mirror of
https://github.com/oven-sh/bun
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* Prepare for windows event loop * More progress * Update libuv.zig * wip * Make compiling each dependency a shell script * Bump mimalloc * Add the build scripts * Update settings.json * Fix a bunch of compiler warnings * Remove more warnings * more warnings * cmake works * Update JSSQLStatement.h * put it in the zig file * Fix usockets warnings * Fixup * Fix one of the compiler errors * chunk * draw the rest of the owl * theres more * Rename Process -> BunProcess Works around a Windows issue * Add musl polyfill for memmem on Windows * More * 12 mb * Fix getenvZ * fix variosu issues * Add fast-ish path for bun install on Windows * Update windows.zig * Update windows.zig * Fix build issue * it works * hmmm * Rename file * Fixups * Update wtf-bindings.cpp * Update src/bun.js/bindings/headers-handwritten.h Co-authored-by: Dylan Conway <35280289+dylan-conway@users.noreply.github.com> * further! * more * Update .gitignore * hm * quite a lot of fixes * Update CMakeLists.txt * zig fmt * Many more things are starting to work. * reb * regenaret * Update JSSink.h * fixup * fetch works * Bun.serve() and much of the event loop works now * Make require() work * bun install progress * more things work * use less std.os * Fixes * small fixes * Bump * Bummp * Undo that change * We have to bump the version of Debian because libarchive has a higher minimum requirement * ok * some clenaup * windows * Update bun.zig * fixup * avoid duplicate symbols * avoid undefined symbols * bump * Remove issue template for install It's not used, and use the bug issue instead. * Add types for cp and cpSync * Add types for watchFile and unwatchFile * Add bun-types to 'bun fmt' script * Update nodejs compat docs cp/cpSync/watchFile/unwatchFile (#4525) * feat(fetch) rejectUnauthorized and checkServerIdentity (#4514) * enable root certs on fetch * rebase * fix lookup * some fixes and improvements * fmt * more fixes * more fixes * check detached onHandshake * fix promise case * fix cert non-Native * add fetch tls tests * more one test * churn * Update feature_flags.zig * Update response.zig * Revert "avoid undefined symbols" This reverts commitca835b726f. * Revert "avoid duplicate symbols" This reverts commit4ac6ca8700. * Update feature_flags.zig * Set permissions * more * Update mimalloc * Fix sqlite test failures * Fix some test failures * Make sure we remove libusockets is removed * hm * [dave]: fix webcrypto crash * bump * Update index.ts * windows zig compiles * cmake on mac works * progress * yay * bun run build * fix * ok * oops * asdfasfdafdsafda * fghjkl * git ignore * wow * Process -> BunProcess * hmm * blah * finalize merge * now it only has linker errors on mac * sdfadsf * g * getting farther * sxdcvbnmk, * adfhjskfjdhkas * a * fgh * update build dot zig * asdfg * theoretical -DCANARY flag we can use * asdf * cool * okay * colorterm * New build workflow * Fix script * Use sudo * More sudo * Tweak dependencies * Another sudo attempt * Tweak script * 16.0 -> 16 * Tweak script * Tweak script * Tweak script * Tweak script * Tweak script * bun install * ssh into github actions * add more to ssh * Fix postinstal * Skip llvm * New dockerfile * Build * More changes to Dockerfile * chaos chaos chaos * okay * a * more cmake nonsense * add unified sources code (does not work) * stuff * prepare for CI builds * ok * yay * yeah * make this more stable simply by trying again if it fails, 5 times, then lose. it fixes the stability issue i was running into L O L * messing with ci * x * a * clean dependencies before build * oops * this is not going to work but its closer * not gonna work either * a * a * did i do it * a * a * work around weird fs+Bun.build issues * properly pass debug flag correctly * idk im sorry * lose * maybe * run the tests please * a * fix zlib script * a * hi * prevent stupid ci issue * i totally didnt leave in a syntax error on cmakelists * a * lol * relax * 😭 * a * SO SILLY * 😡 one line mistake * one character diff * fix linking symbols missing * work on dependency scripts * does this work now? * fix mac build * a * bump! * woops * add macos baseline build * . * fix sqlite and also enable $assert/$debug support in builtin functions * okay * oops * zig upgrade lol * Merge * Fix spawn test issue * Set a timeout * yeah * etc * mi --------- Co-authored-by: Jarred Sumner <709451+Jarred-Sumner@users.noreply.github.com> Co-authored-by: Dylan Conway <dylan.conway567@gmail.com> Co-authored-by: Dylan Conway <35280289+dylan-conway@users.noreply.github.com> Co-authored-by: Ashcon Partovi <ashcon@partovi.net> Co-authored-by: Birk Skyum <74932975+birkskyum@users.noreply.github.com> Co-authored-by: dave caruso <me@paperdave.net>
89 lines
3.0 KiB
C++
89 lines
3.0 KiB
C++
#include <ctime>
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#include <fstream>
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#include <iostream>
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using namespace std;
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#include "root.h"
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#include "ZigGlobalObject.h"
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#include "Path.h"
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#include "DOMURL.h"
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#include "headers-cpp.h"
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#include <JavaScriptCore/CallFrame.h>
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#include <JavaScriptCore/JSArrayBufferViewInlines.h>
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int main() {
