#include "scorestate.h"

DECOMP_SIZE_ASSERT(ScoreState, 0x0c)

// FUNCTION: LEGO1 0x1000de20
MxBool ScoreState::VTable0x14()
{
	return FALSE;
}

// FUNCTION: LEGO1 0x1000de30
MxBool ScoreState::SetFlag()
{
	m_playCubeTutorial = TRUE;
	return TRUE;
}
