// This file was automatically generated by the actionheadergen tool.
// Please do not manually edit this file.
#ifndef REGBOOK_ACTIONS_H
#define REGBOOK_ACTIONS_H

namespace RegbookScript
{
#if __cplusplus >= 201103L
enum Script : int {
#else
enum Script {
#endif
	c_noneRegbook = -1,

	c__StartUp = 0,
	c_RB_Helicopter_Actor = 1,
	c_RB_DuneBugy_Actor = 2,
	c_RB_Jetski_Actor = 3,
	c_RB_RaceCar_Actor = 4,
	c_Alphabet_Ctl = 5,
	c_A_Bitmap = 6,
	c_B_Bitmap = 7,
	c_C_Bitmap = 8,
	c_D_Bitmap = 9,

	c_Infoman_Entity = 12,
	c_E_Bitmap = 13,
	c_F_Bitmap = 14,
	c_G_Bitmap = 15,
	c_H_Bitmap = 16,
	c_I_Bitmap = 17,
	c_J_Bitmap = 18,
	c_K_Bitmap = 19,
	c_L_Bitmap = 20,
	c_M_Bitmap = 21,
	c_N_Bitmap = 22,
	c_O_Bitmap = 23,
	c_P_Bitmap = 24,
	c_Q_Bitmap = 25,
	c_R_Bitmap = 26,
	c_S_Bitmap = 27,
	c_T_Bitmap = 28,
	c_U_Bitmap = 29,
	c_V_Bitmap = 30,
	c_W_Bitmap = 31,
	c_X_Bitmap = 32,
	c_Y_Bitmap = 33,
	c_Z_Bitmap = 34,
	c_Infoman_Model = 35,
	c_Background_Bitmap = 36,
	c_CheckHiLite_Bitmap = 37,
	c_Alphabet_Mask_Bitmap = 38,
	c_A_Down_Bitmap = 39,
	c_B_Down_Bitmap = 40,
	c_C_Down_Bitmap = 41,
	c_D_Down_Bitmap = 42,
	c_E_Down_Bitmap = 43,
	c_F_Down_Bitmap = 44,
	c_G_Down_Bitmap = 45,
	c_H_Down_Bitmap = 46,
	c_I_Down_Bitmap = 47,
	c_J_Down_Bitmap = 48,
	c_K_Down_Bitmap = 49,
	c_L_Down_Bitmap = 50,
	c_M_Down_Bitmap = 51,
	c_N_Down_Bitmap = 52,
	c_O_Down_Bitmap = 53,
	c_P_Down_Bitmap = 54,
	c_Textures = 55,
	c_Q_Down_Bitmap = 56,
	c_R_Down_Bitmap = 57,
	c_S_Down_Bitmap = 58,
	c_T_Down_Bitmap = 59,
	c_U_Down_Bitmap = 60,
	c_V_Down_Bitmap = 61,
	c_W_Down_Bitmap = 62,
	c_X_Down_Bitmap = 63,
	c_Y_Down_Bitmap = 64,
	c_Z_Down_Bitmap = 65,
	c_Back_Down_Bitmap = 66,
	c_Info_Down_Bitmap = 67,
	c_Check0_Ctl = 68,
	c_Check0_Bitmap_69 = 69,
	c_Check0_Bitmap_70 = 70,
	c_Check1_Ctl = 71,
	c_Check1_Bitmap_72 = 72,
	c_Check1_Bitmap_73 = 73,
	c_Check2_Ctl = 74,
	c_Check2_Bitmap_75 = 75,
	c_Check2_Bitmap_76 = 76,
	c_Check3_Ctl = 77,
	c_Check3_Bitmap_78 = 78,
	c_Check3_Bitmap_79 = 79,
	c_Check4_Ctl = 80,
	c_Check4_Bitmap_81 = 81,
	c_Check4_Bitmap_82 = 82,
	c_Check5_Ctl = 83,
	c_Check5_Bitmap_84 = 84,
	c_Check5_Bitmap_85 = 85,
	c_Check6_Ctl = 86,
	c_Check6_Bitmap_87 = 87,
	c_Check6_Bitmap_88 = 88,
	c_Check7_Ctl = 89,
	c_Check7_Bitmap_90 = 90,
	c_Check7_Bitmap_91 = 91,
	c_Check8_Ctl = 92,
	c_Check8_Bitmap_93 = 93,
	c_Check8_Bitmap_94 = 94,
	c_Check9_Ctl = 95,
	c_Check9_Bitmap_96 = 96,
	c_Check9_Bitmap_97 = 97,
	c_ConfigAnimation = 98,
	c_Chptr_Model = 99,
	c_DuneBugy_Model = 100,
	c_Jsuser_Model = 101,
	c_Rcuser_Model = 102,
	c_CHWIND_Texture_1 = 103,
	c_CHJETL_Texture_1 = 104,
	c_CHJETR_Texture_1 = 105,
	c_Decal_Texture_1 = 106,
	c_JSFRNT_Texture_1 = 107,
	c_JSWNSH_Texture_1 = 108,
	c_RCFRNT_Texture_1 = 109,
	c_RCBACK_Texture_1 = 110,
	c_RCTAIL_Texture_1 = 111,
	c_iic006in_Wav_500 = 112,
	c_iic006in_Pho_500 = 113,
	c_iic006in_0_sfx = 114,
	c_iic006in_1_sfx = 115,
	c_iic006in_2_sfx = 116,
	c_iic006in_3_sfx = 117,
	c_iic006in_Anim = 118,
	c_IIC010IN_Wav_501 = 119,
	c_IIC010IN_Pho_501 = 120,
	c_iic010in_0_sfx = 121,
	c_iic010in_1_sfx = 122,
	c_iic010in_2_sfx = 123,
	c_iic010in_3_sfx = 124,
	c_iic010in_4_sfx = 125,
	c_iic010in_5_sfx = 126,
	c_iic010in_6_sfx = 127,
	c_iic010in_7_sfx = 128,
	c_iic010in_8_sfx = 129,
	c_iic010in_9_sfx = 130,
	c_iic010in_Anim = 131,
	c_IIC012IN_Wav_502 = 132,
	c_IIC012IN_Pho_502 = 133,
	c_iic012in_0_sfx = 134,
	c_iic012in_1_sfx = 135,
	c_iic012in_2_sfx = 136,
	c_iic012in_3_sfx = 137,
	c_iic012in_4_sfx = 138,
	c_iic012in_5_sfx = 139,
	c_iic012in_6_sfx = 140,
	c_iic012in_7_sfx = 141,
	c_iic012in_Anim = 142,
	c_iic014in_Wav_503 = 143,
	c_iic014in_Pho_503 = 144,
	c_iic014in_0_sfx = 145,
	c_iic014in_1_sfx = 146,
	c_iic014in_2_sfx = 147,
	c_iic014in_3_sfx = 148,
	c_iic014in_4_sfx = 149,
	c_iic014in_5_sfx = 150,
	c_iic014in_6_sfx = 151,
	c_iic014in_7_sfx = 152,
	c_iic014in_8_sfx = 153,
	c_iic014in_Anim = 154,

	c_iic006in_RunAnim = 500,
	c_iic010in_RunAnim = 501,
	c_iic012in_RunAnim = 502,
	c_iic014in_RunAnim = 503,
	c_iic009in_PlayWav = 504,
	c_iic007in_PlayWav = 505,
	c_iic008in_PlayWav = 506
};
} // namespace RegbookScript

#endif // REGBOOK_ACTIONS_H
