Files
bun.sh/src/bun.js/api/Timer.zig

1547 lines
58 KiB
Zig

const std = @import("std");
const bun = @import("bun");
const JSC = bun.JSC;
const VirtualMachine = JSC.VirtualMachine;
const JSValue = JSC.JSValue;
const JSError = bun.JSError;
const JSGlobalObject = JSC.JSGlobalObject;
const Debugger = JSC.Debugger;
const Environment = bun.Environment;
const uv = bun.windows.libuv;
const api = bun.api;
const StatWatcherScheduler = @import("../node/node_fs_stat_watcher.zig").StatWatcherScheduler;
const Timer = @This();
const DNSResolver = @import("./bun/dns_resolver.zig").DNSResolver;
/// TimeoutMap is map of i32 to nullable Timeout structs
/// i32 is exposed to JavaScript and can be used with clearTimeout, clearInterval, etc.
/// When Timeout is null, it means the tasks have been scheduled but not yet executed.
/// Timeouts are enqueued as a task to be run on the next tick of the task queue
/// The task queue runs after the event loop tasks have been run
/// Therefore, there is a race condition where you cancel the task after it has already been enqueued
/// In that case, it shouldn't run. It should be skipped.
pub const TimeoutMap = std.AutoArrayHashMapUnmanaged(
i32,
*EventLoopTimer,
);
const TimerHeap = heap.Intrusive(EventLoopTimer, void, EventLoopTimer.less);
pub const All = struct {
last_id: i32 = 1,
lock: bun.Mutex = .{},
thread_id: std.Thread.Id,
timers: TimerHeap = .{ .context = {} },
active_timer_count: i32 = 0,
uv_timer: if (Environment.isWindows) uv.Timer else void = if (Environment.isWindows) std.mem.zeroes(uv.Timer),
/// Whether we have emitted a warning for passing a negative timeout duration
warned_negative_number: bool = false,
/// Whether we have emitted a warning for passing NaN for the timeout duration
warned_not_number: bool = false,
/// Incremented when timers are scheduled or rescheduled. See doc comment on
/// TimerObjectInternals.epoch.
epoch: u25 = 0,
immediate_ref_count: i32 = 0,
uv_idle: if (Environment.isWindows) uv.uv_idle_t else void = if (Environment.isWindows) std.mem.zeroes(uv.uv_idle_t),
// We split up the map here to avoid storing an extra "repeat" boolean
maps: struct {
setTimeout: TimeoutMap = .{},
setInterval: TimeoutMap = .{},
setImmediate: TimeoutMap = .{},
pub inline fn get(this: *@This(), kind: Kind) *TimeoutMap {
return switch (kind) {
.setTimeout => &this.setTimeout,
.setInterval => &this.setInterval,
.setImmediate => &this.setImmediate,
};
}
} = .{},
pub fn init() @This() {
return .{
.thread_id = std.Thread.getCurrentId(),
};
}
pub fn insert(this: *All, timer: *EventLoopTimer) void {
this.lock.lock();
defer this.lock.unlock();
this.timers.insert(timer);
timer.state = .ACTIVE;
if (Environment.isWindows) {
this.ensureUVTimer(@alignCast(@fieldParentPtr("timer", this)));
}
}
pub fn remove(this: *All, timer: *EventLoopTimer) void {
this.lock.lock();
defer this.lock.unlock();
this.timers.remove(timer);
timer.state = .CANCELLED;
}
/// Remove the EventLoopTimer if necessary.
pub fn update(this: *All, timer: *EventLoopTimer, time: *const timespec) void {
this.lock.lock();
defer this.lock.unlock();
if (timer.state == .ACTIVE) {
this.timers.remove(timer);
}
timer.state = .ACTIVE;
if (comptime Environment.isDebug) {
if (&timer.next == time) {
@panic("timer.next == time. For threadsafety reasons, time and timer.next must always be a different pointer.");
}
}
timer.next = time.*;
if (timer.jsTimerInternals()) |internals| {
this.epoch +%= 1;
internals.flags.epoch = this.epoch;
}
this.timers.insert(timer);
if (Environment.isWindows) {
this.ensureUVTimer(@alignCast(@fieldParentPtr("timer", this)));
}
}
fn ensureUVTimer(this: *All, vm: *VirtualMachine) void {
if (this.uv_timer.data == null) {
this.uv_timer.init(vm.uvLoop());
this.uv_timer.data = vm;
this.uv_timer.unref();
}
if (this.timers.peek()) |timer| {
uv.uv_update_time(vm.uvLoop());
const now = timespec.now();
const wait = if (timer.next.greater(&now))
timer.next.duration(&now)
else
timespec{ .nsec = 0, .sec = 0 };
// minimum 1ms
// https://github.com/nodejs/node/blob/f552c86fecd6c2ba9e832ea129b731dd63abdbe2/src/env.cc#L1512
const wait_ms = @max(1, wait.msUnsigned());
this.uv_timer.start(wait_ms, 0, &onUVTimer);
if (this.active_timer_count > 0) {
this.uv_timer.ref();
} else {
this.uv_timer.unref();
}
}
}
pub fn onUVTimer(uv_timer_t: *uv.Timer) callconv(.C) void {
const all: *All = @fieldParentPtr("uv_timer", uv_timer_t);
const vm: *VirtualMachine = @alignCast(@fieldParentPtr("timer", all));
all.drainTimers(vm);
all.ensureUVTimer(vm);
}
pub fn incrementImmediateRef(this: *All, delta: i32) void {
const old = this.immediate_ref_count;
const new = old + delta;
this.immediate_ref_count = new;
const vm: *VirtualMachine = @alignCast(@fieldParentPtr("timer", this));
if (old <= 0 and new > 0) {
if (comptime Environment.isWindows) {
if (this.uv_idle.data == null) {
this.uv_idle.init(uv.Loop.get());
this.uv_idle.data = vm;
}
// Matches Node.js behavior
this.uv_idle.start(struct {
fn cb(_: *uv.uv_idle_t) callconv(.C) void {
// prevent libuv from polling forever
}
}.cb);
} else {
vm.uwsLoop().ref();
}
} else if (old > 0 and new <= 0) {
if (comptime Environment.isWindows) {
if (this.uv_idle.data != null) {
this.uv_idle.stop();
}
} else {
vm.uwsLoop().unref();
}
}
}
pub fn incrementTimerRef(this: *All, delta: i32) void {
const vm: *JSC.VirtualMachine = @alignCast(@fieldParentPtr("timer", this));
const old = this.active_timer_count;
const new = old + delta;
if (comptime Environment.isDebug) {
assert(new >= 0);
}
this.active_timer_count = new;
if (old <= 0 and new > 0) {
if (comptime Environment.isWindows) {
this.uv_timer.ref();
} else {
vm.uwsLoop().ref();
}
} else if (old > 0 and new <= 0) {
if (comptime Environment.isWindows) {
this.uv_timer.unref();
} else {
vm.uwsLoop().unref();
}
}
}
pub fn getNextID() callconv(.C) i32 {
VirtualMachine.get().timer.last_id +%= 1;
return VirtualMachine.get().timer.last_id;
}
pub fn getTimeout(this: *All, spec: *timespec, vm: *VirtualMachine) bool {
if (this.active_timer_count == 0) {
return false;
}
var maybe_now: ?timespec = null;
while (this.timers.peek()) |min| {
const now = maybe_now orelse now: {
const real_now = timespec.now();
maybe_now = real_now;
break :now real_now;
};
switch (now.order(&min.next)) {
.gt, .eq => {
// Side-effect: potentially call the StopIfNecessary timer.
