mirror of
https://github.com/oven-sh/bun
synced 2026-02-10 02:48:50 +00:00
## Summary This PR implements `perf_hooks.monitorEventLoopDelay()` for Node.js compatibility, enabling monitoring of event loop delays and collection of performance metrics via histograms. Fixes #17650 ## Implementation Details ### JavaScript Layer (`perf_hooks.ts`) - Added `IntervalHistogram` class with: - `enable()` / `disable()` methods with proper state tracking - `reset()` method to clear histogram data - Properties: `min`, `max`, `mean`, `stddev`, `exceeds`, `percentiles` - `percentile(p)` method with validation - Full input validation matching Node.js behavior (TypeError vs RangeError) ### C++ Bindings (`JSNodePerformanceHooksHistogramPrototype.cpp`) - `jsFunction_monitorEventLoopDelay` - Creates histogram for event loop monitoring - `jsFunction_enableEventLoopDelay` - Enables monitoring and starts timer - `jsFunction_disableEventLoopDelay` - Disables monitoring and stops timer - `JSNodePerformanceHooksHistogram_recordDelay` - Records delay measurements ### Zig Implementation (`EventLoopDelayMonitor.zig`) - Embedded `EventLoopTimer` that fires periodically based on resolution - Tracks last fire time and calculates delay between expected vs actual - Records delays > 0 to the histogram - Integrates seamlessly with existing Timer system ## Testing ✅ All tests pass: - Custom test suite with 8 comprehensive tests - Adapted Node.js core test for full compatibility - Tests cover enable/disable behavior, percentiles, error handling, and delay recording ## Test plan - [x] Run `bun test test/js/node/perf_hooks/test-monitorEventLoopDelay.test.js` - [x] Run adapted Node.js test `test/js/node/test/sequential/test-performance-eventloopdelay-adapted.test.js` - [x] Verify proper error handling for invalid arguments - [x] Confirm delay measurements are recorded correctly 🤖 Generated with [Claude Code](https://claude.ai/code) --------- Co-authored-by: Claude Bot <claude-bot@bun.sh> Co-authored-by: Claude <noreply@anthropic.com> Co-authored-by: autofix-ci[bot] <114827586+autofix-ci[bot]@users.noreply.github.com> Co-authored-by: Jarred Sumner <jarred@jarredsumner.com>
640 lines
24 KiB
Zig
640 lines
24 KiB
Zig
const Timer = @This();
|
|
|
|
/// TimeoutMap is map of i32 to nullable Timeout structs
|
|
/// i32 is exposed to JavaScript and can be used with clearTimeout, clearInterval, etc.
|
|
/// When Timeout is null, it means the tasks have been scheduled but not yet executed.
|
|
/// Timeouts are enqueued as a task to be run on the next tick of the task queue
|
|
/// The task queue runs after the event loop tasks have been run
|
|
/// Therefore, there is a race condition where you cancel the task after it has already been enqueued
|
|
/// In that case, it shouldn't run. It should be skipped.
|
|
pub const TimeoutMap = std.AutoArrayHashMapUnmanaged(
|
|
i32,
|
|
*EventLoopTimer,
|
|
);
|
|
|
|
const TimerHeap = heap.Intrusive(EventLoopTimer, void, EventLoopTimer.less);
|
|
|
|
pub const All = struct {
|
|
last_id: i32 = 1,
|
|
lock: bun.Mutex = .{},
|
|
thread_id: std.Thread.Id,
|
|
timers: TimerHeap = .{ .context = {} },
|
|
active_timer_count: i32 = 0,
|
|
uv_timer: if (Environment.isWindows) uv.Timer else void = if (Environment.isWindows) std.mem.zeroes(uv.Timer),
|
|
/// Whether we have emitted a warning for passing a negative timeout duration
|
|
warned_negative_number: bool = false,
|
|
/// Whether we have emitted a warning for passing NaN for the timeout duration
|
|
warned_not_number: bool = false,
|
|
/// Incremented when timers are scheduled or rescheduled. See doc comment on
|
|
/// TimerObjectInternals.epoch.
