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bun.sh/src/bun.js/bindings/webcore/Node.h
2023-06-14 03:24:39 -07:00

109 lines
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C++

/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2001 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004-2020 Apple Inc. All rights reserved.
* Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#pragma once
#include "root.h"
#include "EventTarget.h"
#include "ExceptionOr.h"
#include <wtf/CompactUniquePtrTuple.h>
#include <wtf/FixedVector.h>
#include <wtf/Forward.h>
// #include <wtf/IsoMalloc.h>
#include <wtf/ListHashSet.h>
#include <wtf/MainThread.h>
#include <wtf/OptionSet.h>
#include <wtf/URLHash.h>
#include <wtf/WeakPtr.h>
#include "EventTargetConcrete.h"
namespace WebCore {
// The full Node type is way too much stuff
// this ones just a baby
class Node : public RefPtr<Node>, CanMakeWeakPtr<Node>, public EventTarget {
WTF_MAKE_ISO_ALLOCATED(Node);
static constexpr uint32_t s_refCountIncrement = 2;
static constexpr uint32_t s_refCountMask = ~static_cast<uint32_t>(1);
public:
void defaultEventHandler(Event&)
{
// do nothing
}
void handleEvent(ScriptExecutionContext&, Event&)
{
}
bool hasEventTargetData()
{
return true;
}
void ref() const;
void deref() const;
bool hasOneRef() const;
unsigned refCount() const;
void removedLastRef() {}
mutable uint32_t m_refCountAndParentBit { s_refCountIncrement };
// mutable OptionSet<NodeFlag> m_nodeFlags;
};
ALWAYS_INLINE void Node::ref() const
{
m_refCountAndParentBit += s_refCountIncrement;
}
ALWAYS_INLINE void Node::deref() const
{
auto updatedRefCount = m_refCountAndParentBit - s_refCountIncrement;
if (!updatedRefCount) {
// Don't update m_refCountAndParentBit to avoid double destruction through use of Ref<T>/RefPtr<T>.
// (This is a security mitigation in case of programmer error. It will ASSERT in debug builds.)
const_cast<Node&>(*this).removedLastRef();
return;
}
m_refCountAndParentBit = updatedRefCount;
}
ALWAYS_INLINE bool Node::hasOneRef() const
{
return refCount() == 1;
}
ALWAYS_INLINE unsigned Node::refCount() const
{
return m_refCountAndParentBit / s_refCountIncrement;
}
}