if (min.tag == .WTFTimer) {
_ = this.timers.deleteMin();
_ = min.fire(&now, vm);
continue;
}
spec.* = .{ .nsec = 0, .sec = 0 };
return true;
},
.lt => {
spec.* = min.next.duration(&now);
return true;
},
}
}
return false;
}
export fn Bun__internal_drainTimers(vm: *VirtualMachine) callconv(.C) void {
drainTimers(&vm.timer, vm);
}
comptime {
_ = &Bun__internal_drainTimers;
}
// Getting the current time is expensive on certain platforms.
// We don't want to call it when there are no timers.
// And when we do call it, we want to be sure we only call it once.
// and we do NOT want to hold the lock while the timer is running it's code.
// This function has to be thread-safe.
fn next(this: *All, has_set_now: *bool, now: *timespec) ?*EventLoopTimer {
this.lock.lock();
defer this.lock.unlock();
if (this.timers.peek()) |timer| {
if (!has_set_now.*) {
now.* = timespec.now();
has_set_now.* = true;
}
if (timer.next.greater(now)) {
return null;
}
assert(this.timers.deleteMin().? == timer);
return timer;
}
return null;
}
pub fn drainTimers(this: *All, vm: *VirtualMachine) void {
// Write RunTimers trace event
if (vm.trace_event_writer) |writer| {
const pid = std.os.linux.getpid();
const now_us = std.time.microTimestamp();
writer.writeEvent(.{
.name = "RunTimers",
.cat = "node.environment",
.ph = 'X',
.pid = @intCast(pid),
.tid = 0,
.ts = @intCast(now_us),
.dur = 0,
}) catch {};
}
// Set in next().
var now: timespec = undefined;
// Split into a separate variable to avoid increasing the size of the timespec type.
var has_set_now: bool = false;
while (this.next(&has_set_now, &now)) |t| {
switch (t.fire(&now, vm)) {
.disarm => {},
.rearm => {},
}
}
}
const TimeoutWarning = enum {
TimeoutOverflowWarning,
TimeoutNegativeWarning,
TimeoutNaNWarning,
};
fn warnInvalidCountdown(globalThis: *JSGlobalObject, countdown: f64, warning_type: TimeoutWarning) void {
const suffix = ".\nTimeout duration was set to 1.";
var warning_string = switch (warning_type) {
.TimeoutOverflowWarning => if (std.math.isFinite(countdown))
bun.String.createFormat(
"{d} does not fit into a 32-bit signed integer" ++ suffix,
.{countdown},
) catch bun.outOfMemory()
else
// -Infinity is handled by TimeoutNegativeWarning
bun.String.ascii("Infinity does not fit into a 32-bit signed integer" ++ suffix),
.TimeoutNegativeWarning => if (std.math.isFinite(countdown))
bun.String.createFormat(
"{d} is a negative number" ++ suffix,
.{countdown},
) catch bun.outOfMemory()
else
bun.String.ascii("-Infinity is a negative number" ++ suffix),
// std.fmt gives us "nan" but Node.js wants "NaN".
.TimeoutNaNWarning => nan_warning: {
assert(std.math.isNan(countdown));
break :nan_warning bun.String.ascii("NaN is not a number" ++ suffix);
},
};
var warning_type_string = bun.String.createAtomIfPossible(@tagName(warning_type));
// these arguments are valid so emitWarning won't throw
globalThis.emitWarning(
warning_string.transferToJS(globalThis),
warning_type_string.transferToJS(globalThis),
.undefined,
.undefined,
) catch unreachable;
}
const CountdownOverflowBehavior = enum(u8) {
/// If the countdown overflows the range of int32_t, use a countdown of 1ms instead. Behavior of `setTimeout` and friends.
one_ms,
/// If the countdown overflows the range of int32_t, clamp to the nearest value within the range. Behavior of `Bun.sleep`.
clamp,
};
/// Convert an arbitrary JavaScript value to a number of milliseconds used to schedule a timer.
fn jsValueToCountdown(
this: *All,
globalThis: *JSGlobalObject,
countdown: JSValue,
overflow_behavior: CountdownOverflowBehavior,
warn: bool,
) JSError!u31 {
// We don't deal with nesting levels directly
// but we do set the minimum timeout to be 1ms for repeating timers
const countdown_double = try countdown.toNumber(globalThis);
const countdown_int: u31 = switch (overflow_behavior) {
.clamp => std.math.lossyCast(u31, countdown_double),
.one_ms => if (!(countdown_double >= 1 and countdown_double <= std.math.maxInt(u31))) one: {
if (warn) {
if (countdown_double > std.math.maxInt(u31)) {
warnInvalidCountdown(globalThis, countdown_double, .TimeoutOverflowWarning);
} else if (countdown_double < 0 and !this.warned_negative_number) {
this.warned_negative_number = true;
warnInvalidCountdown(globalThis, countdown_double, .TimeoutNegativeWarning);
} else if (!countdown.isUndefined() and countdown.isNumber() and std.math.isNan(countdown_double) and !this.warned_not_number) {
this.warned_not_number = true;
warnInvalidCountdown(globalThis, countdown_double, .TimeoutNaNWarning);
}
}
break :one 1;
} else @intFromFloat(countdown_double),
};
return countdown_int;
}
/// Bun.sleep
/// a setTimeout that uses a promise instead of a callback, and interprets the countdown
/// slightly differently for historical reasons (see jsValueToCountdown)
pub fn sleep(
global: *JSGlobalObject,
promise: JSValue,
countdown: JSValue,
) JSError!JSValue {
JSC.markBinding(@src());
bun.debugAssert(promise != .zero and countdown != .zero);
const vm = global.bunVM();
const id = vm.timer.last_id;
vm.timer.last_id +%= 1;
const countdown_int = try vm.timer.jsValueToCountdown(global, countdown, .clamp, true);
const wrapped_promise = promise.withAsyncContextIfNeeded(global);
return TimeoutObject.init(global, id, .setTimeout, countdown_int, wrapped_promise, .undefined);
}
pub fn setImmediate(
global: *JSGlobalObject,
callback: JSValue,
arguments: JSValue,
) JSError!JSValue {
JSC.markBinding(@src());
bun.debugAssert(callback != .zero and arguments != .zero);
const vm = global.bunVM();
const id = vm.timer.last_id;
vm.timer.last_id +%= 1;
const wrapped_callback = callback.withAsyncContextIfNeeded(global);
return ImmediateObject.init(global, id, wrapped_callback, arguments);
}
pub fn setTimeout(
global: *JSGlobalObject,
callback: JSValue,
arguments: JSValue,
countdown: JSValue,
) JSError!JSValue {
JSC.markBinding(@src());
bun.debugAssert(callback != .zero and arguments != .zero and countdown != .zero);