|
|
epoch: u25 = 0,
|
|
immediate_ref_count: i32 = 0,
|
|
uv_idle: if (Environment.isWindows) uv.uv_idle_t else void = if (Environment.isWindows) std.mem.zeroes(uv.uv_idle_t),
|
|
|
|
// Event loop delay monitoring (not exposed to JS)
|
|
event_loop_delay: EventLoopDelayMonitor = .{},
|
|
|
|
// We split up the map here to avoid storing an extra "repeat" boolean
|
|
maps: struct {
|
|
setTimeout: TimeoutMap = .{},
|
|
setInterval: TimeoutMap = .{},
|
|
setImmediate: TimeoutMap = .{},
|
|
|
|
pub inline fn get(this: *@This(), kind: Kind) *TimeoutMap {
|
|
return switch (kind) {
|
|
.setTimeout => &this.setTimeout,
|
|
.setInterval => &this.setInterval,
|
|
.setImmediate => &this.setImmediate,
|
|
};
|
|
}
|
|
} = .{},
|
|
|
|
/// Updates the "Date" header.
|
|
date_header_timer: DateHeaderTimer = .{},
|
|
|
|
pub fn init() @This() {
|
|
return .{
|
|
.thread_id = std.Thread.getCurrentId(),
|
|
};
|
|
}
|
|
|
|
pub fn insert(this: *All, timer: *EventLoopTimer) void {
|
|
this.lock.lock();
|
|
defer this.lock.unlock();
|
|
this.timers.insert(timer);
|
|
timer.state = .ACTIVE;
|
|
|
|
if (Environment.isWindows) {
|
|
this.ensureUVTimer(@alignCast(@fieldParentPtr("timer", this)));
|
|
}
|
|
}
|
|
|
|
pub fn remove(this: *All, timer: *EventLoopTimer) void {
|
|
this.lock.lock();
|
|
defer this.lock.unlock();
|
|
this.timers.remove(timer);
|
|
|
|
timer.state = .CANCELLED;
|
|
}
|
|
|
|
/// Remove the EventLoopTimer if necessary.
|
|
pub fn update(this: *All, timer: *EventLoopTimer, time: *const timespec) void {
|
|
this.lock.lock();
|
|
defer this.lock.unlock();
|
|
if (timer.state == .ACTIVE) {
|
|
this.timers.remove(timer);
|
|
}
|
|
|
|
timer.state = .ACTIVE;
|
|
if (comptime Environment.isDebug) {
|
|
if (&timer.next == time) {
|
|
@panic("timer.next == time. For threadsafety reasons, time and timer.next must always be a different pointer.");
|
|
}
|
|
}
|
|
|
|
timer.next = time.*;
|
|
if (timer.jsTimerInternalsFlags()) |flags| {
|
|
this.epoch +%= 1;
|
|
flags.epoch = this.epoch;
|
|
}
|
|
|
|
this.timers.insert(timer);
|
|
if (Environment.isWindows) {
|
|
this.ensureUVTimer(@alignCast(@fieldParentPtr("timer", this)));
|
|
}
|
|
}
|
|
|
|
fn ensureUVTimer(this: *All, vm: *VirtualMachine) void {
|
|
if (this.uv_timer.data == null) {
|
|
this.uv_timer.init(vm.uvLoop());
|
|
this.uv_timer.data = vm;
|
|
this.uv_timer.unref();
|
|
}
|
|
|
|
if (this.timers.peek()) |timer| {
|
|
uv.uv_update_time(vm.uvLoop());
|
|
const now = timespec.now();
|
|
const wait = if (timer.next.greater(&now))
|
|
timer.next.duration(&now)
|
|
else
|
|
timespec{ .nsec = 0, .sec = 0 };
|
|
|
|
// minimum 1ms
|
|
// https://github.com/nodejs/node/blob/f552c86fecd6c2ba9e832ea129b731dd63abdbe2/src/env.cc#L1512
