//!
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//! thread-2: // mutex.lock() (without this, the following signal may not see the waiting thread-1)
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//! thread-2: // mutex.unlock() (this is optional for correctness once locked above, as signal can be called while holding the mutex)
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//! thread-2: condition.signal()
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//! ```
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const Condition = @This();
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impl: Impl = .{},
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/// Atomically releases the Mutex, blocks the caller thread, then re-acquires the Mutex on return.
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/// "Atomically" here refers to accesses done on the Condition after acquiring the Mutex.
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///
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/// The Mutex must be locked by the caller's thread when this function is called.
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/// A Mutex can have multiple Conditions waiting with it concurrently, but not the opposite.
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/// It is undefined behavior for multiple threads to wait ith different mutexes using the same Condition concurrently.
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/// Once threads have finished waiting with one Mutex, the Condition can be used to wait with another Mutex.
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///
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/// A blocking call to wait() is unblocked from one of the following conditions:
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/// - a spurious ("at random") wake up occurs
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/// - a future call to `signal()` or `broadcast()` which has acquired the Mutex and is sequenced after this `wait()`.
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///
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/// Given wait() can be interrupted spuriously, the blocking condition should be checked continuously
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/// irrespective of any notifications from `signal()` or `broadcast()`.
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pub fn wait(self: *Condition, mutex: *Mutex) void {
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self.impl.wait(mutex, null) catch |err| switch (err) {
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error.Timeout => unreachable, // no timeout provided so we shouldn't have timed-out
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};
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}
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/// Atomically releases the Mutex, blocks the caller thread, then re-acquires the Mutex on return.
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/// "Atomically" here refers to accesses done on the Condition after acquiring the Mutex.
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///
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/// The Mutex must be locked by the caller's thread when this function is called.
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/// A Mutex can have multiple Conditions waiting with it concurrently, but not the opposite.
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/// It is undefined behavior for multiple threads to wait ith different mutexes using the same Condition concurrently.
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/// Once threads have finished waiting with one Mutex, the Condition can be used to wait with another Mutex.
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///
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/// A blocking call to `timedWait()` is unblocked from one of the following conditions:
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/// - a spurious ("at random") wake occurs
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/// - the caller was blocked for around `timeout_ns` nanoseconds, in which `error.Timeout` is returned.
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/// - a future call to `signal()` or `broadcast()` which has acquired the Mutex and is sequenced after this `timedWait()`.
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///
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/// Given `timedWait()` can be interrupted spuriously, the blocking condition should be checked continuously
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/// irrespective of any notifications from `signal()` or `broadcast()`.
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pub fn timedWait(self: *Condition, mutex: *Mutex, timeout_ns: u64) error{Timeout}!void {
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return self.impl.wait(mutex, timeout_ns);
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}
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/// Unblocks at least one thread blocked in a call to `wait()` or `timedWait()` with a given Mutex.
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/// The blocked thread must be sequenced before this call with respect to acquiring the same Mutex in order to be observable for unblocking.
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/// `signal()` can be called with or without the relevant Mutex being acquired and have no "effect" if there's no observable blocked threads.
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pub fn signal(self: *Condition) void {
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self.impl.wake(.one);
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}
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/// Unblocks all threads currently blocked in a call to `wait()` or `timedWait()` with a given Mutex.
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/// The blocked threads must be sequenced before this call with respect to acquiring the same Mutex in order to be observable for unblocking.
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/// `broadcast()` can be called with or without the relevant Mutex being acquired and have no "effect" if there's no observable blocked threads.
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pub fn broadcast(self: *Condition) void {
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self.impl.wake(.all);
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}
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const Impl = if (builtin.os.tag == .windows)
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WindowsImpl
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else
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FutexImpl;
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const Notify = enum {
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one, // wake up only one thread
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all, // wake up all threads
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};
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const WindowsImpl = struct {
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condition: os.windows.CONDITION_VARIABLE = .{},
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fn wait(self: *Impl, mutex: *Mutex, timeout: ?u64) error{Timeout}!void {
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var timeout_overflowed = false;
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var timeout_ms: os.windows.DWORD = os.windows.INFINITE;
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if (timeout) |timeout_ns| {
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// Round the nanoseconds to the nearest millisecond,
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// then saturating cast it to windows DWORD for use in kernel32 call.
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const ms = (timeout_ns +| (std.time.ns_per_ms / 2)) / std.time.ns_per_ms;
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timeout_ms = std.math.cast(os.windows.DWORD, ms) orelse std.math.maxInt(os.windows.DWORD);
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// Track if the timeout overflowed into INFINITE and make sure not to wait forever.
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if (timeout_ms == os.windows.INFINITE) {
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timeout_overflowed = true;
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timeout_ms -= 1;
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}
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}
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if (builtin.mode == .Debug) {
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// The internal state of the DebugMutex needs to be handled here as well.
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mutex.impl.locking_thread.store(0, .unordered);
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}
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const rc = os.windows.kernel32.SleepConditionVariableSRW(
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&self.condition,
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if (builtin.mode == .Debug) &mutex.impl.impl.srwlock else &mutex.impl.srwlock,
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timeout_ms,
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0, // the srwlock was assumed to acquired in exclusive mode not shared
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);
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if (builtin.mode == .Debug) {
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// The internal state of the DebugMutex needs to be handled here as well.
