#include "legobuildingmanager.h"

// GLOBAL: LEGO1 0x100f37cc
int g_buildingManagerConfig = 1;

// FUNCTION: LEGO1 0x1002f8b0
void LegoBuildingManager::configureLegoBuildingManager(MxS32 p_buildingManagerConfig)
{
	g_buildingManagerConfig = p_buildingManagerConfig;
}

// FUNCTION: LEGO1 0x1002f8c0
LegoBuildingManager::LegoBuildingManager()
{
	Init();
}

// STUB: LEGO1 0x1002f960
LegoBuildingManager::~LegoBuildingManager()
{
	// TODO
}

// STUB: LEGO1 0x1002f9d0
void LegoBuildingManager::Init()
{
	// TODO
}

// STUB: LEGO1 0x1002fa00
void LegoBuildingManager::FUN_1002fa00()
{
	// TODO
}

// STUB: LEGO1 0x1002fb30
void LegoBuildingManager::FUN_1002fb30()
{
	// TODO
}

// STUB: LEGO1 0x10030220
MxResult LegoBuildingManager::Tickle()
{
	// TODO
	return SUCCESS;
}