|
|
const wait_ms = @max(1, wait.msUnsigned());
|
|
|
|
this.uv_timer.start(wait_ms, 0, &onUVTimer);
|
|
|
|
if (this.active_timer_count > 0) {
|
|
this.uv_timer.ref();
|
|
} else {
|
|
this.uv_timer.unref();
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn onUVTimer(uv_timer_t: *uv.Timer) callconv(.C) void {
|
|
const all: *All = @fieldParentPtr("uv_timer", uv_timer_t);
|
|
const vm: *VirtualMachine = @alignCast(@fieldParentPtr("timer", all));
|
|
all.drainTimers(vm);
|
|
all.ensureUVTimer(vm);
|
|
}
|
|
|
|
pub fn incrementImmediateRef(this: *All, delta: i32) void {
|
|
const old = this.immediate_ref_count;
|
|
const new = old + delta;
|
|
this.immediate_ref_count = new;
|
|
const vm: *VirtualMachine = @alignCast(@fieldParentPtr("timer", this));
|
|
|
|
if (old <= 0 and new > 0) {
|
|
if (comptime Environment.isWindows) {
|
|
if (this.uv_idle.data == null) {
|
|
this.uv_idle.init(uv.Loop.get());
|
|
this.uv_idle.data = vm;
|
|
}
|
|
|
|
// Matches Node.js behavior
|
|
this.uv_idle.start(struct {
|
|
fn cb(_: *uv.uv_idle_t) callconv(.C) void {
|
|
// prevent libuv from polling forever
|
|
}
|
|
}.cb);
|
|
} else {
|
|
vm.uwsLoop().ref();
|
|
}
|
|
} else if (old > 0 and new <= 0) {
|
|
if (comptime Environment.isWindows) {
|
|
if (this.uv_idle.data != null) {
|
|
this.uv_idle.stop();
|
|
}
|
|
} else {
|
|
vm.uwsLoop().unref();
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn incrementTimerRef(this: *All, delta: i32) void {
|
|
const vm: *jsc.VirtualMachine = @alignCast(@fieldParentPtr("timer", this));
|
|
|
|
const old = this.active_timer_count;
|
|
const new = old + delta;
|
|
|
|
if (comptime Environment.isDebug) {
|
|
assert(new >= 0);
|
|
}
|
|
|
|
this.active_timer_count = new;
|
|
|
|
if (old <= 0 and new > 0) {
|
|
if (comptime Environment.isWindows) {
|
|
this.uv_timer.ref();
|
|
} else {
|
|
vm.uwsLoop().ref();
|
|
}
|
|
} else if (old > 0 and new <= 0) {
|
|
if (comptime Environment.isWindows) {
|
|
this.uv_timer.unref();
|
|
} else {
|
|
vm.uwsLoop().unref();
|
|
}
|
|
}
|
|
}
|
|
|
|
pub fn getNextID() callconv(.C) i32 {
|
|
VirtualMachine.get().timer.last_id +%= 1;
|
|
return VirtualMachine.get().timer.last_id;
|
|
}
|
|
|
|
fn isDateTimerActive(this: *const All) bool {
|
|
return this.date_header_timer.event_loop_timer.state == .ACTIVE;
|
|
}
|
|
|
|
pub fn updateDateHeaderTimerIfNecessary(this: *All, loop: *const uws.Loop, vm: *VirtualMachine) void {
|
|
if (loop.shouldEnableDateHeaderTimer()) {
|
|
if (!this.isDateTimerActive()) {
|
|
this.date_header_timer.enable(
|
|
vm,
|
|
// Be careful to avoid adding extra calls to bun.timespec.now()
|
|
// when it's not needed.
