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added some legoomni functions and named some isle global vars
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13
LEGO1/legoomni.cpp
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13
LEGO1/legoomni.cpp
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#include "legoomni.h"
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LegoOmni *LegoOmni::m_instance = NULL;
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LegoOmni *LegoOmni::GetInstance()
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{
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return m_instance;
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}
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LegoOmni *Lego()
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{
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return LegoOmni::GetInstance();
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}
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