Implement/match LegoAnimationManager::FUN_10064b50 (#926)

This commit is contained in:
Christian Semmler
2024-05-17 10:05:06 -04:00
committed by GitHub
parent 4419007355
commit 02c4aad33e
5 changed files with 45 additions and 7 deletions

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@@ -21,8 +21,6 @@ public:
// FUNCTION: LEGO1 0x10002850
void operator=(const Matrix4& p_matrix) override { Equals(p_matrix); } // vtable+0x28
// No idea why there's another equals. Maybe to some other type like the
// DirectX Retained Mode Matrix type which is also a float* alias?
// FUNCTION: LEGO1 0x10002860
virtual void operator=(const MxMatrix& p_matrix) { Equals(p_matrix); } // vtable+0x48