Files
bun.sh/src/bun.js/headergen/sizegen.cpp
Jarred Sumner 7485c7c7cb feat: Windows + CMake Build System (#4410)
* Prepare for windows event loop

* More progress

* Update libuv.zig

* wip

* Make compiling each dependency a shell script

* Bump mimalloc

* Add the build scripts

* Update settings.json

* Fix a bunch of compiler warnings

* Remove more warnings

* more warnings

* cmake works

* Update JSSQLStatement.h

* put it in the zig file

* Fix usockets warnings

* Fixup

* Fix one of the compiler errors

* chunk

* draw the rest of the owl

* theres more

* Rename Process -> BunProcess

Works around a Windows issue

* Add musl polyfill for memmem on Windows

* More

* 12 mb

* Fix getenvZ

* fix variosu issues

* Add fast-ish path for bun install on Windows

* Update windows.zig

* Update windows.zig

* Fix build issue

* it works

* hmmm

* Rename file

* Fixups

* Update wtf-bindings.cpp

* Update src/bun.js/bindings/headers-handwritten.h

Co-authored-by: Dylan Conway <35280289+dylan-conway@users.noreply.github.com>

* further!

* more

* Update .gitignore

* hm

* quite a lot of fixes

* Update CMakeLists.txt

* zig fmt

* Many more things are starting to work.

* reb

* regenaret

* Update JSSink.h

* fixup

* fetch works

* Bun.serve() and much of the event loop works now

* Make require() work

* bun install progress

* more things work

* use less std.os

* Fixes

* small fixes

* Bump

* Bummp

* Undo that change

* We have to bump the version of Debian because libarchive has a higher minimum requirement

* ok

* some clenaup

* windows

* Update bun.zig

* fixup

* avoid duplicate symbols

* avoid undefined symbols

* bump

* Remove issue template for install

It's not used, and use the bug issue instead.

* Add types for cp and cpSync

* Add types for watchFile and unwatchFile

* Add bun-types to 'bun fmt' script

* Update nodejs compat docs cp/cpSync/watchFile/unwatchFile (#4525)

* feat(fetch) rejectUnauthorized and checkServerIdentity (#4514)

* enable root certs on fetch

* rebase

* fix lookup

* some fixes and improvements

* fmt

* more fixes

* more fixes

* check detached onHandshake

* fix promise case

* fix cert non-Native

* add fetch tls tests

* more one test

* churn

* Update feature_flags.zig

* Update response.zig

* Revert "avoid undefined symbols"

This reverts commit ca835b726f.

* Revert "avoid duplicate symbols"

This reverts commit 4ac6ca8700.

* Update feature_flags.zig

* Set permissions

* more

* Update mimalloc

* Fix sqlite test failures

* Fix some test failures

* Make sure we remove libusockets is removed

* hm

* [dave]: fix webcrypto crash

* bump

* Update index.ts

* windows zig compiles

* cmake on mac works

* progress

* yay

* bun run build

* fix

* ok

* oops

* asdfasfdafdsafda

* fghjkl

* git ignore

* wow

* Process -> BunProcess

* hmm

* blah

* finalize merge

* now it only has linker errors on mac

* sdfadsf

* g

* getting farther

* sxdcvbnmk,

* adfhjskfjdhkas

* a

* fgh

* update build dot zig

* asdfg

* theoretical -DCANARY flag we can use

* asdf

* cool

* okay

* colorterm

* New build workflow

* Fix script

* Use sudo

* More sudo

* Tweak dependencies

* Another sudo attempt

* Tweak script

* 16.0 -> 16

* Tweak script

* Tweak script

* Tweak script

* Tweak script

* Tweak script

* bun install

* ssh into github actions

* add more to ssh

* Fix postinstal

* Skip llvm

* New dockerfile

* Build

* More changes to Dockerfile

* chaos chaos chaos

* okay

* a

* more cmake nonsense

* add unified sources code (does not work)

* stuff

* prepare for CI builds

* ok

* yay

* yeah

* make this more stable simply by trying again if it fails, 5 times, then lose. it fixes the stability issue i was running into L O L

* messing with ci

* x

* a

* clean dependencies before build

* oops

* this is not going to work but its closer

* not gonna work either

* a

* a

* did i do it

* a

* a

* work around weird fs+Bun.build issues

* properly pass debug flag correctly

* idk im sorry

* lose

* maybe

* run the tests please

* a

* fix zlib script

* a

* hi

* prevent stupid ci issue

* i totally didnt leave in a syntax error on cmakelists

* a

* lol

* relax

* 😭

* a

* SO SILLY

* 😡 one line mistake

* one character diff

* fix linking symbols missing

* work on dependency scripts

* does this work now?