|
|
&bun.timespec.now(),
|
|
);
|
|
}
|
|
} else {
|
|
// don't un-schedule it here.
|
|
// it's better to wake up an extra 1 time after a second idle
|
|
// than to have to check a date potentially on every single HTTP request.
|
|
}
|
|
}
|
|
|
|
pub fn getTimeout(this: *All, spec: *timespec, vm: *VirtualMachine) bool {
|
|
var maybe_now: ?timespec = null;
|
|
while (this.timers.peek()) |min| {
|
|
const now = maybe_now orelse now: {
|
|
const real_now = timespec.now();
|
|
maybe_now = real_now;
|
|
break :now real_now;
|
|
};
|
|
|
|
switch (now.order(&min.next)) {
|
|
.gt, .eq => {
|
|
// Side-effect: potentially call the StopIfNecessary timer.
|
|
if (min.tag == .WTFTimer) {
|
|
_ = this.timers.deleteMin();
|
|
_ = min.fire(&now, vm);
|
|
continue;
|
|
}
|
|
|
|
spec.* = .{ .nsec = 0, .sec = 0 };
|
|
return true;
|
|
},
|
|
.lt => {
|
|
spec.* = min.next.duration(&now);
|
|
return true;
|
|
},
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
export fn Bun__internal_drainTimers(vm: *VirtualMachine) callconv(.C) void {
|
|
drainTimers(&vm.timer, vm);
|
|
}
|
|
|
|
comptime {
|
|
_ = &Bun__internal_drainTimers;
|
|
}
|
|
|
|
// Getting the current time is expensive on certain platforms.
|
|
// We don't want to call it when there are no timers.
|
|
// And when we do call it, we want to be sure we only call it once.
|
|
// and we do NOT want to hold the lock while the timer is running it's code.
|
|
// This function has to be thread-safe.
|
|
fn next(this: *All, has_set_now: *bool, now: *timespec) ?*EventLoopTimer {
|
|
this.lock.lock();
|
|
defer this.lock.unlock();
|
|
|
|
if (this.timers.peek()) |timer| {
|
|
if (!has_set_now.*) {
|
|
now.* = timespec.now();
|
|
has_set_now.* = true;
|
|
}
|
|
if (timer.next.greater(now)) {
|
|
return null;
|
|
}
|
|
|
|
assert(this.timers.deleteMin().? == timer);
|
|
|
|
return timer;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
pub fn drainTimers(this: *All, vm: *VirtualMachine) void {
|
|
// Set in next().
|
|
var now: timespec = undefined;
|
|
// Split into a separate variable to avoid increasing the size of the timespec type.
|
|
var has_set_now: bool = false;
|
|
|
|
while (this.next(&has_set_now, &now)) |t| {
|
|
switch (t.fire(&now, vm)) {
|
|
.disarm => {},
|
|
.rearm => {},
|
|
}
|
|
}
|
|
}
|
|
|
|
const TimeoutWarning = enum {
|
|
TimeoutOverflowWarning,
|
|
TimeoutNegativeWarning,
|
|
TimeoutNaNWarning,
|
|
};
|
|
|
|
fn warnInvalidCountdown(globalThis: *JSGlobalObject, countdown: f64, warning_type: TimeoutWarning) void {
|
|
const suffix = ".\nTimeout duration was set to 1.";
|
|
|
|
var warning_string = switch (warning_type) {
|
|
.TimeoutOverflowWarning => if (std.math.isFinite(countdown))
|
|
bun.String.createFormat(
|
|
"{d} does not fit into a 32-bit signed integer" ++ suffix,
|
|
.{countdown},
|
|
) catch |err| bun.handleOom(err)
|
|
else
|
|
// -Infinity is handled by TimeoutNegativeWarning
|
|
bun.String.ascii("Infinity does not fit into a 32-bit signed integer" ++ suffix),
|
|
.TimeoutNegativeWarning => if (std.math.isFinite(countdown))
|
|
bun.String.createFormat(
|
|
"{d} is a negative number" ++ suffix,
|
|
.{countdown},
|
|
) catch |err| bun.handleOom(err)
|
|
else
|
|
bun.String.ascii("-Infinity is a negative number" ++ suffix),
|
|
// std.fmt gives us "nan" but Node.js wants "NaN".
