Files
bun.sh/src/network_thread.zig
Jarred Sumner 7485c7c7cb feat: Windows + CMake Build System (#4410)
* Prepare for windows event loop

* More progress

* Update libuv.zig

* wip

* Make compiling each dependency a shell script

* Bump mimalloc

* Add the build scripts

* Update settings.json

* Fix a bunch of compiler warnings

* Remove more warnings

* more warnings

* cmake works

* Update JSSQLStatement.h

* put it in the zig file

* Fix usockets warnings

* Fixup

* Fix one of the compiler errors

* chunk

* draw the rest of the owl

* theres more

* Rename Process -> BunProcess

Works around a Windows issue

* Add musl polyfill for memmem on Windows

* More

* 12 mb

* Fix getenvZ

* fix variosu issues

* Add fast-ish path for bun install on Windows

* Update windows.zig

* Update windows.zig

* Fix build issue

* it works

* hmmm

* Rename file

* Fixups

* Update wtf-bindings.cpp

* Update src/bun.js/bindings/headers-handwritten.h

Co-authored-by: Dylan Conway <35280289+dylan-conway@users.noreply.github.com>

* further!

* more

* Update .gitignore

* hm

* quite a lot of fixes

* Update CMakeLists.txt

* zig fmt

* Many more things are starting to work.

* reb

* regenaret

* Update JSSink.h

* fixup

* fetch works

* Bun.serve() and much of the event loop works now

* Make require() work

* bun install progress

* more things work

* use less std.os

* Fixes

* small fixes

* Bump

* Bummp

* Undo that change

* We have to bump the version of Debian because libarchive has a higher minimum requirement

* ok

* some clenaup

* windows

* Update bun.zig

* fixup

* avoid duplicate symbols

* avoid undefined symbols

* bump

* Remove issue template for install

It's not used, and use the bug issue instead.

* Add types for cp and cpSync

* Add types for watchFile and unwatchFile

* Add bun-types to 'bun fmt' script

* Update nodejs compat docs cp/cpSync/watchFile/unwatchFile (#4525)

* feat(fetch) rejectUnauthorized and checkServerIdentity (#4514)

* enable root certs on fetch

* rebase

* fix lookup

* some fixes and improvements

* fmt

* more fixes

* more fixes

* check detached onHandshake

* fix promise case

* fix cert non-Native

* add fetch tls tests

* more one test

* churn

* Update feature_flags.zig

* Update response.zig

* Revert "avoid undefined symbols"

This reverts commit ca835b726f.

* Revert "avoid duplicate symbols"

This reverts commit 4ac6ca8700.

* Update feature_flags.zig

* Set permissions

* more

* Update mimalloc

* Fix sqlite test failures

* Fix some test failures

* Make sure we remove libusockets is removed

* hm

* [dave]: fix webcrypto crash

* bump

* Update index.ts

* windows zig compiles

* cmake on mac works

* progress

* yay

* bun run build

* fix

* ok

* oops

* asdfasfdafdsafda

* fghjkl

* git ignore

* wow

* Process -> BunProcess

* hmm

* blah

* finalize merge

* now it only has linker errors on mac

* sdfadsf

* g

* getting farther

* sxdcvbnmk,

* adfhjskfjdhkas

* a

* fgh

* update build dot zig

* asdfg

* theoretical -DCANARY flag we can use

* asdf

* cool

* okay

* colorterm

* New build workflow

* Fix script

* Use sudo

* More sudo

* Tweak dependencies

* Another sudo attempt

* Tweak script

* 16.0 -> 16

* Tweak script

* Tweak script

* Tweak script

* Tweak script

* Tweak script

* bun install

* ssh into github actions

* add more to ssh

* Fix postinstal

* Skip llvm

* New dockerfile

* Build

* More changes to Dockerfile

* chaos chaos chaos

* okay

* a

* more cmake nonsense

* add unified sources code (does not work)

* stuff

* prepare for CI builds

* ok

* yay

* yeah

* make this more stable simply by trying again if it fails, 5 times, then lose. it fixes the stability issue i was running into L O L

* messing with ci

* x

* a

* clean dependencies before build

* oops

* this is not going to work but its closer

* not gonna work either

* a

* a

* did i do it

* a

* a

* work around weird fs+Bun.build issues

* properly pass debug flag correctly

* idk im sorry

* lose

* maybe

* run the tests please

* a

* fix zlib script

* a

* hi

* prevent stupid ci issue

* i totally didnt leave in a syntax error on cmakelists

* a

* lol

* relax

* 😭

* a

* SO SILLY

* 😡 one line mistake

* one character diff

* fix linking symbols missing

* work on dependency scripts

* does this work now?