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time_t rawtime;
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struct tm *timeinfo;
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char buf[80];
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time(&rawtime);
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timeinfo = localtime(&rawtime);
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strftime(buf, 80, "%Y-%m-%d %H:%M:%s", timeinfo);
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cout << "// Auto-generated by src/bun.js/headergen/sizegen.cpp at " << buf
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<< ".\n";
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cout << "// These are the byte sizes for the different object types with "
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"bindings in JavaScriptCore.\n";
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cout << "// This allows us to safely return stack allocated C++ types to "
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"Zig.\n";
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cout << "// It is only safe to do this when these sizes are correct.\n";
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cout << "// That means:\n";
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cout << "// 1. We can't dynamically link JavaScriptCore\n";
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cout << "// 2. It's important that this is run whenever JavaScriptCore is "
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"updated or the bindings on the Zig side change.\n";
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cout << "// Failure to do so will lead to undefined behavior and probably "
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"some frustrated people.\n";
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cout << "// --- Regenerate this: --- \n";
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cout << "// 1. \"make headers\"\n";
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cout << "// 2. \"make sizegen\"\n";
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cout << "// 3. \"make headers\"\n";
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cout << "// ------------------------\n";
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cout << "// You can verify the numbers written in this file at runtime via "
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"the `extern`d types\n";
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cout << "// Run \"headers\" twice because it uses these values "
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"in the output. That's how all the bJSC__.* types are created - from "
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"these values. \n";
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int i = 0;
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int len = 31 - 3;
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for (i = 0; i < len; i++) {
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cout << "pub const " << names[i] << " = " << sizes[i] << ";\n";
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cout << "pub const " << names[i] << "_align = " << aligns[i] << ";\n";
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}
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cout << "pub const Bun_FFI_PointerOffsetToArgumentsList = "
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<< JSC::CallFrame::argumentOffset(0) << ";\n";
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cout << "pub const Bun_FFI_PointerOffsetToTypedArrayVector = "
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<< JSC::JSArrayBufferView::offsetOfVector() << ";\n";
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cout << "pub const Bun_FFI_PointerOffsetToTypedArrayLength = "
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<< JSC::JSArrayBufferView::offsetOfLength() << ";\n";
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cout << "pub const Bun_CallFrame__codeBlock = ";
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cout << static_cast<int>(JSC::CallFrameSlot::codeBlock) << ";\n";
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cout << "pub const Bun_CallFrame__callee = ";
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cout << static_cast<int>(JSC::CallFrameSlot::callee) << ";\n";
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cout << "pub const Bun_CallFrame__argumentCountIncludingThis = ";
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cout << static_cast<int>(JSC::CallFrameSlot::argumentCountIncludingThis)
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<< ";\n";
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cout << "pub const Bun_CallFrame__thisArgument = ";
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cout << static_cast<int>(JSC::CallFrameSlot::thisArgument) << ";\n";
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cout << "pub const Bun_CallFrame__firstArgument = ";
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cout << static_cast<int>(JSC::CallFrameSlot::firstArgument) << ";\n";
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cout << "pub const Bun_CallFrame__size = ";
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cout << sizeof(JSC::CallFrame) << ";\n";
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cout << "pub const Bun_CallFrame__align = ";
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cout << alignof(JSC::CallFrame) << ";\n";
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return 0;
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} |