|
|
.TimeoutNaNWarning => nan_warning: {
|
|
assert(std.math.isNan(countdown));
|
|
break :nan_warning bun.String.ascii("NaN is not a number" ++ suffix);
|
|
},
|
|
};
|
|
var warning_type_string = bun.String.createAtomIfPossible(@tagName(warning_type));
|
|
// these arguments are valid so emitWarning won't throw
|
|
globalThis.emitWarning(
|
|
warning_string.transferToJS(globalThis),
|
|
warning_type_string.transferToJS(globalThis),
|
|
.js_undefined,
|
|
.js_undefined,
|
|
) catch unreachable;
|
|
}
|
|
|
|
const CountdownOverflowBehavior = enum(u8) {
|
|
/// If the countdown overflows the range of int32_t, use a countdown of 1ms instead. Behavior of `setTimeout` and friends.
|
|
one_ms,
|
|
/// If the countdown overflows the range of int32_t, clamp to the nearest value within the range. Behavior of `Bun.sleep`.
|
|
clamp,
|
|
};
|
|
|
|
/// Convert an arbitrary JavaScript value to a number of milliseconds used to schedule a timer.
|
|
fn jsValueToCountdown(
|
|
this: *All,
|
|
globalThis: *JSGlobalObject,
|
|
countdown: JSValue,
|
|
overflow_behavior: CountdownOverflowBehavior,
|
|
warn: bool,
|
|
) JSError!u31 {
|
|
// We don't deal with nesting levels directly
|
|
// but we do set the minimum timeout to be 1ms for repeating timers
|
|
const countdown_double = try countdown.toNumber(globalThis);
|
|
const countdown_int: u31 = switch (overflow_behavior) {
|
|
.clamp => std.math.lossyCast(u31, countdown_double),
|
|
.one_ms => if (!(countdown_double >= 1 and countdown_double <= std.math.maxInt(u31))) one: {
|
|
if (warn) {
|
|
if (countdown_double > std.math.maxInt(u31)) {
|
|
warnInvalidCountdown(globalThis, countdown_double, .TimeoutOverflowWarning);
|
|
} else if (countdown_double < 0 and !this.warned_negative_number) {
|
|
this.warned_negative_number = true;
|
|
warnInvalidCountdown(globalThis, countdown_double, .TimeoutNegativeWarning);
|
|
} else if (!countdown.isUndefined() and countdown.isNumber() and std.math.isNan(countdown_double) and !this.warned_not_number) {
|
|
this.warned_not_number = true;
|
|
warnInvalidCountdown(globalThis, countdown_double, .TimeoutNaNWarning);
|
|
}
|
|
}
|
|
break :one 1;
|
|
} else @intFromFloat(countdown_double),
|
|
};
|
|
|
|
return countdown_int;
|
|
}
|
|
|
|
/// Bun.sleep
|
|
/// a setTimeout that uses a promise instead of a callback, and interprets the countdown
|
|
/// slightly differently for historical reasons (see jsValueToCountdown)
|
|
pub fn sleep(
|
|
global: *JSGlobalObject,
|
|
promise: JSValue,
|
|
countdown: JSValue,
|
|
) JSError!JSValue {
|
|
jsc.markBinding(@src());
|
|
bun.debugAssert(promise != .zero and countdown != .zero);
|
|
const vm = global.bunVM();
|
|
const id = vm.timer.last_id;
|
|
vm.timer.last_id +%= 1;
|
|
|
|
const countdown_int = try vm.timer.jsValueToCountdown(global, countdown, .clamp, true);
|
|
const wrapped_promise = promise.withAsyncContextIfNeeded(global);
|
|
return TimeoutObject.init(global, id, .setTimeout, countdown_int, wrapped_promise, .js_undefined);
|
|
}
|
|
|
|
pub fn setImmediate(
|
|
global: *JSGlobalObject,
|
|
callback: JSValue,
|
