mirror of
https://github.com/oven-sh/bun
synced 2026-02-09 10:28:47 +00:00
Changed PackedNext implementation to preserve ARM TBI/PAC/MTE pointer metadata:
- Store full usize pointer with auto_delete flag in LOW alignment bit (not high bit)
- ConcurrentTask is 8-byte aligned (contains u64 Task), so low bit is guaranteed zero
- Use enum(usize) { zero = 0, _ } for type safety and clean initialization syntax
- All atomic operations use usize (instead of u64) with @intFromEnum/@enumFromInt
- Masks: AUTO_DELETE_MASK=0x1, POINTER_MASK=~0x1
Benefits:
- Preserves all high pointer metadata (ARM pointer authentication, tagging, etc.)
- Uses guaranteed-zero low alignment bits instead of truncating address space
- Type-safe enum wrapper prevents accidental misuse
- Clean .zero initialization syntax
216 lines
8.1 KiB
Zig
216 lines
8.1 KiB
Zig
//! All code working with atomics to communicate watcher <-> DevServer is here.
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//! It attempts to recycle as much memory as possible, since files are very
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//! frequently updated (the whole point of HMR)
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const Self = @This();
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/// Only one event can run at any given time. We need three events because:
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///
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/// * One event may be actively running on the dev server thread.
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/// * One event may be "pending", i.e., it was added by the watcher thread but not immediately
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/// started because an event was already running.
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/// * One event must be available for the watcher thread to initialize and submit. If an event
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/// is already pending, this new event will replace the pending one, and the pending one will
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/// become available.
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events: [3]HotReloadEvent,
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/// The next event to be run. If an event is already running, new events are stored in this
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/// field instead of scheduled directly, and will be run once the current event finishes.
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next_event: std.atomic.Value(NextEvent) align(std.atomic.cache_line) = .init(.done),
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// Only the watcher thread uses these two fields. They are both indices into the `events` array,
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// and indicate which elements are in-use and not available for modification. Only two such events
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// can ever be in use at once, so we can always find a free event in the array of length 3.
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current_event: ?u2 = null,
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pending_event: ?u2 = null,
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// Debug fields to ensure methods are being called in the right order.
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dbg_watcher_event: DbgEventPtr = if (Environment.allow_assert) null,
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dbg_server_event: DbgEventPtr = if (Environment.allow_assert) null,
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const NextEvent = enum(u8) {
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/// An event is running, and no next event is pending.
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waiting = std.math.maxInt(u8) - 1,
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/// No event is running.
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done = std.math.maxInt(u8),
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/// Any other value represents an index into the `events` array.
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_,
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};
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const DbgEventPtr = if (Environment.allow_assert) ?*HotReloadEvent else void;
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pub fn init(dev: *DevServer) Self {
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var self = Self{ .events = undefined };
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for (&self.events) |*event| {
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event.* = .initEmpty(dev);
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}
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return self;
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}
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/// Atomically get a *HotReloadEvent that is not used by the DevServer thread
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/// Call `watcherRelease` when it is filled with files.
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///
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/// Called from watcher thread.
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pub fn watcherAcquireEvent(self: *Self) *HotReloadEvent {
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var available = [_]bool{true} ** 3;
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if (self.current_event) |i| available[i] = false;
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if (self.pending_event) |i| available[i] = false;
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const index = for (available, 0..) |is_available, i| {
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if (is_available) break i;
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} else unreachable;
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const ev = &self.events[index];
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if (comptime Environment.allow_assert) {
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bun.assertf(
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self.dbg_watcher_event == null,
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"must call `watcherReleaseEvent` before calling `watcherAcquireEvent` again",
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.{},
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);
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self.dbg_watcher_event = ev;
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}
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// Initialize the timer if it is empty.
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if (ev.isEmpty())
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ev.timer = std.time.Timer.start() catch unreachable;
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ev.owner.bun_watcher.thread_lock.assertLocked();
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if (comptime Environment.isDebug)
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assert(ev.debug_mutex.tryLock());
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return ev;
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}
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/// Release the pointer from `watcherAcquireHotReloadEvent`, submitting
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/// the event if it contains new files.
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///
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/// Called from watcher thread.
