added some legoomni functions and named some isle global vars

This commit is contained in:
itsmattkc
2023-06-10 22:11:05 -07:00
parent d336f65abe
commit 03fcad0bd2
8 changed files with 131 additions and 54 deletions

136
isle.mak
View File

@@ -51,15 +51,16 @@ NULL=nul
OUTDIR=.\LEGO1\Release
INTDIR=.\LEGO1\Release
ALL : "$(OUTDIR)\LEGO1.dll"
ALL : ".\Release\LEGO1.DLL"
CLEAN :
-@erase "$(INTDIR)\dllmain.obj"
-@erase "$(INTDIR)\legoomni.obj"
-@erase "$(INTDIR)\mxcore.obj"
-@erase "$(OUTDIR)\LEGO1.dll"
-@erase "$(OUTDIR)\LEGO1.exp"
-@erase "$(OUTDIR)\LEGO1.lib"
-@erase "$(OUTDIR)\LEGO1.map"
-@erase ".\Release\LEGO1.DLL"
-@erase ".\Release\LEGO1.EXP"
-@erase ".\Release\LEGO1.LIB"
-@erase ".\Release\LEGO1.MAP"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
@@ -105,17 +106,19 @@ BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /pdb:"Release/LEGO1.PDB" /map:"Release/LEGO1.MAP" /machine:I386 /out:"Release/LEGO1.DLL" /implib:"Release/LEGO1.LIB"
# SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\
/pdb:"$(OUTDIR)/LEGO1.pdb" /map:"$(INTDIR)/LEGO1.map" /machine:I386\
/out:"$(OUTDIR)/LEGO1.dll" /implib:"$(OUTDIR)/LEGO1.lib"
/pdb:"Release/LEGO1.PDB" /map:"Release/LEGO1.MAP" /machine:I386\
/out:"Release/LEGO1.DLL" /implib:"Release/LEGO1.LIB"
LINK32_OBJS= \
"$(INTDIR)\dllmain.obj" \
"$(INTDIR)\legoomni.obj" \
"$(INTDIR)\mxcore.obj"
"$(OUTDIR)\LEGO1.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
".\Release\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
@@ -135,19 +138,20 @@ LINK32_OBJS= \
OUTDIR=.\LEGO1\Debug
INTDIR=.\LEGO1\Debug
ALL : "$(OUTDIR)\LEGO1.dll"
ALL : ".\Debug\LEGO1.DLL"
CLEAN :
-@erase "$(INTDIR)\dllmain.obj"
-@erase "$(INTDIR)\legoomni.obj"
-@erase "$(INTDIR)\mxcore.obj"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
-@erase "$(OUTDIR)\LEGO1.dll"
-@erase "$(OUTDIR)\LEGO1.exp"
-@erase "$(OUTDIR)\LEGO1.ilk"
-@erase "$(OUTDIR)\LEGO1.lib"
-@erase "$(OUTDIR)\LEGO1.map"
-@erase "$(OUTDIR)\LEGO1.pdb"
-@erase ".\Debug\LEGO1.DLL"
-@erase ".\Debug\LEGO1.ILK"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
@@ -193,17 +197,19 @@ BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /out:"Debug/LEGO1.DLL"
# SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib /nologo /subsystem:windows /dll /incremental:yes\
/pdb:"$(OUTDIR)/LEGO1.pdb" /map:"$(INTDIR)/LEGO1.map" /debug /machine:I386\
/out:"$(OUTDIR)/LEGO1.dll" /implib:"$(OUTDIR)/LEGO1.lib"
/out:"Debug/LEGO1.DLL" /implib:"$(OUTDIR)/LEGO1.lib"
LINK32_OBJS= \
"$(INTDIR)\dllmain.obj" \
"$(INTDIR)\legoomni.obj" \
"$(INTDIR)\mxcore.obj"
"$(OUTDIR)\LEGO1.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
".\Debug\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
@@ -223,7 +229,7 @@ LINK32_OBJS= \
OUTDIR=.\ISLE\Release
INTDIR=.\ISLE\Release
ALL : "$(OUTDIR)\ISLE.exe"
ALL : "LEGO1 - Win32 Release" ".\Release\ISLE.EXE"
CLEAN :
-@erase "$(INTDIR)\define.obj"
@@ -231,7 +237,7 @@ CLEAN :
-@erase "$(INTDIR)\isle.res"
-@erase "$(INTDIR)\main.obj"
-@erase "$(INTDIR)\mxomnicreateparambase.obj"
-@erase "$(OUTDIR)\ISLE.exe"
-@erase ".\Release\ISLE.EXE"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
