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bun.sh/.cursor/rules/registering-bun-modules.mdc
2025-05-22 12:04:10 -07:00

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# Registering Functions, Objects, and Modules in Bun
This guide documents the process of adding new functionality to the Bun global object and runtime.
## Overview
Bun's architecture exposes functionality to JavaScript through a set of carefully registered functions, objects, and modules. Most core functionality is implemented in Zig, with JavaScript bindings that make these features accessible to users.
There are several key ways to expose functionality in Bun:
1. **Global Functions**: Direct methods on the `Bun` object (e.g., `Bun.serve()`)
2. **Getter Properties**: Lazily initialized properties on the `Bun` object (e.g., `Bun.sqlite`)
3. **Constructor Classes**: Classes available through the `Bun` object (e.g., `Bun.ValkeyClient`)
4. **Global Modules**: Modules that can be imported directly (e.g., `import {X} from "bun:*"`)
## The Registration Process
Adding new functionality to Bun involves several coordinated steps across multiple files:
### 1. Implement the Core Functionality in Zig
First, implement your feature in Zig, typically in its own directory in `src/`. Examples:
- `src/valkey/` for Redis/Valkey client
- `src/semver/` for SemVer functionality
- `src/smtp/` for SMTP client
### 2. Create JavaScript Bindings
Create bindings that expose your Zig functionality to JavaScript:
- Create a class definition file (e.g., `js_bindings.classes.ts`) to define the JavaScript interface
- Implement `JSYourFeature` struct in a file like `js_your_feature.zig`
Example from a class definition file:
```typescript
// Example from a .classes.ts file
import { define } from "../../codegen/class-definitions";
export default [
define({
name: "YourFeature",
construct: true,
finalize: true,
hasPendingActivity: true,
memoryCost: true,
klass: {},
JSType: "0b11101110",
proto: {
yourMethod: {
fn: "yourZigMethod",
length: 1,
},
property: {
getter: "getProperty",
},
},
values: ["cachedValues"],
}),
];
```
### 3. Register with BunObject in `src/bun.js/bindings/BunObject+exports.h`
Add an entry to the `FOR_EACH_GETTER` macro:
```c
// In BunObject+exports.h
#define FOR_EACH_GETTER(macro) \
macro(CSRF) \
macro(CryptoHasher) \
... \
macro(YourFeature) \
```
### 4. Create a Getter Function in `src/bun.js/api/BunObject.zig`
Implement a getter function in `BunObject.zig` that returns your feature:
```zig
// In BunObject.zig
pub const YourFeature = toJSGetter(Bun.getYourFeatureConstructor);
// In the exportAll() function:
@export(&BunObject.YourFeature, .{ .name = getterName("YourFeature") });
```
### 5. Implement the Getter Function in a Relevant Zig File
Implement the function that creates your object:
```zig
// In your main module file (e.g., src/your_feature/your_feature.zig)
pub fn getYourFeatureConstructor(globalThis: *JSC.JSGlobalObject, _: *JSC.JSObject) JSC.JSValue {
return JSC.API.YourFeature.getConstructor(globalThis);
}
```
### 6. Add to Build System
Ensure your files are included in the build system by adding them to the appropriate targets.
## Example: Adding a New Module
Here's a comprehensive example of adding a hypothetical SMTP module:
1. Create implementation files in `src/smtp/`:
- `index.zig`: Main entry point that exports everything
- `SmtpClient.zig`: Core SMTP client implementation
- `js_smtp.zig`: JavaScript bindings
- `js_bindings.classes.ts`: Class definition
2. Define your JS class in `js_bindings.classes.ts`:
```typescript
import { define } from "../../codegen/class-definitions";
export default [
define({
name: "EmailClient",
construct: true,
finalize: true,
hasPendingActivity: true,
configurable: false,
memoryCost: true,
klass: {},
JSType: "0b11101110",
proto: {
send: {
fn: "send",
length: 1,
},
verify: {
fn: "verify",
length: 0,
},
close: {
fn: "close",
length: 0,
},
},
values: ["connectionPromise"],
}),
];
```
3. Add getter to `BunObject+exports.h`:
```c
#define FOR_EACH_GETTER(macro) \
macro(CSRF) \
... \
macro(SMTP) \
```
4. Add getter function to `BunObject.zig`:
```zig
pub const SMTP = toJSGetter(Bun.getSmtpConstructor);
// In exportAll:
@export(&BunObject.SMTP, .{ .name = getterName("SMTP") });
```
5. Implement getter in your module:
```zig
pub fn getSmtpConstructor(globalThis: *JSC.JSGlobalObject, _: *JSC.JSObject) JSC.JSValue {
return JSC.API.JSEmailClient.getConstructor(globalThis);
}
```
## Best Practices
1. **Follow Naming Conventions**: Align your naming with existing patterns
2. **Reference Existing Modules**: Study similar modules like Valkey or S3Client for guidance
3. **Memory Management**: Be careful with memory management and reference counting
4. **Error Handling**: Use `bun.JSError!JSValue` for proper error propagation
5. **Documentation**: Add JSDoc comments to your JavaScript bindings
6. **Testing**: Add tests for your new functionality
## Common Gotchas
- Be sure to handle reference counting properly with `ref()`/`deref()`
- Always implement proper cleanup in `deinit()` and `finalize()`
- For network operations, manage socket lifetimes correctly
- Use `JSC.Codegen` correctly to generate necessary binding code
## Related Files
- `src/bun.js/bindings/BunObject+exports.h`: Registration of getters and functions
- `src/bun.js/api/BunObject.zig`: Implementation of getters and object creation
- `src/bun.js/api/BunObject.classes.ts`: Class definitions
- `.cursor/rules/zig-javascriptcore-classes.mdc`: More details on class bindings
## Additional Resources
For more detailed information on specific topics:
- See `zig-javascriptcore-classes.mdc` for details on creating JS class bindings
- Review existing modules like `valkey`, `sqlite`, or `s3` for real-world examples