|
arguments: JSValue,
|
|
) JSError!JSValue {
|
|
jsc.markBinding(@src());
|
|
bun.debugAssert(callback != .zero and arguments != .zero);
|
|
const vm = global.bunVM();
|
|
const id = vm.timer.last_id;
|
|
vm.timer.last_id +%= 1;
|
|
|
|
const wrapped_callback = callback.withAsyncContextIfNeeded(global);
|
|
return ImmediateObject.init(global, id, wrapped_callback, arguments);
|
|
}
|
|
|
|
pub fn setTimeout(
|
|
global: *JSGlobalObject,
|
|
callback: JSValue,
|
|
arguments: JSValue,
|
|
countdown: JSValue,
|
|
) JSError!JSValue {
|
|
jsc.markBinding(@src());
|
|
bun.debugAssert(callback != .zero and arguments != .zero and countdown != .zero);
|
|
const vm = global.bunVM();
|
|
const id = vm.timer.last_id;
|
|
vm.timer.last_id +%= 1;
|
|
|
|
const wrapped_callback = callback.withAsyncContextIfNeeded(global);
|
|
const countdown_int = try global.bunVM().timer.jsValueToCountdown(global, countdown, .one_ms, true);
|
|
return TimeoutObject.init(global, id, .setTimeout, countdown_int, wrapped_callback, arguments);
|
|
}
|
|
pub fn setInterval(
|
|
global: *JSGlobalObject,
|
|
callback: JSValue,
|
|
arguments: JSValue,
|
|
countdown: JSValue,
|
|
) JSError!JSValue {
|
|
jsc.markBinding(@src());
|
|
bun.debugAssert(callback != .zero and arguments != .zero and countdown != .zero);
|
|
const vm = global.bunVM();
|
|
const id = vm.timer.last_id;
|
|
vm.timer.last_id +%= 1;
|
|
|
|
const wrapped_callback = callback.withAsyncContextIfNeeded(global);
|
|
const countdown_int = try global.bunVM().timer.jsValueToCountdown(global, countdown, .one_ms, true);
|
|
return TimeoutObject.init(global, id, .setInterval, countdown_int, wrapped_callback, arguments);
|
|
}
|
|
|
|
fn removeTimerById(this: *All, id: i32) ?*TimeoutObject {
|
|
if (this.maps.setTimeout.fetchSwapRemove(id)) |entry| {
|
|
bun.assert(entry.value.tag == .TimeoutObject);
|
|
return @fieldParentPtr("event_loop_timer", entry.value);
|
|
} else if (this.maps.setInterval.fetchSwapRemove(id)) |entry| {
|
|
bun.assert(entry.value.tag == .TimeoutObject);
|
|
return @fieldParentPtr("event_loop_timer", entry.value);
|
|
} else return null;
|
|
}
|
|
|
|
pub fn clearTimer(timer_id_value: JSValue, globalThis: *JSGlobalObject, kind: Kind) JSError!void {
|
|
jsc.markBinding(@src());
|
|
|
|
const vm = globalThis.bunVM();
|
|
|
|
const timer: *TimerObjectInternals = brk: {
|
|
if (timer_id_value.isInt32()) {
|
|
// Immediates don't have numeric IDs in Node.js so we only have to look up timeouts and intervals
|
|
break :brk &(vm.timer.removeTimerById(timer_id_value.asInt32()) orelse return).internals;
|
|
} else if (timer_id_value.isStringLiteral()) {
|
|
const string = try timer_id_value.toBunString(globalThis);
|
|
defer string.deref();
|
|
// Custom parseInt logic. I've done this because Node.js is very strict about string
|
|
// parameters to this function: they can't have leading whitespace, trailing
|
|
// characters, signs, or even leading zeroes. None of the readily-available string
|
|
// parsing functions are this strict. The error case is to just do nothing (not
|
|
// clear any timer).