const vm = global.bunVM();
const id = vm.timer.last_id;
vm.timer.last_id +%= 1;
const wrapped_callback = callback.withAsyncContextIfNeeded(global);
const countdown_int = try global.bunVM().timer.jsValueToCountdown(global, countdown, .one_ms, true);
return TimeoutObject.init(global, id, .setTimeout, countdown_int, wrapped_callback, arguments);
}
pub fn setInterval(
global: *JSGlobalObject,
callback: JSValue,
arguments: JSValue,
countdown: JSValue,
) JSError!JSValue {
JSC.markBinding(@src());
bun.debugAssert(callback != .zero and arguments != .zero and countdown != .zero);
const vm = global.bunVM();
const id = vm.timer.last_id;
vm.timer.last_id +%= 1;
const wrapped_callback = callback.withAsyncContextIfNeeded(global);
const countdown_int = try global.bunVM().timer.jsValueToCountdown(global, countdown, .one_ms, true);
return TimeoutObject.init(global, id, .setInterval, countdown_int, wrapped_callback, arguments);
}
fn removeTimerById(this: *All, id: i32) ?*TimeoutObject {
if (this.maps.setTimeout.fetchSwapRemove(id)) |entry| {
bun.assert(entry.value.tag == .TimeoutObject);
return @fieldParentPtr("event_loop_timer", entry.value);
} else if (this.maps.setInterval.fetchSwapRemove(id)) |entry| {
bun.assert(entry.value.tag == .TimeoutObject);
return @fieldParentPtr("event_loop_timer", entry.value);
} else return null;
}
pub fn clearTimer(timer_id_value: JSValue, globalThis: *JSGlobalObject, kind: Kind) JSError!void {
JSC.markBinding(@src());
const vm = globalThis.bunVM();
const timer: *TimerObjectInternals = brk: {
if (timer_id_value.isInt32()) {
// Immediates don't have numeric IDs in Node.js so we only have to look up timeouts and intervals
break :brk &(vm.timer.removeTimerById(timer_id_value.asInt32()) orelse return).internals;
} else if (timer_id_value.isStringLiteral()) {
const string = try timer_id_value.toBunString(globalThis);
defer string.deref();
// Custom parseInt logic. I've done this because Node.js is very strict about string
// parameters to this function: they can't have leading whitespace, trailing
// characters, signs, or even leading zeroes. None of the readily-available string
// parsing functions are this strict. The error case is to just do nothing (not
// clear any timer).
//
// The reason is that in Node.js this function's parameter is used for an array
// lookup, and array[0] is the same as array['0'] in JS but not the same as array['00'].
const parsed = parsed: {
var accumulator: i32 = 0;
switch (string.encoding()) {
// We can handle all encodings the same way since the only permitted characters
// are ASCII.
inline else => |encoding| {
// Call the function named for this encoding (.latin1(), etc.)
const slice = @field(bun.String, @tagName(encoding))(string);
for (slice, 0..) |c, i| {
if (c < '0' or c > '9') {
// Non-digit characters are not allowed
return;
} else if (i == 0 and c == '0') {
// Leading zeroes are not allowed
return;
}
// Fail on overflow
accumulator = std.math.mul(i32, 10, accumulator) catch return;
accumulator = std.math.add(i32, accumulator, c - '0') catch return;
}
},
}
break :parsed accumulator;
};
break :brk &(vm.timer.removeTimerById(parsed) orelse return).internals;
}
break :brk if (TimeoutObject.fromJS(timer_id_value)) |timeout|
&timeout.internals
else if (ImmediateObject.fromJS(timer_id_value)) |immediate|
// setImmediate can only be cleared by clearImmediate, not by clearTimeout or clearInterval.
// setTimeout and setInterval can be cleared by any of the 3 clear functions.
if (kind == .setImmediate) &immediate.internals else return
else
null;
} orelse return;
timer.cancel(vm);
}
pub fn clearImmediate(
globalThis: *JSGlobalObject,
id: JSValue,
) JSError!JSValue {
JSC.markBinding(@src());
try clearTimer(id, globalThis, .setImmediate);
return JSValue.jsUndefined();
}
pub fn clearTimeout(
globalThis: *JSGlobalObject,
id: JSValue,
) JSError!JSValue {
JSC.markBinding(@src());
try clearTimer(id, globalThis, .setTimeout);
return JSValue.jsUndefined();
}
pub fn clearInterval(
globalThis: *JSGlobalObject,
id: JSValue,
) JSError!JSValue {
JSC.markBinding(@src());
try clearTimer(id, globalThis, .setInterval);
return JSValue.jsUndefined();
}
comptime {
@export(&JSC.host_fn.wrap3(setImmediate), .{ .name = "Bun__Timer__setImmediate" });
@export(&JSC.host_fn.wrap3(sleep), .{ .name = "Bun__Timer__sleep" });
@export(&JSC.host_fn.wrap4(setTimeout), .{ .name = "Bun__Timer__setTimeout" });
@export(&JSC.host_fn.wrap4(setInterval), .{ .name = "Bun__Timer__setInterval" });
@export(&JSC.host_fn.wrap2(clearImmediate), .{ .name = "Bun__Timer__clearImmediate" });
@export(&JSC.host_fn.wrap2(clearTimeout), .{ .name = "Bun__Timer__clearTimeout" });
@export(&JSC.host_fn.wrap2(clearInterval), .{ .name = "Bun__Timer__clearInterval" });
@export(&getNextID, .{ .name = "Bun__Timer__getNextID" });
}
};
const uws = bun.uws;
pub const TimeoutObject = struct {
const RefCount = bun.ptr.RefCount(@This(), "ref_count", deinit, .{});
pub const ref = RefCount.ref;
pub const deref = RefCount.deref;
pub const js = JSC.Codegen.JSTimeout;
pub const toJS = js.toJS;
pub const fromJS = js.fromJS;
pub const fromJSDirect = js.fromJSDirect;
ref_count: RefCount,
event_loop_timer: EventLoopTimer = .{
.next = .{},
.tag = .TimeoutObject,
},
internals: TimerObjectInternals,
pub fn init(
globalThis: *JSGlobalObject,
id: i32,
kind: Kind,
interval: u31,
callback: JSValue,
arguments: JSValue,
) JSValue {
// internals are initialized by init()
const timeout = bun.new(TimeoutObject, .{ .ref_count = .init(), .internals = undefined });
const js_value = timeout.toJS(globalThis);
defer js_value.ensureStillAlive();
timeout.internals.init(
js_value,
globalThis,
id,
kind,
interval,
callback,
arguments,
);
if (globalThis.bunVM().isInspectorEnabled()) {
Debugger.didScheduleAsyncCall(
globalThis,
.DOMTimer,
ID.asyncID(.{ .id = id, .kind = kind.big() }),
kind != .setInterval,
);
}
return js_value;
}
fn deinit(this: *TimeoutObject) void {
this.internals.deinit();