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pub fn watcherReleaseAndSubmitEvent(self: *Self, ev: *HotReloadEvent) void {
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ev.owner.bun_watcher.thread_lock.assertLocked();
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if (comptime Environment.allow_assert) {
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const dbg_event = self.dbg_watcher_event orelse std.debug.panic(
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"must call `watcherAcquireEvent` before `watcherReleaseAndSubmitEvent`",
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.{},
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);
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bun.assertf(
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dbg_event == ev,
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"watcherReleaseAndSubmitEvent: event is not from last `watcherAcquireEvent` call" ++
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" (expected {*}, got {*})",
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.{ dbg_event, ev },
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);
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self.dbg_watcher_event = null;
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}
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if (comptime Environment.isDebug) {
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for (std.mem.asBytes(&ev.timer)) |b| {
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if (b != 0xAA) break;
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} else @panic("timer is undefined memory in watcherReleaseAndSubmitEvent");
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ev.debug_mutex.unlock();
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}
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if (ev.isEmpty()) return;
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// There are files to be processed.
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const ev_index: u2 = @intCast(ev - &self.events[0]);
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const old_next = self.next_event.swap(@enumFromInt(ev_index), .acq_rel);
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switch (old_next) {
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.done => {
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// Dev server is done running events. We need to schedule the event directly.
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self.current_event = ev_index;
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self.pending_event = null;
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// .monotonic because the dev server is not running events right now.
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// (could technically be made non-atomic)
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self.next_event.store(.waiting, .monotonic);
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if (comptime Environment.allow_assert) {
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bun.assertf(
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self.dbg_server_event == null,
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"no event should be running right now",
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.{},
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);
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// Not atomic because the dev server is not running events right now.
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self.dbg_server_event = ev;
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}
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ev.concurrent_task = .{
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.next = .zero,
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.task = jsc.Task.init(ev),
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};
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ev.concurrent_task.next.setAutoDelete(false);
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ev.owner.vm.event_loop.enqueueTaskConcurrent(&ev.concurrent_task);
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},
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.waiting => {
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if (self.pending_event != null) {
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// `pending_event` is running, which means we're done with `current_event`.
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self.current_event = self.pending_event;
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} // else, no pending event yet, but not done with `current_event`.
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self.pending_event = ev_index;
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},
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else => {
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// This is an index into the `events` array.
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const old_index: u2 = @intCast(@intFromEnum(old_next));
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bun.assertf(
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self.pending_event == old_index,
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"watcherReleaseAndSubmitEvent: expected `pending_event` to be {d}; got {?d}",
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.{ old_index, self.pending_event },
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);
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// The old pending event hadn't been run yet, so we can replace it with `ev`.
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self.pending_event = ev_index;
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},
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}
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}
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/// Called by DevServer after it receives a task callback. If this returns another event,
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/// that event should be passed again to this function, and so on, until this function
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/// returns null.
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///
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/// Runs on dev server thread.
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pub fn recycleEventFromDevServer(self: *Self, old_event: *HotReloadEvent) ?*HotReloadEvent {
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old_event.reset();
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if (comptime Environment.allow_assert) {
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// Not atomic because watcher won't modify this value while an event is running.
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const dbg_event = self.dbg_server_event;
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self.dbg_server_event = null;
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bun.assertf(
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dbg_event == old_event,
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"recycleEventFromDevServer: old_event: expected {?*}, got {?*}",
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.{ dbg_event, old_event },
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);
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}
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const event = while (true) {
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const next = self.next_event.swap(.waiting, .acq_rel);
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switch (next) {
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.waiting => {
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// Success order is not .acq_rel because the swap above performed an .acquire load.
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// Failure order is .monotonic because we're going to perform an .acquire load
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// in the next loop iteration.
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if (self.next_event.cmpxchgWeak(.waiting, .done, .release, .monotonic) != null)
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continue; // another event may have been added
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return null; // done running events
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},
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.done => unreachable,
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else => break &self.events[@intFromEnum(next)],
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}
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};
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if (comptime Environment.allow_assert) {
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// Not atomic because watcher won't modify this value while an event is running.
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self.dbg_server_event = event;
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}
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return event;
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}
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const std = @import("std");
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const bun = @import("bun");
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const Environment = bun.Environment;
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const assert = bun.assert;
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const bake = bun.bake;
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const jsc = bun.jsc;
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const DevServer = bake.DevServer;
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const HotReloadEvent = DevServer.HotReloadEvent;
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