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mutex.impl.locking_thread.store(std.Thread.getCurrentId(), .unordered);
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}
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// Return error.Timeout if we know the timeout elapsed correctly.
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if (rc == os.windows.FALSE) {
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assert(os.windows.GetLastError() == .TIMEOUT);
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if (!timeout_overflowed) return error.Timeout;
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}
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}
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fn wake(self: *Impl, comptime notify: Notify) void {
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switch (notify) {
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.one => os.windows.kernel32.WakeConditionVariable(&self.condition),
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.all => os.windows.kernel32.WakeAllConditionVariable(&self.condition),
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}
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}
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};
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const FutexImpl = struct {
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state: std.atomic.Value(u32) = std.atomic.Value(u32).init(0),
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epoch: std.atomic.Value(u32) = std.atomic.Value(u32).init(0),
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const one_waiter = 1;
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const waiter_mask = 0xffff;
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const one_signal = 1 << 16;
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const signal_mask = 0xffff << 16;
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fn wait(self: *Impl, mutex: *Mutex, timeout: ?u64) error{Timeout}!void {
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// Observe the epoch, then check the state again to see if we should wake up.
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// The epoch must be observed before we check the state or we could potentially miss a wake() and deadlock:
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//
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// - T1: s = LOAD(&state)
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// - T2: UPDATE(&s, signal)
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// - T2: UPDATE(&epoch, 1) + FUTEX_WAKE(&epoch)
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// - T1: e = LOAD(&epoch) (was reordered after the state load)
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// - T1: s & signals == 0 -> FUTEX_WAIT(&epoch, e) (missed the state update + the epoch change)
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//
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// Acquire barrier to ensure the epoch load happens before the state load.
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var epoch = self.epoch.load(.acquire);
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var state = self.state.fetchAdd(one_waiter, .monotonic);
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assert(state & waiter_mask != waiter_mask);
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state += one_waiter;
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mutex.unlock();
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defer mutex.lock();
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var futex_deadline = Futex.Deadline.init(timeout);
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while (true) {
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futex_deadline.wait(&self.epoch, epoch) catch |err| switch (err) {
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// On timeout, we must decrement the waiter we added above.
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error.Timeout => {
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while (true) {
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// If there's a signal when we're timing out, consume it and report being woken up instead.
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// Acquire barrier ensures code before the wake() which added the signal happens before we decrement it and return.
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while (state & signal_mask != 0) {
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const new_state = state - one_waiter - one_signal;
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state = self.state.cmpxchgWeak(state, new_state, .acquire, .monotonic) orelse return;
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}
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// Remove the waiter we added and officially return timed out.
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const new_state = state - one_waiter;
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state = self.state.cmpxchgWeak(state, new_state, .monotonic, .monotonic) orelse return err;
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}
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},
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};
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epoch = self.epoch.load(.acquire);
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state = self.state.load(.monotonic);
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// Try to wake up by consuming a signal and decremented the waiter we added previously.
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// Acquire barrier ensures code before the wake() which added the signal happens before we decrement it and return.
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while (state & signal_mask != 0) {
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const new_state = state - one_waiter - one_signal;
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state = self.state.cmpxchgWeak(state, new_state, .acquire, .monotonic) orelse return;
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}
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}
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}
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fn wake(self: *Impl, comptime notify: Notify) void {
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var state = self.state.load(.monotonic);
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while (true) {
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const waiters = (state & waiter_mask) / one_waiter;
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const signals = (state & signal_mask) / one_signal;
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// Reserves which waiters to wake up by incrementing the signals count.
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// Therefore, the signals count is always less than or equal to the waiters count.
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// We don't need to Futex.wake if there's nothing to wake up or if other wake() threads have reserved to wake up the current waiters.
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const wakeable = waiters - signals;
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if (wakeable == 0) {
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return;
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}
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const to_wake = switch (notify) {
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.one => 1,
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.all => wakeable,
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};
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// Reserve the amount of waiters to wake by incrementing the signals count.
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// Release barrier ensures code before the wake() happens before the signal it posted and consumed by the wait() threads.
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const new_state = state + (one_signal * to_wake);
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state = self.state.cmpxchgWeak(state, new_state, .release, .monotonic) orelse {
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// Wake up the waiting threads we reserved above by changing the epoch value.
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// NOTE: a waiting thread could miss a wake up if *exactly* ((1<<32)-1) wake()s happen between it observing the epoch and sleeping on it.
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// This is very unlikely due to how many precise amount of Futex.wake() calls that would be between the waiting thread's potential preemption.
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//
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// Release barrier ensures the signal being added to the state happens before the epoch is changed.
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// If not, the waiting thread could potentially deadlock from missing both the state and epoch change:
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//
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// - T2: UPDATE(&epoch, 1) (reordered before the state change)
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// - T1: e = LOAD(&epoch)
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// - T1: s = LOAD(&state)
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// - T2: UPDATE(&state, signal) + FUTEX_WAKE(&epoch)
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// - T1: s & signals == 0 -> FUTEX_WAIT(&epoch, e) (missed both epoch change and state change)
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_ = self.epoch.fetchAdd(1, .release);
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Futex.wake(&self.epoch, to_wake);
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return;
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};
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}
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}
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};
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const builtin = @import("builtin");
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const bun = @import("bun");
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const Futex = bun.Futex;
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const Mutex = bun.Mutex;
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const assert = bun.assert;
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const std = @import("std");
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const os = std.os;
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