bun.destroy(this);
}
pub fn constructor(globalObject: *JSC.JSGlobalObject, callFrame: *JSC.CallFrame) !*TimeoutObject {
_ = callFrame;
return globalObject.throw("Timeout is not constructible", .{});
}
pub fn toPrimitive(this: *TimeoutObject, _: *JSGlobalObject, _: *JSC.CallFrame) bun.JSError!JSValue {
return this.internals.toPrimitive();
}
pub fn doRef(this: *TimeoutObject, globalThis: *JSGlobalObject, callFrame: *JSC.CallFrame) bun.JSError!JSValue {
return this.internals.doRef(globalThis, callFrame.this());
}
pub fn doUnref(this: *TimeoutObject, globalThis: *JSGlobalObject, callFrame: *JSC.CallFrame) bun.JSError!JSValue {
return this.internals.doUnref(globalThis, callFrame.this());
}
pub fn doRefresh(this: *TimeoutObject, globalThis: *JSGlobalObject, callFrame: *JSC.CallFrame) bun.JSError!JSValue {
return this.internals.doRefresh(globalThis, callFrame.this());
}
pub fn hasRef(this: *TimeoutObject, _: *JSGlobalObject, _: *JSC.CallFrame) bun.JSError!JSValue {
return this.internals.hasRef();
}
pub fn finalize(this: *TimeoutObject) void {
this.internals.finalize();
}
pub fn getDestroyed(this: *TimeoutObject, globalThis: *JSGlobalObject) JSValue {
_ = globalThis;
return .jsBoolean(this.internals.getDestroyed());
}
pub fn close(this: *TimeoutObject, globalThis: *JSGlobalObject, callFrame: *JSC.CallFrame) JSValue {
this.internals.cancel(globalThis.bunVM());
return callFrame.this();
}
pub fn get_onTimeout(_: *TimeoutObject, thisValue: JSValue, _: *JSGlobalObject) JSValue {
return TimeoutObject.js.callbackGetCached(thisValue).?;
}
pub fn set_onTimeout(_: *TimeoutObject, thisValue: JSValue, globalThis: *JSGlobalObject, value: JSValue) void {
TimeoutObject.js.callbackSetCached(thisValue, globalThis, value);
}
pub fn get_idleTimeout(_: *TimeoutObject, thisValue: JSValue, _: *JSGlobalObject) JSValue {
return TimeoutObject.js.idleTimeoutGetCached(thisValue).?;
}
pub fn set_idleTimeout(_: *TimeoutObject, thisValue: JSValue, globalThis: *JSGlobalObject, value: JSValue) void {
TimeoutObject.js.idleTimeoutSetCached(thisValue, globalThis, value);
}
pub fn get_repeat(_: *TimeoutObject, thisValue: JSValue, _: *JSGlobalObject) JSValue {
return TimeoutObject.js.repeatGetCached(thisValue).?;
}
pub fn set_repeat(_: *TimeoutObject, thisValue: JSValue, globalThis: *JSGlobalObject, value: JSValue) void {
TimeoutObject.js.repeatSetCached(thisValue, globalThis, value);
}
pub fn dispose(this: *TimeoutObject, globalThis: *JSGlobalObject, _: *JSC.CallFrame) bun.JSError!JSValue {
this.internals.cancel(globalThis.bunVM());
return .undefined;
}
};
pub const ImmediateObject = struct {
const RefCount = bun.ptr.RefCount(@This(), "ref_count", deinit, .{});
pub const ref = RefCount.ref;
pub const deref = RefCount.deref;
pub const js = JSC.Codegen.JSImmediate;
pub const toJS = js.toJS;
pub const fromJS = js.fromJS;
pub const fromJSDirect = js.fromJSDirect;
ref_count: RefCount,
event_loop_timer: EventLoopTimer = .{
.next = .{},
.tag = .ImmediateObject,
},
internals: TimerObjectInternals,
pub fn init(
globalThis: *JSGlobalObject,
id: i32,
callback: JSValue,
arguments: JSValue,
) JSValue {
// internals are initialized by init()
const immediate = bun.new(ImmediateObject, .{ .ref_count = .init(), .internals = undefined });
const js_value = immediate.toJS(globalThis);
defer js_value.ensureStillAlive();
immediate.internals.init(
js_value,
globalThis,
id,
.setImmediate,
0,
callback,
arguments,
);
if (globalThis.bunVM().isInspectorEnabled()) {
Debugger.didScheduleAsyncCall(
globalThis,
.DOMTimer,
ID.asyncID(.{ .id = id, .kind = .setImmediate }),
true,
);
}
return js_value;
}
fn deinit(this: *ImmediateObject) void {
this.internals.deinit();
bun.destroy(this);
}
pub fn constructor(globalObject: *JSC.JSGlobalObject, callFrame: *JSC.CallFrame) !*ImmediateObject {
_ = callFrame;
return globalObject.throw("Immediate is not constructible", .{});
}
/// returns true if an exception was thrown
pub fn runImmediateTask(this: *ImmediateObject, vm: *VirtualMachine) bool {
return this.internals.runImmediateTask(vm);
}
pub fn toPrimitive(this: *ImmediateObject, _: *JSC.JSGlobalObject, _: *JSC.CallFrame) bun.JSError!JSValue {
return this.internals.toPrimitive();
}
pub fn doRef(this: *ImmediateObject, globalThis: *JSGlobalObject, callFrame: *JSC.CallFrame) bun.JSError!JSValue {
return this.internals.doRef(globalThis, callFrame.this());
}
pub fn doUnref(this: *ImmediateObject, globalThis: *JSGlobalObject, callFrame: *JSC.CallFrame) bun.JSError!JSValue {
return this.internals.doUnref(globalThis, callFrame.this());
}
pub fn hasRef(this: *ImmediateObject, _: *JSGlobalObject, _: *JSC.CallFrame) bun.JSError!JSValue {
return this.internals.hasRef();
}
pub fn finalize(this: *ImmediateObject) void {
this.internals.finalize();
}
pub fn getDestroyed(this: *ImmediateObject, globalThis: *JSGlobalObject) JSValue {
_ = globalThis;
return .jsBoolean(this.internals.getDestroyed());
}
pub fn dispose(this: *ImmediateObject, globalThis: *JSGlobalObject, _: *JSC.CallFrame) bun.JSError!JSValue {
this.internals.cancel(globalThis.bunVM());
return .undefined;
}
};
/// Data that TimerObject and ImmediateObject have in common
pub const TimerObjectInternals = struct {
/// Identifier for this timer that is exposed to JavaScript (by `+timer`)
id: i32 = -1,
interval: u31 = 0,
strong_this: JSC.Strong.Optional = .empty,
flags: Flags = .{},
const Flags = packed struct(u32) {
/// Whenever a timer is inserted into the heap (which happen on creation or refresh), the global
/// epoch is incremented and the new epoch is set on the timer. For timers created by
/// JavaScript, the epoch is used to break ties between timers scheduled for the same
/// millisecond. This ensures that if you set two timers for the same amount of time, and
/// refresh the first one, the first one will fire last. This mimics Node.js's behavior where
/// the refreshed timer will be inserted at the end of a list, which makes it fire later.