|
|
//
|
|
// The reason is that in Node.js this function's parameter is used for an array
|
|
// lookup, and array[0] is the same as array['0'] in JS but not the same as array['00'].
|
|
const parsed = parsed: {
|
|
var accumulator: i32 = 0;
|
|
switch (string.encoding()) {
|
|
// We can handle all encodings the same way since the only permitted characters
|
|
// are ASCII.
|
|
inline else => |encoding| {
|
|
// Call the function named for this encoding (.latin1(), etc.)
|
|
const slice = @field(bun.String, @tagName(encoding))(string);
|
|
for (slice, 0..) |c, i| {
|
|
if (c < '0' or c > '9') {
|
|
// Non-digit characters are not allowed
|
|
return;
|
|
} else if (i == 0 and c == '0') {
|
|
// Leading zeroes are not allowed
|
|
return;
|
|
}
|
|
// Fail on overflow
|
|
accumulator = std.math.mul(i32, 10, accumulator) catch return;
|
|
accumulator = std.math.add(i32, accumulator, c - '0') catch return;
|
|
}
|
|
},
|
|
}
|
|
break :parsed accumulator;
|
|
};
|
|
break :brk &(vm.timer.removeTimerById(parsed) orelse return).internals;
|
|
}
|
|
|
|
break :brk if (TimeoutObject.fromJS(timer_id_value)) |timeout|
|
|
// clearImmediate should be a noop if anything other than an Immediate is passed to it.
|
|
if (kind != .setImmediate) &timeout.internals else return
|
|
else if (ImmediateObject.fromJS(timer_id_value)) |immediate|
|
|
// setImmediate can only be cleared by clearImmediate, not by clearTimeout or clearInterval.
|
|
if (kind == .setImmediate) &immediate.internals else return
|
|
else
|
|
null;
|
|
} orelse return;
|
|
|
|
timer.cancel(vm);
|
|
}
|
|
|
|
pub fn clearImmediate(
|
|
globalThis: *JSGlobalObject,
|
|
id: JSValue,
|
|
) JSError!JSValue {
|
|
jsc.markBinding(@src());
|
|
try clearTimer(id, globalThis, .setImmediate);
|
|
return .js_undefined;
|
|
}
|
|
pub fn clearTimeout(
|
|
globalThis: *JSGlobalObject,
|
|
id: JSValue,
|
|
) JSError!JSValue {
|
|
jsc.markBinding(@src());
|
|
try clearTimer(id, globalThis, .setTimeout);
|
|
return .js_undefined;
|
|
}
|
|
pub fn clearInterval(
|
|
globalThis: *JSGlobalObject,
|
|
id: JSValue,
|
|
) JSError!JSValue {
|
|
jsc.markBinding(@src());
|
|
try clearTimer(id, globalThis, .setInterval);
|
|
return .js_undefined;
|
|
}
|
|
|
|
comptime {
|
|
@export(&jsc.host_fn.wrap3(setImmediate), .{ .name = "Bun__Timer__setImmediate" });
|
|
@export(&jsc.host_fn.wrap3(sleep), .{ .name = "Bun__Timer__sleep" });
|
|
@export(&jsc.host_fn.wrap4(setTimeout), .{ .name = "Bun__Timer__setTimeout" });
|
|
@export(&jsc.host_fn.wrap4(setInterval), .{ .name = "Bun__Timer__setInterval" });
|
|
@export(&jsc.host_fn.wrap2(clearImmediate), .{ .name = "Bun__Timer__clearImmediate" });
|
|
@export(&jsc.host_fn.wrap2(clearTimeout), .{ .name = "Bun__Timer__clearTimeout" });
|
|
@export(&jsc.host_fn.wrap2(clearInterval), .{ .name = "Bun__Timer__clearInterval" });
|
|
