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Implement ModelDb (WDB reader/parser) (#619)
* WIP Read WDB * Fixes * WIP * WIP * WIP * WIP * Match * Match * Fix Compare * Rename member
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LEGO1/modeldb/modeldb.cpp
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83
LEGO1/modeldb/modeldb.cpp
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#include "modeldb.h"
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DECOMP_SIZE_ASSERT(ModelDbWorld, 0x18)
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DECOMP_SIZE_ASSERT(ModelDbPart, 0x18)
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DECOMP_SIZE_ASSERT(ModelDbModel, 0x38)
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DECOMP_SIZE_ASSERT(ModelDbPartList, 0x1c)
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DECOMP_SIZE_ASSERT(ModelDbPartListCursor, 0x10)
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// STUB: LEGO1 0x100276b0
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MxResult ModelDbModel::Read(FILE* p_file)
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{
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return SUCCESS;
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}
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// STUB: LEGO1 0x10027850
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MxResult ModelDbPart::Read(FILE* p_file)
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{
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x10027910
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MxResult ReadModelDbWorlds(FILE* p_file, ModelDbWorld*& p_worlds, MxS32& p_numWorlds)
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{
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p_worlds = NULL;
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p_numWorlds = 0;
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MxS32 numWorlds;
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if (fread(&numWorlds, sizeof(numWorlds), 1, p_file) != 1) {
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return FAILURE;
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}
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ModelDbWorld* worlds = new ModelDbWorld[numWorlds];
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MxS32 worldNameLen, numParts, i, j;
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for (i = 0; i < numWorlds; i++) {
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if (fread(&worldNameLen, sizeof(worldNameLen), 1, p_file) != 1) {
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return FAILURE;
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}
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worlds[i].m_worldName = new char[worldNameLen];
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if (fread(worlds[i].m_worldName, worldNameLen, 1, p_file) != 1) {
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return FAILURE;
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}
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if (fread(&numParts, sizeof(numParts), 1, p_file) != 1) {
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return FAILURE;
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}
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worlds[i].m_partList = new ModelDbPartList();
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for (j = 0; j < numParts; j++) {
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ModelDbPart* part = new ModelDbPart();
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if (part->Read(p_file) != SUCCESS) {
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return FAILURE;
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}
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worlds[i].m_partList->Append(part);
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}
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if (fread(&worlds[i].m_numModels, sizeof(worlds[i].m_numModels), 1, p_file) != 1) {
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return FAILURE;
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}
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worlds[i].m_models = new ModelDbModel[worlds[i].m_numModels];
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for (j = 0; j < worlds[i].m_numModels; j++) {
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if (worlds[i].m_models[j].Read(p_file) != SUCCESS) {
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return FAILURE;
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}
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}
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}
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p_worlds = worlds;
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p_numWorlds = numWorlds;
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return SUCCESS;
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}
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// STUB: LEGO1 0x10028080
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void FreeModelDbWorlds(ModelDbWorld*& p_worlds, MxS32 p_numWorlds)
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{
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// TODO
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}
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