epoch: u25 = 0,
kind: Kind = .setTimeout,
// we do not allow the timer to be refreshed after we call clearInterval/clearTimeout
has_cleared_timer: bool = false,
is_keeping_event_loop_alive: bool = false,
// if they never access the timer by integer, don't create a hashmap entry.
has_accessed_primitive: bool = false,
has_js_ref: bool = true,
/// Set to `true` only during execution of the JavaScript function so that `_destroyed` can be
/// false during the callback, even though the `state` will be `FIRED`.
in_callback: bool = false,
};
fn eventLoopTimer(this: *TimerObjectInternals) *EventLoopTimer {
switch (this.flags.kind) {
.setImmediate => {
const parent: *ImmediateObject = @fieldParentPtr("internals", this);
assert(parent.event_loop_timer.tag == .ImmediateObject);
return &parent.event_loop_timer;
},
.setTimeout, .setInterval => {
const parent: *TimeoutObject = @fieldParentPtr("internals", this);
assert(parent.event_loop_timer.tag == .TimeoutObject);
return &parent.event_loop_timer;
},
}
}
fn ref(this: *TimerObjectInternals) void {
switch (this.flags.kind) {
.setImmediate => @as(*ImmediateObject, @fieldParentPtr("internals", this)).ref(),
.setTimeout, .setInterval => @as(*TimeoutObject, @fieldParentPtr("internals", this)).ref(),
}
}
fn deref(this: *TimerObjectInternals) void {
switch (this.flags.kind) {
.setImmediate => @as(*ImmediateObject, @fieldParentPtr("internals", this)).deref(),
.setTimeout, .setInterval => @as(*TimeoutObject, @fieldParentPtr("internals", this)).deref(),
}
}
extern "c" fn Bun__JSTimeout__call(globalObject: *JSC.JSGlobalObject, timer: JSValue, callback: JSValue, arguments: JSValue) bool;
/// returns true if an exception was thrown
pub fn runImmediateTask(this: *TimerObjectInternals, vm: *VirtualMachine) bool {
if (this.flags.has_cleared_timer or
// unref'd setImmediate callbacks should only run if there are things keeping the event
// loop alive other than setImmediates
(!this.flags.is_keeping_event_loop_alive and !vm.isEventLoopAliveExcludingImmediates()))
{
this.deref();
return false;
}
const timer = this.strong_this.get() orelse {
if (Environment.isDebug) {
@panic("TimerObjectInternals.runImmediateTask: this_object is null");
}
return false;
};
const globalThis = vm.global;
this.strong_this.deinit();
this.eventLoopTimer().state = .FIRED;
this.setEnableKeepingEventLoopAlive(vm, false);
vm.eventLoop().enter();
const callback = ImmediateObject.js.callbackGetCached(timer).?;
const arguments = ImmediateObject.js.argumentsGetCached(timer).?;
this.ref();
const exception_thrown = this.run(globalThis, timer, callback, arguments, this.asyncID(), vm);
this.deref();
if (this.eventLoopTimer().state == .FIRED) {
this.deref();
}
vm.eventLoop().exitMaybeDrainMicrotasks(!exception_thrown);
return exception_thrown;
}
pub fn asyncID(this: *const TimerObjectInternals) u64 {
return ID.asyncID(.{ .id = this.id, .kind = this.flags.kind.big() });
}
pub fn fire(this: *TimerObjectInternals, _: *const timespec, vm: *JSC.VirtualMachine) EventLoopTimer.Arm {
const id = this.id;
const kind = this.flags.kind.big();
const async_id: ID = .{ .id = id, .kind = kind };
const has_been_cleared = this.eventLoopTimer().state == .CANCELLED or this.flags.has_cleared_timer or vm.scriptExecutionStatus() != .running;
this.eventLoopTimer().state = .FIRED;
const globalThis = vm.global;
const this_object = this.strong_this.get().?;
const callback, const arguments, var idle_timeout, var repeat = switch (kind) {
.setImmediate => .{
ImmediateObject.js.callbackGetCached(this_object).?,
ImmediateObject.js.argumentsGetCached(this_object).?,
.undefined,
.undefined,
},
.setTimeout, .setInterval => .{
TimeoutObject.js.callbackGetCached(this_object).?,
TimeoutObject.js.argumentsGetCached(this_object).?,
TimeoutObject.js.idleTimeoutGetCached(this_object).?,
TimeoutObject.js.repeatGetCached(this_object).?,
},
};
if (has_been_cleared or !callback.toBoolean()) {
if (vm.isInspectorEnabled()) {
Debugger.didCancelAsyncCall(globalThis, .DOMTimer, ID.asyncID(async_id));
}
this.setEnableKeepingEventLoopAlive(vm, false);
this.flags.has_cleared_timer = true;
this.strong_this.deinit();
this.deref();
return .disarm;
}
var time_before_call: timespec = undefined;
if (kind != .setInterval) {
this.strong_this.clearWithoutDeallocation();
} else {
time_before_call = timespec.msFromNow(this.interval);
}
this_object.ensureStillAlive();
vm.eventLoop().enter();
{
// Ensure it stays alive for this scope.
this.ref();
defer this.deref();
_ = this.run(globalThis, this_object, callback, arguments, ID.asyncID(async_id), vm);
switch (kind) {
.setTimeout, .setInterval => {
idle_timeout = TimeoutObject.js.idleTimeoutGetCached(this_object).?;
repeat = TimeoutObject.js.repeatGetCached(this_object).?;
},
else => {},
}
const is_timer_done = is_timer_done: {
// Node doesn't drain microtasks after each timer callback.
if (kind == .setInterval) {
if (!this.shouldRescheduleTimer(repeat, idle_timeout)) {
break :is_timer_done true;
}
switch (this.eventLoopTimer().state) {
.FIRED => {
// If we didn't clear the setInterval, reschedule it starting from
vm.timer.update(this.eventLoopTimer(), &time_before_call);
if (this.flags.has_js_ref) {
this.setEnableKeepingEventLoopAlive(vm, true);
}
// The ref count doesn't change. It wasn't decremented.
