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Implement ModelDb (WDB reader/parser) (#619)
* WIP Read WDB * Fixes * WIP * WIP * WIP * WIP * Match * Match * Fix Compare * Rename member
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@@ -4,6 +4,8 @@
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#include "legovideomanager.h"
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#include "mxcompositepresenter.h"
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DECOMP_SIZE_ASSERT(LegoTexturePresenter, 0x54)
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// FUNCTION: LEGO1 0x1004eb40
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LegoTexturePresenter::~LegoTexturePresenter()
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{
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@@ -17,6 +19,19 @@ MxResult LegoTexturePresenter::AddToManager()
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return SUCCESS;
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}
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// STUB: LEGO1 0x1004ebd0
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MxResult LegoTexturePresenter::ParseTexture(MxDSChunk& p_chunk)
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{
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// TODO
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return SUCCESS;
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}
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// STUB: LEGO1 0x1004f290
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void LegoTexturePresenter::FUN_1004f290()
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{
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// TODO
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}
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// STUB: LEGO1 0x1004fc60
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MxResult LegoTexturePresenter::PutData()
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{
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