Relocate annotation

This commit is contained in:
Christian Semmler
2025-01-12 10:08:16 -07:00
parent 5c57b805de
commit 0090922cc0

View File

@@ -491,29 +491,6 @@ MxU32 LegoPathActor::VTable0x6c(
return 0; return 0;
} }
// FUNCTION: LEGO1 0x1002ebe0
// FUNCTION: BETA10 0x100af35e
MxS32 LegoPathActor::VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3)
{
Mx3DPointFloat v2(p_v2);
v2 -= p_v1;
float len = v2.LenSquared();
if (len <= 0.001) {
return 0;
}
len = sqrt(len);
v2 /= len;
float radius = m_roi->GetWorldBoundingSphere().Radius();
list<LegoPathBoundary*> boundaries;
return FUN_1002edd0(boundaries, m_boundary, p_v1, v2, len, radius, p_v3, 0);
}
// FUNCTION: LEGO1 0x1002edd0
inline MxU32 LegoPathActor::FUN_1002edd0( inline MxU32 LegoPathActor::FUN_1002edd0(
list<LegoPathBoundary*>& p_boundaries, list<LegoPathBoundary*>& p_boundaries,
LegoPathBoundary* p_boundary, LegoPathBoundary* p_boundary,
@@ -527,43 +504,70 @@ inline MxU32 LegoPathActor::FUN_1002edd0(
{ {
MxU32 result = VTable0x6c(p_boundary, p_v1, p_v2, p_f1, p_f2, p_v3); MxU32 result = VTable0x6c(p_boundary, p_v1, p_v2, p_f1, p_f2, p_v3);
if (result == 0) { if (result != 0) {
p_boundaries.push_back(p_boundary); return result;
}
if (p_und >= 2) { p_boundaries.push_back(p_boundary);
return 0;
}
LegoS32 numEdges = p_boundary->GetNumEdges(); if (p_und >= 2) {
for (MxS32 i = 0; i < numEdges; i++) { return 0;
LegoUnknown100db7f4* edge = ((LegoUnknown100db7f4*) p_boundary->GetEdges()[i]); }
LegoPathBoundary* boundary = (LegoPathBoundary*) edge->OtherFace(p_boundary);
if (boundary != NULL) { LegoS32 numEdges = p_boundary->GetNumEdges();
list<LegoPathBoundary*>::iterator it; for (MxS32 i = 0; i < numEdges; i++) {
LegoUnknown100db7f4* edge = p_boundary->GetEdges()[i];
LegoPathBoundary* boundary = (LegoPathBoundary*) edge->OtherFace(p_boundary);
for (it = p_boundaries.begin(); it != p_boundaries.end(); it++) { if (boundary != NULL) {
if ((*it) == boundary) { list<LegoPathBoundary*>::const_iterator it;
break;
} for (it = p_boundaries.begin(); !(it == p_boundaries.end()); it++) {
if ((*it) == boundary) {
break;
} }
}
if (it == p_boundaries.end()) { if (it == p_boundaries.end()) {
result = FUN_1002edd0(p_boundaries, boundary, p_v1, p_v2, p_f1, p_f2, p_v3, p_und + 1); result = FUN_1002edd0(p_boundaries, boundary, p_v1, p_v2, p_f1, p_f2, p_v3, p_und + 1);
if (result != 0) { if (result != 0) {
return result; return result;
}
} }
} }
} }
result = 0;
} }
return result; return 0;
} }
// FUNCTION: LEGO1 0x1002ebe0
// FUNCTION: BETA10 0x100af35e
MxS32 LegoPathActor::VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3)
{
assert(m_boundary && m_roi);
Mx3DPointFloat v2(p_v2);
v2 -= p_v1;
float len = v2.LenSquared();
if (len <= 0.001) {
return 0;
}
len = sqrt((double) len);
v2 /= len;
float radius = m_roi->GetWorldBoundingSphere().Radius();
list<LegoPathBoundary*> boundaries;
return FUN_1002edd0(boundaries, m_boundary, p_v1, v2, len, radius, p_v3, 0);
}
// FUNCTION: LEGO1 0x1002edd0
// LegoPathActor::FUN_1002edd0
// FUNCTION: LEGO1 0x1002f020 // FUNCTION: LEGO1 0x1002f020
// FUNCTION: BETA10 0x100af54a // FUNCTION: BETA10 0x100af54a
void LegoPathActor::ParseAction(char* p_extra) void LegoPathActor::ParseAction(char* p_extra)