* fix mac build

* a

* bump!

* woops

* add macos baseline build

* .

* fix sqlite and also enable $assert/$debug support in builtin functions

* okay

* oops

* zig upgrade lol

* Merge

* Fix spawn test issue

* Set a timeout

* yeah

* etc

* mi

---------

Co-authored-by: Jarred Sumner <709451+Jarred-Sumner@users.noreply.github.com>
Co-authored-by: Dylan Conway <dylan.conway567@gmail.com>
Co-authored-by: Dylan Conway <35280289+dylan-conway@users.noreply.github.com>
Co-authored-by: Ashcon Partovi <ashcon@partovi.net>
Co-authored-by: Birk Skyum <74932975+birkskyum@users.noreply.github.com>
Co-authored-by: dave caruso <me@paperdave.net>
2023-10-27 01:51:56 -07:00

199 lines
7.4 KiB
Zig

const bun = @import("root").bun;
const ThreadPool = bun.ThreadPool;
pub const Batch = ThreadPool.Batch;
pub const Task = ThreadPool.Task;
const Node = ThreadPool.Node;
pub const Completion = AsyncIO.Completion;
const std = @import("std");
pub const AsyncIO = bun.AsyncIO;
const Output = bun.Output;
const IdentityContext = @import("./identity_context.zig").IdentityContext;
const HTTP = @import("./http_client_async.zig");
const NetworkThread = @This();
const Environment = bun.Environment;
const Lock = @import("./lock.zig").Lock;
/// Single-thread in this pool
io: *AsyncIO = undefined,
thread: std.Thread = undefined,
waker: AsyncIO.Waker = undefined,
queued_tasks_mutex: Lock = Lock.init(),
queued_tasks: Batch = .{},
processing_tasks: Batch = .{},
timer: std.time.Timer = undefined,
pub var global: NetworkThread = undefined;
pub var global_loaded: std.atomic.Atomic(u32) = std.atomic.Atomic(u32).init(0);
const log = Output.scoped(.NetworkThread, true);
const Global = @import("root").bun.Global;
pub fn onStartIOThread(waker: AsyncIO.Waker) void {
AsyncIO.global = AsyncIO.init(1024, 0, waker) catch |err| {
log: {
if (comptime Environment.isLinux) {
if (err == error.SystemOutdated) {
Output.prettyErrorln(
\\<red>error<r>: Linux kernel version doesn't support io_uring, which Bun depends on.
\\
\\ To fix this error: please upgrade to a newer Linux kernel.
\\
\\ If you're using Windows Subsystem for Linux, here's how:
\\ 1. Open PowerShell as an administrator
\\ 2. Run this:
\\ wsl --update
\\ wsl --shutdown
\\
\\ Please make sure you're using WSL version 2 (not WSL 1). To check: wsl -l -v
\\ If you are on WSL 1, update to WSL 2 with the following commands:
\\ 1. wsl --set-default-version 2
\\ 2. wsl --set-version [distro_name] 2
\\ 3. Now follow the WSL 2 instructions above.
\\ Where [distro_name] is one of the names from the list given by: wsl -l -v
\\
\\ If that doesn't work (and you're on a Windows machine), try this:
\\ 1. Open Windows Update
\\ 2. Download any updates to Windows Subsystem for Linux
\\
\\ If you're still having trouble, ask for help in bun's discord https://bun.sh/discord
, .{});
break :log;
} else if (err == error.SystemResources) {
Output.prettyErrorln(
\\<red>error<r>: memlock limit exceeded
\\
\\To fix this error: <b>please increase the memlock limit<r> or upgrade to Linux kernel 5.11+
\\
\\If Bun is running inside Docker, make sure to set the memlock limit to unlimited (-1)
\\
\\ docker run --rm --init --ulimit memlock=-1:-1 jarredsumner/bun:edge