},
.ACTIVE => {
// The developer called timer.refresh() synchronously in the callback.
vm.timer.update(this.eventLoopTimer(), &time_before_call);
// Balance out the ref count.
// the transition from "FIRED" -> "ACTIVE" caused it to increment.
this.deref();
},
else => {
break :is_timer_done true;
},
}
} else {
if (kind == .setTimeout and !repeat.isNull()) {
if (idle_timeout.getNumber()) |num| {
if (num != -1) {
this.convertToInterval(globalThis, this_object, repeat);
break :is_timer_done false;
}
}
}
if (this.eventLoopTimer().state == .FIRED) {
break :is_timer_done true;
}
}
break :is_timer_done false;
};
if (is_timer_done) {
this.setEnableKeepingEventLoopAlive(vm, false);
// The timer will not be re-entered into the event loop at this point.
this.deref();
}
}
vm.eventLoop().exit();
return .disarm;
}
fn convertToInterval(this: *TimerObjectInternals, global: *JSGlobalObject, timer: JSValue, repeat: JSValue) void {
bun.debugAssert(this.flags.kind == .setTimeout);
const vm = global.bunVM();
const new_interval: u31 = if (repeat.getNumber()) |num| if (num < 1 or num > std.math.maxInt(u31)) 1 else @intFromFloat(num) else 1;
// https://github.com/nodejs/node/blob/a7cbb904745591c9a9d047a364c2c188e5470047/lib/internal/timers.js#L613
TimeoutObject.js.idleTimeoutSetCached(timer, global, repeat);
this.strong_this.set(global, timer);
this.flags.kind = .setInterval;
this.interval = new_interval;
this.reschedule(timer, vm);
}
pub fn run(this: *TimerObjectInternals, globalThis: *JSC.JSGlobalObject, timer: JSValue, callback: JSValue, arguments: JSValue, async_id: u64, vm: *JSC.VirtualMachine) bool {
if (vm.isInspectorEnabled()) {
Debugger.willDispatchAsyncCall(globalThis, .DOMTimer, async_id);
}
defer {
if (vm.isInspectorEnabled()) {
Debugger.didDispatchAsyncCall(globalThis, .DOMTimer, async_id);
}
}
// Bun__JSTimeout__call handles exceptions.
this.flags.in_callback = true;
defer this.flags.in_callback = false;
return Bun__JSTimeout__call(globalThis, timer, callback, arguments);
}
pub fn init(
this: *TimerObjectInternals,
timer: JSValue,
global: *JSGlobalObject,
id: i32,
kind: Kind,
interval: u31,
callback: JSValue,
arguments: JSValue,
) void {
const vm = global.bunVM();
this.* = .{
.id = id,
.flags = .{ .kind = kind, .epoch = vm.timer.epoch },
.interval = interval,
};
if (kind == .setImmediate) {
ImmediateObject.js.argumentsSetCached(timer, global, arguments);
ImmediateObject.js.callbackSetCached(timer, global, callback);
const parent: *ImmediateObject = @fieldParentPtr("internals", this);
vm.enqueueImmediateTask(parent);
this.setEnableKeepingEventLoopAlive(vm, true);
// ref'd by event loop
parent.ref();
} else {
TimeoutObject.js.argumentsSetCached(timer, global, arguments);
TimeoutObject.js.callbackSetCached(timer, global, callback);
TimeoutObject.js.idleTimeoutSetCached(timer, global, JSC.jsNumber(interval));
TimeoutObject.js.repeatSetCached(timer, global, if (kind == .setInterval) JSC.jsNumber(interval) else .null);
// this increments the refcount
this.reschedule(timer, vm);
}
this.strong_this.set(global, timer);
}
pub fn doRef(this: *TimerObjectInternals, _: *JSC.JSGlobalObject, this_value: JSValue) JSValue {
this_value.ensureStillAlive();
const did_have_js_ref = this.flags.has_js_ref;
this.flags.has_js_ref = true;
// https://github.com/nodejs/node/blob/a7cbb904745591c9a9d047a364c2c188e5470047/lib/internal/timers.js#L256
// and
// https://github.com/nodejs/node/blob/a7cbb904745591c9a9d047a364c2c188e5470047/lib/internal/timers.js#L685-L687
if (!did_have_js_ref and !this.flags.has_cleared_timer) {
this.setEnableKeepingEventLoopAlive(JSC.VirtualMachine.get(), true);
}
return this_value;
}
pub fn doRefresh(this: *TimerObjectInternals, globalObject: *JSC.JSGlobalObject, this_value: JSValue) JSValue {
// Immediates do not have a refresh function, and our binding generator should not let this
// function be reached even if you override the `this` value calling a Timeout object's
// `refresh` method
assert(this.flags.kind != .setImmediate);
// setImmediate does not support refreshing and we do not support refreshing after cleanup
if (this.id == -1 or this.flags.kind == .setImmediate or this.flags.has_cleared_timer) {
return this_value;
}
this.strong_this.set(globalObject, this_value);
this.reschedule(this_value, VirtualMachine.get());
return this_value;
}
pub fn doUnref(this: *TimerObjectInternals, _: *JSC.JSGlobalObject, this_value: JSValue) JSValue {
this_value.ensureStillAlive();
const did_have_js_ref = this.flags.has_js_ref;
this.flags.has_js_ref = false;
if (did_have_js_ref) {
this.setEnableKeepingEventLoopAlive(JSC.VirtualMachine.get(), false);
}
return this_value;
}
pub fn cancel(this: *TimerObjectInternals, vm: *VirtualMachine) void {
this.setEnableKeepingEventLoopAlive(vm, false);
this.flags.has_cleared_timer = true;
if (this.flags.kind == .setImmediate) return;
const was_active = this.eventLoopTimer().state == .ACTIVE;
this.eventLoopTimer().state = .CANCELLED;
this.strong_this.deinit();
if (was_active) {
vm.timer.remove(this.eventLoopTimer());
this.deref();
}
}
fn shouldRescheduleTimer(this: *TimerObjectInternals, repeat: JSValue, idle_timeout: JSValue) bool {
if (this.flags.kind == .setInterval and repeat.isNull()) return false;
if (idle_timeout.getNumber()) |num| {
if (num == -1) return false;
}
return true;
}
pub fn reschedule(this: *TimerObjectInternals, timer: JSValue, vm: *VirtualMachine) void {
