#include "mxdsobjectaction.h"

// OFFSET: LEGO1 0x100c8870
MxDSObjectAction::MxDSObjectAction()
{
  this->SetType(MxDSType_ObjectAction);
}

// OFFSET: LEGO1 0x100c8a20
MxDSObjectAction::~MxDSObjectAction()
{
}
