added all exe resources

This commit is contained in:
itsmattkc
2023-04-27 20:34:11 -07:00
parent 2520cf832d
commit 0270483b48
11 changed files with 84 additions and 55 deletions

View File

@@ -32,8 +32,8 @@ NULL=nul
# Begin Project
# PROP Target_Last_Scanned "isle - Win32 Debug"
CPP=cl.exe
MTL=mktyplib.exe
RSC=rc.exe
MTL=mktyplib.exe
!IF "$(CFG)" == "isle - Win32 Release"
@@ -55,6 +55,7 @@ ALL : "$(OUTDIR)\isle.exe"
CLEAN :
-@erase "$(INTDIR)\define.obj"
-@erase "$(INTDIR)\isle.obj"
-@erase "$(INTDIR)\isle.res"
-@erase "$(INTDIR)\main.obj"
-@erase "$(OUTDIR)\isle.exe"
@@ -72,6 +73,7 @@ CPP_SBRS=.\.
MTL_PROJ=/nologo /D "NDEBUG" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/isle.res" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
@@ -89,6 +91,7 @@ LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
LINK32_OBJS= \
"$(INTDIR)\define.obj" \
"$(INTDIR)\isle.obj" \
"$(INTDIR)\isle.res" \
"$(INTDIR)\main.obj"
"$(OUTDIR)\isle.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
@@ -116,6 +119,7 @@ ALL : "$(OUTDIR)\isle.exe"
CLEAN :
-@erase "$(INTDIR)\define.obj"
-@erase "$(INTDIR)\isle.obj"
-@erase "$(INTDIR)\isle.res"
-@erase "$(INTDIR)\main.obj"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
@@ -137,6 +141,7 @@ CPP_SBRS=.\.
MTL_PROJ=/nologo /D "_DEBUG" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/isle.res" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
@@ -154,6 +159,7 @@ LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
LINK32_OBJS= \
"$(INTDIR)\define.obj" \
"$(INTDIR)\isle.obj" \
"$(INTDIR)\isle.res" \
"$(INTDIR)\main.obj"
"$(OUTDIR)\isle.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
@@ -213,6 +219,7 @@ SOURCE=.\app\isle.cpp
DEP_CPP_ISLE_=\
".\app\define.h"\
".\app\isle.h"\
".\app\res\resource.h"\
".\lib\define.h"\
".\lib\legoanimationmanager.h"\
".\lib\legobuildingmanager.h"\
@@ -253,42 +260,33 @@ DEP_CPP_ISLE_=\
# Begin Source File
SOURCE=.\app\main.cpp
DEP_CPP_MAIN_=\
".\app\define.h"\
".\app\isle.h"\
".\lib\define.h"\
".\lib\legoanimationmanager.h"\
".\lib\legobuildingmanager.h"\
".\lib\legogamestate.h"\
".\lib\legoinputmanager.h"\
".\lib\legomodelpresenter.h"\
".\lib\legoomni.h"\
".\lib\legopartpresenter.h"\
".\lib\legoroi.h"\
".\lib\legovideomanager.h"\
".\lib\legoworldpresenter.h"\
".\lib\mxatomid.h"\
".\lib\mxbackgroundaudiomanager.h"\
".\lib\mxdsaction.h"\
".\lib\mxomnicreateflags.h"\
".\lib\mxomnicreateparam.h"\
".\lib\mxpalette.h"\
".\lib\mxrect32.h"\
".\lib\mxstreamcontroller.h"\
".\lib\mxstreamer.h"\
".\lib\mxstring.h"\
".\lib\mxticklemanager.h"\
".\lib\mxtimer.h"\
".\lib\mxtransitionmanager.h"\
".\lib\mxvariabletable.h"\
".\lib\mxvideoparam.h"\
".\lib\mxvideoparamflags.h"\
"$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"
"$(INTDIR)\main.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\app\res\isle.rc
!IF "$(CFG)" == "isle - Win32 Release"
"$(INTDIR)\isle.res" : $(SOURCE) "$(INTDIR)"
$(RSC) /l 0x409 /fo"$(INTDIR)/isle.res" /i "app\res" /d "NDEBUG" $(SOURCE)
!ELSEIF "$(CFG)" == "isle - Win32 Debug"
"$(INTDIR)\isle.res" : $(SOURCE) "$(INTDIR)"
$(RSC) /l 0x409 /fo"$(INTDIR)/isle.res" /i "app\res" /d "_DEBUG" $(SOURCE)
!ENDIF
# End Source File
# End Target
# End Project