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Implement ModelDb (WDB reader/parser) (#619)
* WIP Read WDB * Fixes * WIP * WIP * WIP * WIP * Match * Match * Fix Compare * Rename member
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@@ -4,10 +4,10 @@
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#include "legovideomanager.h"
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// GLOBAL: LEGO1 0x100f7aa0
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int g_partPresenterConfig1 = 1;
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MxS32 g_partPresenterConfig1 = 1;
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// GLOBAL: LEGO1 0x100f7aa4
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int g_partPresenterConfig2 = 100;
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MxS32 g_partPresenterConfig2 = 100;
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// FUNCTION: LEGO1 0x1000cf60
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void LegoPartPresenter::Destroy()
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@@ -35,8 +35,21 @@ void LegoPartPresenter::Destroy(MxBool p_fromDestructor)
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// TODO
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}
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// STUB: LEGO1 0x1007ca30
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MxResult LegoPartPresenter::ParsePart(MxDSChunk& p_chunk)
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{
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// TODO
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return SUCCESS;
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}
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// STUB: LEGO1 0x1007deb0
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void LegoPartPresenter::ReadyTickle()
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{
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// TODO
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}
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// STUB: LEGO1 0x1007df20
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void LegoPartPresenter::FUN_1007df20()
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{
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// TODO
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}
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