Use NULL where appropriate

This commit is contained in:
Christian Semmler
2024-01-10 13:47:54 -05:00
parent e55b2ad639
commit 01f3168e71

View File

@@ -17,7 +17,7 @@ LegoVideoManager::LegoVideoManager()
m_renderer = NULL;
m_3dManager = NULL;
m_viewROI = NULL;
m_direct3d = 0;
m_direct3d = NULL;
m_unk0xe6 = FALSE;
memset(m_unk0x78, 0, sizeof(m_unk0x78));
m_unk0x78[0] = 0x6c;
@@ -29,7 +29,7 @@ LegoVideoManager::LegoVideoManager()
m_cursorX = m_cursorY;
m_cursorYCopy = m_cursorY;
m_cursorXCopy = m_cursorY;
m_unk0x514 = 0;
m_unk0x514 = NULL;
m_fullScreenMovie = FALSE;
m_drawFPS = FALSE;
m_unk0x528 = 0;