@export(&getNextID, .{ .name = "Bun__Timer__getNextID" });
|
|
}
|
|
};
|
|
|
|
pub const EventLoopTimer = @import("./Timer/EventLoopTimer.zig");
|
|
|
|
pub const TimeoutObject = @import("./Timer/TimeoutObject.zig");
|
|
pub const ImmediateObject = @import("./Timer/ImmediateObject.zig");
|
|
pub const TimerObjectInternals = @import("./Timer/TimerObjectInternals.zig");
|
|
|
|
pub const Kind = enum(u2) {
|
|
setTimeout = 0,
|
|
setInterval = 1,
|
|
setImmediate = 2,
|
|
|
|
pub fn big(this: Kind) Big {
|
|
return @enumFromInt(@intFromEnum(this));
|
|
}
|
|
|
|
pub const Big = enum(u32) {
|
|
setTimeout = 0,
|
|
setInterval = 1,
|
|
setImmediate = 2,
|
|
};
|
|
};
|
|
|
|
// this is sized to be the same as one pointer
|
|
pub const ID = extern struct {
|
|
id: i32,
|
|
|
|
kind: Kind.Big = .setTimeout,
|
|
|
|
pub inline fn asyncID(this: ID) u64 {
|
|
return @bitCast(this);
|
|
}
|
|
|
|
pub fn repeats(this: ID) bool {
|
|
return this.kind == .setInterval;
|
|
}
|
|
};
|
|
|
|
/// A timer created by WTF code and invoked by Bun's event loop
|
|
pub const WTFTimer = @import("./Timer/WTFTimer.zig");
|
|
|
|
pub const DateHeaderTimer = @import("./Timer/DateHeaderTimer.zig");
|
|
|
|
pub const EventLoopDelayMonitor = @import("./Timer/EventLoopDelayMonitor.zig");
|
|
|
|
pub const internal_bindings = struct {
|
|
/// Node.js has some tests that check whether timers fire at the right time. They check this
|
|
/// with the internal binding `getLibuvNow()`, which returns an integer in milliseconds. This
|
|
/// works because `getLibuvNow()` is also the clock that their timers implementation uses to
|
|
/// choose when to schedule timers.
|
|
///
|
|
/// I've tried changing those tests to use `performance.now()` or `Date.now()`. But that always
|
|
/// introduces spurious failures, because neither of those functions use the same clock that the
|
|
/// timers implementation uses (for Bun this is `bun.timespec.now()`), so the tests end up
|
|
/// thinking that the timing is wrong (this also happens when I run the modified test in
|
|
/// Node.js). So the best course of action is for Bun to also expose a function that reveals the
|
|
/// clock that is used to schedule timers.
|
|
pub fn timerClockMs(globalThis: *jsc.JSGlobalObject, callFrame: *jsc.CallFrame) bun.JSError!JSValue {
|
|
_ = globalThis;
|
|
_ = callFrame;
|
|
const now = timespec.now().ms();
|
|
return .jsNumberFromInt64(now);
|
|
}
|
|
};
|
|
|
|
const std = @import("std");
|
|
|
|
const bun = @import("bun");
|
|
const Environment = bun.Environment;
|
|
const JSError = bun.JSError;
|
|
const assert = bun.assert;
|
|
const timespec = bun.timespec;
|
|
const uws = bun.uws;
|
|
const heap = bun.io.heap;
|
|
const uv = bun.windows.libuv;
|
|
|
|
const jsc = bun.jsc;
|
|
const JSGlobalObject = jsc.JSGlobalObject;
|
|
const JSValue = jsc.JSValue;
|
|
const VirtualMachine = jsc.VirtualMachine;
|