\\
\\To bump the memlock limit, check one of the following:
\\ /etc/security/limits.conf
\\ /etc/systemd/user.conf
\\ /etc/systemd/system.conf
\\
\\You can also try running bun as root.
\\
\\If running many copies of Bun via exec or spawn, be sure that O_CLOEXEC is set so
\\that resources are not leaked when the child process exits.
\\
\\Why does this happen?
\\
\\Bun uses io_uring and io_uring accounts memory it
\\needs under the rlimit memlocked option, which can be
\\quite low on some setups (64K).
\\
\\
, .{});
break :log;
}
}
Output.prettyErrorln("<r><red>error<r>: Failed to initialize network thread: <red><b>{s}<r>.\nHTTP requests will not work. Please file an issue and run strace().", .{@errorName(err)});
}
Global.exit(1);
};
AsyncIO.global_loaded = true;
NetworkThread.global.io = &AsyncIO.global;
Output.Source.configureNamedThread("Async IO");
NetworkThread.global.processEvents();
}
fn queueEvents(this: *@This()) void {
this.queued_tasks_mutex.lock();
defer this.queued_tasks_mutex.unlock();
if (this.queued_tasks.len == 0)
return;
log("Received {d} tasks\n", .{this.queued_tasks.len});
this.processing_tasks.push(this.queued_tasks);
this.queued_tasks = .{};
}
pub fn processEvents(this: *@This()) void {
processEvents_(this) catch {};
unreachable;
}
/// Should only be called on the HTTP thread!
fn processEvents_(this: *@This()) !void {
while (true) {
this.queueEvents();
var count: usize = 0;
while (this.processing_tasks.pop()) |task| {
var callback = task.callback;
callback(task);
if (comptime Environment.allow_assert) {
count += 1;
}
}
if (comptime Environment.allow_assert) {
if (count > 0)
log("Processed {d} tasks\n", .{count});
}
var start: i128 = 0;
if (comptime Environment.isDebug) {
start = std.time.nanoTimestamp();
}
Output.flush();
this.io.wait(this, queueEvents);
if (comptime Environment.isDebug) {
var end = std.time.nanoTimestamp();
log("Waited {any}\n", .{std.fmt.fmtDurationSigned(@as(i64, @truncate(end - start)))});
Output.flush();
}
}
}
pub fn schedule(this: *@This(), batch: Batch) void {
if (batch.len == 0)
return;
{
this.queued_tasks_mutex.lock();
defer this.queued_tasks_mutex.unlock();
this.queued_tasks.push(batch);
}
if (comptime Environment.isLinux) {
const one = @as([8]u8, @bitCast(@as(usize, batch.len)));
_ = std.os.write(this.waker.fd, &one) catch @panic("Failed to write to eventfd");
} else {
this.waker.wake();
}
}
pub var has_warmed = false;
pub fn warmup() !void {
if (has_warmed or global_loaded.load(.Monotonic) > 0) return;
has_warmed = true;
try init();
}
pub fn init() !void {
if ((global_loaded.swap(1, .Monotonic)) == 1) return;
AsyncIO.global_loaded = true;
global = NetworkThread{
.timer = try std.time.Timer.start(),
};
if (comptime Environment.isLinux) {
const fd = try std.os.eventfd(0, std.os.linux.EFD.CLOEXEC | 0);
global.waker = .{ .fd = fd };
} else if (comptime Environment.isMac) {
global.waker = try AsyncIO.Waker.init(@import("root").bun.default_allocator);
} else {
global.waker = try AsyncIO.Waker.init(@import("root").bun.default_allocator);
}
global.thread = try std.Thread.spawn(.{ .stack_size = 2 * 1024 * 1024 }, onStartIOThread, .{
global.waker,
});
global.thread.detach();
}