* fix mac build

* a

* bump!

* woops

* add macos baseline build

* .

* fix sqlite and also enable $assert/$debug support in builtin functions

* okay

* oops

* zig upgrade lol

* Merge

* Fix spawn test issue

* Set a timeout

* yeah

* etc

* mi

---------

Co-authored-by: Jarred Sumner <709451+Jarred-Sumner@users.noreply.github.com>
Co-authored-by: Dylan Conway <dylan.conway567@gmail.com>
Co-authored-by: Dylan Conway <35280289+dylan-conway@users.noreply.github.com>
Co-authored-by: Ashcon Partovi <ashcon@partovi.net>
Co-authored-by: Birk Skyum <74932975+birkskyum@users.noreply.github.com>
Co-authored-by: dave caruso <me@paperdave.net>
2023-10-27 01:51:56 -07:00

89 lines
3.0 KiB
C++

#include <ctime>
#include <fstream>
#include <iostream>
using namespace std;
#include "root.h"
#include "ZigGlobalObject.h"
#include "Path.h"
#include "DOMURL.h"
#include "headers-cpp.h"
#include <JavaScriptCore/CallFrame.h>
#include <JavaScriptCore/JSArrayBufferViewInlines.h>
int main() {
time_t rawtime;
struct tm *timeinfo;
char buf[80];
time(&rawtime);
timeinfo = localtime(&rawtime);
strftime(buf, 80, "%Y-%m-%d %H:%M:%s", timeinfo);
cout << "// Auto-generated by src/bun.js/headergen/sizegen.cpp at " << buf
<< ".\n";
cout << "// These are the byte sizes for the different object types with "
"bindings in JavaScriptCore.\n";
cout << "// This allows us to safely return stack allocated C++ types to "
"Zig.\n";
cout << "// It is only safe to do this when these sizes are correct.\n";
cout << "// That means:\n";
cout << "// 1. We can't dynamically link JavaScriptCore\n";
cout << "// 2. It's important that this is run whenever JavaScriptCore is "
"updated or the bindings on the Zig side change.\n";
cout << "// Failure to do so will lead to undefined behavior and probably "
"some frustrated people.\n";
cout << "// --- Regenerate this: --- \n";
cout << "// 1. \"make headers\"\n";
cout << "// 2. \"make sizegen\"\n";
cout << "// 3. \"make headers\"\n";
cout << "// ------------------------\n";
cout << "// You can verify the numbers written in this file at runtime via "
"the `extern`d types\n";
cout << "// Run \"headers\" twice because it uses these values "
"in the output. That's how all the bJSC__.* types are created - from "
"these values. \n";
int i = 0;
int len = 31 - 3;
for (i = 0; i < len; i++) {
cout << "pub const " << names[i] << " = " << sizes[i] << ";\n";
cout << "pub const " << names[i] << "_align = " << aligns[i] << ";\n";
}
cout << "pub const Bun_FFI_PointerOffsetToArgumentsList = "
<< JSC::CallFrame::argumentOffset(0) << ";\n";
cout << "pub const Bun_FFI_PointerOffsetToTypedArrayVector = "
<< JSC::JSArrayBufferView::offsetOfVector() << ";\n";
cout << "pub const Bun_FFI_PointerOffsetToTypedArrayLength = "
<< JSC::JSArrayBufferView::offsetOfLength() << ";\n";
cout << "pub const Bun_CallFrame__codeBlock = ";
cout << static_cast<int>(JSC::CallFrameSlot::codeBlock) << ";\n";
cout << "pub const Bun_CallFrame__callee = ";
cout << static_cast<int>(JSC::CallFrameSlot::callee) << ";\n";
cout << "pub const Bun_CallFrame__argumentCountIncludingThis = ";
cout << static_cast<int>(JSC::CallFrameSlot::argumentCountIncludingThis)
<< ";\n";
cout << "pub const Bun_CallFrame__thisArgument = ";
cout << static_cast<int>(JSC::CallFrameSlot::thisArgument) << ";\n";
cout << "pub const Bun_CallFrame__firstArgument = ";
cout << static_cast<int>(JSC::CallFrameSlot::firstArgument) << ";\n";
cout << "pub const Bun_CallFrame__size = ";
cout << sizeof(JSC::CallFrame) << ";\n";
cout << "pub const Bun_CallFrame__align = ";
cout << alignof(JSC::CallFrame) << ";\n";
return 0;
}