if (this.flags.kind == .setImmediate) return;
const idle_timeout = TimeoutObject.js.idleTimeoutGetCached(timer).?;
const repeat = TimeoutObject.js.repeatGetCached(timer).?;
// https://github.com/nodejs/node/blob/a7cbb904745591c9a9d047a364c2c188e5470047/lib/internal/timers.js#L612
if (!this.shouldRescheduleTimer(repeat, idle_timeout)) return;
const now = timespec.msFromNow(this.interval);
const was_active = this.eventLoopTimer().state == .ACTIVE;
if (was_active) {
vm.timer.remove(this.eventLoopTimer());
} else {
this.ref();
}
vm.timer.update(this.eventLoopTimer(), &now);
this.flags.has_cleared_timer = false;
if (this.flags.has_js_ref) {
this.setEnableKeepingEventLoopAlive(vm, true);
}
}
fn setEnableKeepingEventLoopAlive(this: *TimerObjectInternals, vm: *VirtualMachine, enable: bool) void {
if (this.flags.is_keeping_event_loop_alive == enable) {
return;
}
this.flags.is_keeping_event_loop_alive = enable;
switch (this.flags.kind) {
.setTimeout, .setInterval => vm.timer.incrementTimerRef(if (enable) 1 else -1),
// setImmediate has slightly different event loop logic
.setImmediate => vm.timer.incrementImmediateRef(if (enable) 1 else -1),
}
}
pub fn hasRef(this: *TimerObjectInternals) JSValue {
return JSValue.jsBoolean(this.flags.is_keeping_event_loop_alive);
}
pub fn toPrimitive(this: *TimerObjectInternals) bun.JSError!JSValue {
if (!this.flags.has_accessed_primitive) {
this.flags.has_accessed_primitive = true;
const vm = VirtualMachine.get();
try vm.timer.maps.get(this.flags.kind).put(bun.default_allocator, this.id, this.eventLoopTimer());
}
return JSValue.jsNumber(this.id);
}
/// This is the getter for `_destroyed` on JS Timeout and Immediate objects
pub fn getDestroyed(this: *TimerObjectInternals) bool {
if (this.flags.has_cleared_timer) {
return true;
}
if (this.flags.in_callback) {
return false;
}
return switch (this.eventLoopTimer().state) {
.ACTIVE, .PENDING => false,
.FIRED, .CANCELLED => true,
};
}
pub fn finalize(this: *TimerObjectInternals) void {
this.strong_this.deinit();
this.deref();
}
pub fn deinit(this: *TimerObjectInternals) void {
this.strong_this.deinit();
const vm = VirtualMachine.get();
const kind = this.flags.kind;
if (this.eventLoopTimer().state == .ACTIVE) {
vm.timer.remove(this.eventLoopTimer());
}
if (this.flags.has_accessed_primitive) {
const map = vm.timer.maps.get(kind);
if (map.orderedRemove(this.id)) {
// If this array gets large, let's shrink it down
// Array keys are i32
// Values are 1 ptr
// Therefore, 12 bytes per entry
// So if you created 21,000 timers and accessed them by ID, you'd be using 252KB
const allocated_bytes = map.capacity() * @sizeOf(TimeoutMap.Data);
const used_bytes = map.count() * @sizeOf(TimeoutMap.Data);
if (allocated_bytes - used_bytes > 256 * 1024) {
map.shrinkAndFree(bun.default_allocator, map.count() + 8);
}
}
}
this.setEnableKeepingEventLoopAlive(vm, false);
switch (kind) {
.setImmediate => (@as(*ImmediateObject, @fieldParentPtr("internals", this))).ref_count.assertNoRefs(),
.setTimeout, .setInterval => (@as(*TimeoutObject, @fieldParentPtr("internals", this))).ref_count.assertNoRefs(),
}
}
};
pub const Kind = enum(u2) {
setTimeout = 0,
setInterval = 1,
setImmediate = 2,
pub fn big(this: Kind) Big {
return @enumFromInt(@intFromEnum(this));
}
pub const Big = enum(u32) {
setTimeout = 0,
setInterval = 1,
setImmediate = 2,
};
};
// this is sized to be the same as one pointer
pub const ID = extern struct {
id: i32,
kind: Kind.Big = .setTimeout,
pub inline fn asyncID(this: ID) u64 {
return @bitCast(this);
}
pub fn repeats(this: ID) bool {
return this.kind == .setInterval;
}
};
const assert = bun.assert;
const heap = bun.io.heap;
pub const EventLoopTimer = struct {
/// The absolute time to fire this timer next.
next: timespec,
state: State = .PENDING,
tag: Tag,
/// Internal heap fields.
heap: heap.IntrusiveField(EventLoopTimer) = .{},
pub fn initPaused(tag: Tag) EventLoopTimer {
return .{
.next = .{},
.tag = tag,
};
}
pub fn less(_: void, a: *const EventLoopTimer, b: *const EventLoopTimer) bool {
const sec_order = std.math.order(a.next.sec, b.next.sec);
if (sec_order != .eq) return sec_order == .lt;
// collapse sub-millisecond precision for JavaScript timers
const maybe_a_internals = a.jsTimerInternals();
const maybe_b_internals = b.jsTimerInternals();
var a_ns = a.next.nsec;
var b_ns = b.next.nsec;
if (maybe_a_internals != null) a_ns = std.time.ns_per_ms * @divTrunc(a_ns, std.time.ns_per_ms);
if (maybe_b_internals != null) b_ns = std.time.ns_per_ms * @divTrunc(b_ns, std.time.ns_per_ms);
const order = std.math.order(a_ns, b_ns);
if (order == .eq) {
if (maybe_a_internals) |a_internals| {
if (maybe_b_internals) |b_internals| {
// We expect that the epoch will overflow sometimes.
// If it does, we would ideally like timers with an epoch from before the
// overflow to be sorted *before* timers with an epoch from after the overflow
// (even though their epoch will be numerically *larger*).
//
// Wrapping subtraction gives us a distance that is consistent even if one
// epoch has overflowed and the other hasn't. If the distance from a to b is
// small, it's likely that b is really newer than a, so we consider a less than
// b. If the distance from a to b is large (greater than half the u25 range),
// it's more likely that b is older than a so the true distance is from b to a.
