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Implement/match LegoAnimationManager ctor/dtor (#857)
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@@ -73,7 +73,6 @@ public:
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MxBool FindVehicle(const char* p_name, MxU32& p_index);
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MxResult ReadAnimInfo(LegoFile* p_file, AnimInfo* p_info);
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MxResult ReadModelInfo(LegoFile* p_file, ModelInfo* p_info);
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void DeleteAnimations();
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void FUN_10060570(MxBool);
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MxResult StartEntityAction(MxDSAction& p_dsAction, LegoEntity* p_entity);
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MxResult FUN_10060dc0(
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@@ -118,6 +117,8 @@ private:
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undefined
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);
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MxResult FUN_100609f0(MxU32 p_objectId, MxMatrix* p_matrix, MxBool p_und1, MxBool p_und2);
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void DeleteAnimations();
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void FUN_10063aa0();
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MxU32 m_scriptIndex; // 0x08
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MxU16 m_animCount; // 0x0c
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@@ -141,14 +142,17 @@ private:
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MxLong m_unk0x404; // 0x404
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undefined m_unk0x408[0x18]; // 0x408
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AnimState* m_animState; // 0x420
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undefined4 m_unk0x424; // 0x424
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LegoROIList* m_unk0x424; // 0x424
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undefined m_unk0x428; // 0x428
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undefined m_unk0x429; // 0x429
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undefined m_unk0x42a; // 0x42a
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undefined m_unk0x42b; // 0x42b
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undefined4 m_unk0x42c; // 0x42c
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undefined m_unk0x430; // 0x430
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undefined m_unk0x431[0xcf]; // 0x431
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undefined4 m_unk0x434[2]; // 0x434
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MxMatrix m_unk0x43c; // 0x43c
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MxMatrix m_unk0x484; // 0x484
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UnknownMx4DPointFloat m_unk0x4cc; // 0x4cc
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};
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#endif // LEGOANIMATIONMANAGER_H
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