mirror of
https://github.com/oven-sh/bun
synced 2026-02-09 18:38:55 +00:00
Currently, if you try to deinit an optional, `bun.memory.deinit` will silently do nothing, even if the optional's payload is a struct with a `deinit` method. This commit makes sure the payload is deinitialized. (For internal tracking: fixes STAB-1293)
162 lines
5.1 KiB
Zig
162 lines
5.1 KiB
Zig
//! Basic utilities for working with memory and objects.
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/// Allocates memory for a value of type `T` using the provided allocator, and initializes the
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/// memory with `value`.
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///
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/// If `allocator` is `bun.default_allocator`, this will internally use `bun.tryNew` to benefit from
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/// the added assertions.
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pub fn create(comptime T: type, allocator: std.mem.Allocator, value: T) bun.OOM!*T {
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if ((comptime Environment.allow_assert) and isDefault(allocator)) {
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return bun.tryNew(T, value);
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}
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const ptr = try allocator.create(T);
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ptr.* = value;
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return ptr;
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}
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/// Frees memory previously allocated by `create`.
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///
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/// The memory must have been allocated by the `create` function in this namespace, not
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/// directly by `allocator.create`.
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pub fn destroy(allocator: std.mem.Allocator, ptr: anytype) void {
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if ((comptime Environment.allow_assert) and isDefault(allocator)) {
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bun.destroy(ptr);
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} else {
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allocator.destroy(ptr);
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}
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}
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/// Default-initializes a value of type `T`.
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///
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/// This method tries the following, in order:
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///
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/// * `.initDefault()`, if a method with that name exists
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/// * `.init()`, if a method with that name exists
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/// * `.{}`, otherwise
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pub fn initDefault(comptime T: type) T {
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return if (comptime std.meta.hasFn(T, "initDefault"))
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.initDefault()
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else if (comptime std.meta.hasFn(T, "init"))
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.init()
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else
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.{};
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}
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/// Returns true if `T` should not be required to have a `deinit` method.
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///
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/// This method is primarily for external types where a `deinit` method can't be added.
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/// For other types, prefer adding a `deinit` method or adding `pub const deinit = void;` if
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/// possible.
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fn exemptedFromDeinit(comptime T: type) bool {
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return switch (T) {
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std.mem.Allocator => true,
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else => {
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_ = T.deinit; // no deinit method? add one, set to void, or add an exemption
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return false;
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},
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};
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}
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fn deinitIsVoid(comptime T: type) bool {
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return switch (@TypeOf(T.deinit)) {
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type => T.deinit == void,
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void => true,
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else => false,
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};
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}
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/// Calls `deinit` on `ptr_or_slice`, or on every element of `ptr_or_slice`, if the pointer points
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/// to a struct or tagged union.
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///
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/// This function first does the following:
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///
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/// * If `ptr_or_slice` is a single-item pointer of type `*T`:
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/// - If `T` is a struct or tagged union, calls `ptr_or_slice.deinit()`
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/// - If `T` is an optional, checks if `ptr_or_slice` points to a non-null value, and if so,
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/// calls `bun.memory.deinit` with a pointer to the payload.
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/// * If `ptr_or_slice` is a slice, for each element of the slice, calls `bun.memory.deinit` with
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/// a pointer to the element.
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///
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/// Then, if `ptr_or_slice` is non-const, this function also sets all memory referenced by the
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/// pointer to `undefined`.
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///
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/// This method does not free `ptr_or_slice` itself.
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pub fn deinit(ptr_or_slice: anytype) void {
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const ptr_info = @typeInfo(@TypeOf(ptr_or_slice));
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switch (comptime ptr_info.pointer.size) {
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.slice => {
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for (ptr_or_slice) |*elem| {
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deinit(elem);
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}
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return;
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},
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.one => {},
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else => @compileError("unsupported pointer type"),
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}
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const Child = ptr_info.pointer.child;
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const mutable = !ptr_info.pointer.is_const;
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defer {
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if (comptime mutable) {
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ptr_or_slice.* = undefined;
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}
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}
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const needs_deinit = comptime switch (@typeInfo(Child)) {
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.@"struct" => true,
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.@"union" => |u| u.tag_type != null,
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.optional => {
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if (ptr_or_slice.*) |*payload| {
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deinit(payload);
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}
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return;
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},
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else => false,
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};
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const should_call_deinit = comptime needs_deinit and
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!exemptedFromDeinit(Child) and
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!deinitIsVoid(Child);
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if (comptime should_call_deinit) {
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ptr_or_slice.deinit();
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}
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}
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/// Rebase a slice from one memory buffer to another buffer.
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///
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/// Given a slice which points into a memory buffer with base `old_base`, return
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/// a slice which points to the same offset in a new memory buffer with base
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/// `new_base`, preserving the length of the slice.
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///
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///
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/// ```
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/// const old_base = [6]u8{};
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/// assert(@ptrToInt(&old_base) == 0x32);
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///
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/// 0x32 0x33 0x34 0x35 0x36 0x37
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/// old_base |????|????|????|????|????|????|
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/// ^
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/// |<-- slice --->|
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///
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/// const new_base = [6]u8{};
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/// assert(@ptrToInt(&new_base) == 0x74);
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/// const output = rebaseSlice(slice, old_base, new_base)
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///
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/// 0x74 0x75 0x76 0x77 0x78 0x79
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/// new_base |????|????|????|????|????|????|
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/// ^
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/// |<-- output -->|
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/// ```
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pub fn rebaseSlice(slice: []const u8, old_base: [*]const u8, new_base: [*]const u8) []const u8 {
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const offset = @intFromPtr(slice.ptr) - @intFromPtr(old_base);
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return new_base[offset..][0..slice.len];
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}
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const std = @import("std");
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const Allocator = std.mem.Allocator;
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const bun = @import("bun");
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const Environment = bun.Environment;
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const isDefault = bun.allocators.isDefault;
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