Files
bun.sh/src/shell/EnvMap.zig
Zack Radisic 0a3ac50931 Refactor shell to use AllocationScope and fix memory issues (#20531)
Co-authored-by: Jarred Sumner <jarred@jarredsumner.com>
Co-authored-by: claude[bot] <209825114+claude[bot]@users.noreply.github.com>
Co-authored-by: Jarred Sumner <Jarred-Sumner@users.noreply.github.com>
2025-06-23 22:29:48 -07:00

108 lines
2.9 KiB
Zig

map: MapType,
pub const Iterator = MapType.Iterator;
const MapType = std.ArrayHashMap(EnvStr, EnvStr, struct {
pub fn hash(self: @This(), s: EnvStr) u32 {
_ = self;
if (bun.Environment.isWindows) {
return bun.CaseInsensitiveASCIIStringContext.hash(undefined, s.slice());
}
return std.array_hash_map.hashString(s.slice());
}
pub fn eql(self: @This(), a: EnvStr, b: EnvStr, b_index: usize) bool {
_ = self;
_ = b_index;
if (bun.Environment.isWindows) {
return bun.CaseInsensitiveASCIIStringContext.eql(undefined, a.slice(), b.slice(), undefined);
}
return std.array_hash_map.eqlString(a.slice(), b.slice());
}
}, true);
pub fn init(alloc: Allocator) EnvMap {
return .{ .map = MapType.init(alloc) };
}
pub fn initWithCapacity(alloc: Allocator, cap: usize) EnvMap {
var map = MapType.init(alloc);
map.ensureTotalCapacity(cap) catch bun.outOfMemory();
return .{ .map = map };
}
pub fn deinit(this: *EnvMap) void {
this.derefStrings();
this.map.deinit();
}
/// NOTE: This will `.ref()` value, so you should `defer value.deref()` it
/// before handing it to this function!!!
pub fn insert(this: *EnvMap, key: EnvStr, val: EnvStr) void {
const result = this.map.getOrPut(key) catch bun.outOfMemory();
if (!result.found_existing) {
key.ref();
} else {
result.value_ptr.deref();
}
val.ref();
result.value_ptr.* = val;
}
pub fn iterator(this: *EnvMap) MapType.Iterator {
return this.map.iterator();
}
pub fn clearRetainingCapacity(this: *EnvMap) void {
this.derefStrings();
this.map.clearRetainingCapacity();
}
pub fn ensureTotalCapacity(this: *EnvMap, new_capacity: usize) void {
this.map.ensureTotalCapacity(new_capacity) catch bun.outOfMemory();
}
/// NOTE: Make sure you deref the string when done!
pub fn get(this: *EnvMap, key: EnvStr) ?EnvStr {
const val = this.map.get(key) orelse return null;
val.ref();
return val;
}
pub fn clone(this: *EnvMap) EnvMap {
var new: EnvMap = .{
.map = this.map.clone() catch bun.outOfMemory(),
};
new.refStrings();
return new;
}
pub fn cloneWithAllocator(this: *EnvMap, allocator: Allocator) EnvMap {
var new: EnvMap = .{
.map = this.map.cloneWithAllocator(allocator) catch bun.outOfMemory(),
};
new.refStrings();
return new;
}
fn refStrings(this: *EnvMap) void {
var iter = this.map.iterator();
while (iter.next()) |entry| {
entry.key_ptr.ref();
entry.value_ptr.ref();
}
}
fn derefStrings(this: *EnvMap) void {
var iter = this.map.iterator();
while (iter.next()) |entry| {
entry.key_ptr.deref();
entry.value_ptr.deref();
}
}
const EnvMap = @This();
const bun = @import("bun");
const Allocator = std.mem.Allocator;
const std = @import("std");
const EnvStr = bun.shell.EnvStr;