Implement LegoAnimNodeData::GetRotation (#661)

* WIP

* Improve matches
This commit is contained in:
Christian Semmler
2024-03-12 13:21:58 -04:00
committed by GitHub
parent e3d7188ec9
commit 02838d0f57
7 changed files with 208 additions and 85 deletions

View File

@@ -366,51 +366,3 @@ void Helicopter::VTable0x70(float p_float)
}
}
}
// FUNCTION: LEGO1 0x100040a0
MxResult HelicopterSubclass::FUN_100040a0(Vector4& p_v, float p_f)
{
MxU32 state = m_unk0x30;
if (state == 1) {
p_v.EqualsImpl(m_unk0x00.GetData());
p_v[3] = acos(p_v[3]) * (1 - p_f) * 2.0;
return p_v.NormalizeQuaternion();
}
else if (state == 2) {
p_v.EqualsImpl(m_unk0x18.GetData());
p_v[3] = acos(p_v[3]) * p_f * 2.0;
return p_v.NormalizeQuaternion();
}
else if (state == 3) {
double d1 = p_v.Dot(&m_unk0x00, &m_unk0x18), d2;
if (d1 + 1 > 0.00001) {
if (1 - d1 > 0.00001) {
double d = acos(d1);
sin(d);
d1 = sin((1 - p_f) * d) / sin(d);
d2 = sin(p_f * d) / sin(d);
}
else {
d1 = 1 - p_f;
d2 = p_f;
}
for (MxS32 i = 0; i < 4; i++) {
p_v[i] = m_unk0x18[i] * d2 + m_unk0x00[i] * d1;
}
return SUCCESS;
}
p_v[0] = -m_unk0x00[1];
p_v[1] = m_unk0x00[1];
p_v[2] = -m_unk0x00[3];
p_v[3] = m_unk0x00[2];
d1 = sin((1 - p_f) * 1.570796326794895);
d2 = sin(p_f * 1.570796326794895);
for (MxS32 i = 0; i < 3; i++) {
p_v[i] = m_unk0x00[i] * d1 + p_v[i] * d2;
}
return SUCCESS;
}
else {
return FAILURE;
}
}