return b_internals.flags.epoch -% a_internals.flags.epoch < std.math.maxInt(u25) / 2;
}
}
}
return order == .lt;
}
pub const Tag = if (Environment.isWindows) enum {
TimerCallback,
TimeoutObject,
ImmediateObject,
TestRunner,
StatWatcherScheduler,
UpgradedDuplex,
DNSResolver,
WindowsNamedPipe,
WTFTimer,
PostgresSQLConnectionTimeout,
PostgresSQLConnectionMaxLifetime,
ValkeyConnectionTimeout,
ValkeyConnectionReconnect,
SubprocessTimeout,
DevServerSweepSourceMaps,
DevServerMemoryVisualizerTick,
pub fn Type(comptime T: Tag) type {
return switch (T) {
.TimerCallback => TimerCallback,
.TimeoutObject => TimeoutObject,
.ImmediateObject => ImmediateObject,
.TestRunner => JSC.Jest.TestRunner,
.StatWatcherScheduler => StatWatcherScheduler,
.UpgradedDuplex => uws.UpgradedDuplex,
.DNSResolver => DNSResolver,
.WindowsNamedPipe => uws.WindowsNamedPipe,
.WTFTimer => WTFTimer,
.PostgresSQLConnectionTimeout => JSC.Postgres.PostgresSQLConnection,
.PostgresSQLConnectionMaxLifetime => JSC.Postgres.PostgresSQLConnection,
.SubprocessTimeout => JSC.Subprocess,
.ValkeyConnectionReconnect => JSC.API.Valkey,
.ValkeyConnectionTimeout => JSC.API.Valkey,
.DevServerSweepSourceMaps,
.DevServerMemoryVisualizerTick,
=> bun.bake.DevServer,
};
}
} else enum {
TimerCallback,
TimeoutObject,
ImmediateObject,
TestRunner,
StatWatcherScheduler,
UpgradedDuplex,
WTFTimer,
DNSResolver,
PostgresSQLConnectionTimeout,
PostgresSQLConnectionMaxLifetime,
ValkeyConnectionTimeout,
ValkeyConnectionReconnect,
SubprocessTimeout,
DevServerSweepSourceMaps,
DevServerMemoryVisualizerTick,
pub fn Type(comptime T: Tag) type {
return switch (T) {
.TimerCallback => TimerCallback,
.TimeoutObject => TimeoutObject,
.ImmediateObject => ImmediateObject,
.TestRunner => JSC.Jest.TestRunner,
.StatWatcherScheduler => StatWatcherScheduler,
.UpgradedDuplex => uws.UpgradedDuplex,
.WTFTimer => WTFTimer,
.DNSResolver => DNSResolver,
.PostgresSQLConnectionTimeout => JSC.Postgres.PostgresSQLConnection,
.PostgresSQLConnectionMaxLifetime => JSC.Postgres.PostgresSQLConnection,
.ValkeyConnectionTimeout => JSC.API.Valkey,
.ValkeyConnectionReconnect => JSC.API.Valkey,
.SubprocessTimeout => JSC.Subprocess,
.DevServerSweepSourceMaps,
.DevServerMemoryVisualizerTick,
=> bun.bake.DevServer,
};
}
};
const TimerCallback = struct {
callback: *const fn (*TimerCallback) Arm,
ctx: *anyopaque,
event_loop_timer: EventLoopTimer,
};
pub const State = enum {
/// The timer is waiting to be enabled.
PENDING,
/// The timer is active and will fire at the next time.
ACTIVE,
/// The timer has been cancelled and will not fire.
CANCELLED,
/// The timer has fired and the callback has been called.
FIRED,
};
/// If self was created by set{Immediate,Timeout,Interval}, get a pointer to the common data
/// for all those kinds of timers
fn jsTimerInternals(self: anytype) switch (@TypeOf(self)) {
*EventLoopTimer => ?*TimerObjectInternals,
*const EventLoopTimer => ?*const TimerObjectInternals,
else => |T| @compileError("wrong type " ++ @typeName(T) ++ " passed to jsTimerInternals"),
} {
switch (self.tag) {
inline .TimeoutObject, .ImmediateObject => |tag| {
const parent: switch (@TypeOf(self)) {
*EventLoopTimer => *tag.Type(),
*const EventLoopTimer => *const tag.Type(),
else => unreachable,
} = @fieldParentPtr("event_loop_timer", self);
return &parent.internals;
},
else => return null,
}
}
fn ns(self: *const EventLoopTimer) u64 {
return self.next.ns();
}
pub const Arm = union(enum) {
rearm: timespec,
disarm,
};
pub fn fire(this: *EventLoopTimer, now: *const timespec, vm: *VirtualMachine) Arm {
switch (this.tag) {
.PostgresSQLConnectionTimeout => return @as(*api.Postgres.PostgresSQLConnection, @alignCast(@fieldParentPtr("timer", this))).onConnectionTimeout(),
.PostgresSQLConnectionMaxLifetime => return @as(*api.Postgres.PostgresSQLConnection, @alignCast(@fieldParentPtr("max_lifetime_timer", this))).onMaxLifetimeTimeout(),
.ValkeyConnectionTimeout => return @as(*api.Valkey, @alignCast(@fieldParentPtr("timer", this))).onConnectionTimeout(),
.ValkeyConnectionReconnect => return @as(*api.Valkey, @alignCast(@fieldParentPtr("reconnect_timer", this))).onReconnectTimer(),
.DevServerMemoryVisualizerTick => return bun.bake.DevServer.emitMemoryVisualizerMessageTimer(this, now),
.DevServerSweepSourceMaps => return bun.bake.DevServer.SourceMapStore.sweepWeakRefs(this, now),
inline else => |t| {
if (@FieldType(t.Type(), "event_loop_timer") != EventLoopTimer) {
@compileError(@typeName(t.Type()) ++ " has wrong type for 'event_loop_timer'");
}
var container: *t.Type() = @alignCast(@fieldParentPtr("event_loop_timer", this));
if (comptime t.Type() == TimeoutObject or t.Type() == ImmediateObject) {
return container.internals.fire(now, vm);
}
if (comptime t.Type() == WTFTimer) {
return container.fire(now, vm);
}
if (comptime t.Type() == StatWatcherScheduler) {
return container.timerCallback();
}
if (comptime t.Type() == uws.UpgradedDuplex) {
return container.onTimeout();
}
if (Environment.isWindows) {
if (comptime t.Type() == uws.WindowsNamedPipe) {
return container.onTimeout();
}
}
if (comptime t.Type() == JSC.Jest.TestRunner) {
container.onTestTimeout(now, vm);
return .disarm;
}
if (comptime t.Type() == DNSResolver) {
return container.checkTimeouts(now, vm);
}
if (comptime t.Type() == JSC.Subprocess) {
return container.timeoutCallback();
}
return container.callback(container);
},
}
}
pub fn deinit(_: *EventLoopTimer) void {}
};
const timespec = bun.timespec;
/// A timer created by WTF code and invoked by Bun's event loop
pub const WTFTimer = @import("../WTFTimer.zig");
pub const internal_bindings = struct {
/// Node.js has some tests that check whether timers fire at the right time. They check this
/// with the internal binding `getLibuvNow()`, which returns an integer in milliseconds. This
/// works because `getLibuvNow()` is also the clock that their timers implementation uses to
/// choose when to schedule timers.
///
/// I've tried changing those tests to use `performance.now()` or `Date.now()`. But that always
/// introduces spurious failures, because neither of those functions use the same clock that the
/// timers implementation uses (for Bun this is `bun.timespec.now()`), so the tests end up
/// thinking that the timing is wrong (this also happens when I run the modified test in
/// Node.js). So the best course of action is for Bun to also expose a function that reveals the
/// clock that is used to schedule timers.
pub fn timerClockMs(globalThis: *JSC.JSGlobalObject, callFrame: *JSC.CallFrame) bun.JSError!JSValue {
_ = globalThis;
_ = callFrame;
const now = timespec.now().ms();
return .jsNumberFromInt64(now);
}
};