@@ -278,21 +284,22 @@ BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /machine:I386 /LIBPATH:"ISLE\EXT"
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /pdb:"Release/ISLE.PDB" /machine:I386 /out:"Release/ISLE.EXE" /LIBPATH:"ISLE/ext"
# SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\
/incremental:no /pdb:"$(OUTDIR)/ISLE.pdb" /machine:I386\
/out:"$(OUTDIR)/ISLE.exe" /LIBPATH:"ISLE\EXT"
/incremental:no /pdb:"Release/ISLE.PDB" /machine:I386 /out:"Release/ISLE.EXE"\
/LIBPATH:"ISLE/ext"
LINK32_OBJS= \
"$(INTDIR)\define.obj" \
"$(INTDIR)\isle.obj" \
"$(INTDIR)\isle.res" \
"$(INTDIR)\main.obj" \
"$(INTDIR)\mxomnicreateparambase.obj"
"$(INTDIR)\mxomnicreateparambase.obj" \
".\Release\LEGO1.LIB"
"$(OUTDIR)\ISLE.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
".\Release\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
@@ -312,7 +319,7 @@ LINK32_OBJS= \
OUTDIR=.\ISLE\Debug
INTDIR=.\ISLE\Debug
ALL : "$(OUTDIR)\ISLE.exe"
ALL : "LEGO1 - Win32 Debug" ".\Debug\ISLE.EXE"
CLEAN :
-@erase "$(INTDIR)\define.obj"
@@ -322,9 +329,9 @@ CLEAN :
-@erase "$(INTDIR)\mxomnicreateparambase.obj"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
-@erase "$(OUTDIR)\ISLE.exe"
-@erase "$(OUTDIR)\ISLE.ilk"
-@erase "$(OUTDIR)\ISLE.pdb"
-@erase ".\Debug\ISLE.EXE"
-@erase ".\Debug\ISLE.ILK"
-@erase ".\Debug\ISLE.PDB"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
@@ -371,21 +378,22 @@ BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /debug /machine:I386 /LIBPATH:"ISLE\EXT"
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /pdb:"Debug/ISLE.PDB" /debug /machine:I386 /out:"Debug/ISLE.EXE" /LIBPATH:"ISLE/ext"
# SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\
/incremental:yes /pdb:"$(OUTDIR)/ISLE.pdb" /debug /machine:I386\
/out:"$(OUTDIR)/ISLE.exe" /LIBPATH:"ISLE\EXT"
/incremental:yes /pdb:"Debug/ISLE.PDB" /debug /machine:I386\
/out:"Debug/ISLE.EXE" /LIBPATH:"ISLE/ext"
LINK32_OBJS= \
"$(INTDIR)\define.obj" \
"$(INTDIR)\isle.obj" \
"$(INTDIR)\isle.res" \
"$(INTDIR)\main.obj" \
"$(INTDIR)\mxomnicreateparambase.obj"
"$(INTDIR)\mxomnicreateparambase.obj" \
".\LEGO1\Debug\LEGO1.lib"
"$(OUTDIR)\ISLE.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
".\Debug\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
@@ -427,6 +435,48 @@ SOURCE=.\LEGO1\dllmain.cpp
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LEGO1\legoomni.cpp
DEP_CPP_LEGOO=\
".\LEGO1\legoanimationmanager.h"\
".\LEGO1\legobuildingmanager.h"\
".\LEGO1\legogamestate.h"\
".\LEGO1\legoinputmanager.h"\
".\LEGO1\legomodelpresenter.h"\
".\LEGO1\legoomni.h"\
".\LEGO1\legopartpresenter.h"\
".\LEGO1\legoroi.h"\
".\LEGO1\legovideomanager.h"\
".\LEGO1\legoworldpresenter.h"\
".\LEGO1\mxatomid.h"\
".\LEGO1\mxbackgroundaudiomanager.h"\
".\LEGO1\mxbool.h"\
".\LEGO1\mxcore.h"\
".\LEGO1\mxdsaction.h"\
".\LEGO1\mxomnicreateflags.h"\
".\LEGO1\mxomnicreateparam.h"\
".\LEGO1\mxomnicreateparambase.h"\
".\LEGO1\mxpalette.h"\
".\LEGO1\mxrect32.h"\
".\LEGO1\mxresult.h"\
".\LEGO1\mxstreamcontroller.h"\
".\LEGO1\mxstreamer.h"\
".\LEGO1\mxstring.h"\
".\LEGO1\mxticklemanager.h"\
".\LEGO1\mxtimer.h"\
".\LEGO1\mxtransitionmanager.h"\
".\LEGO1\mxvariabletable.h"\
".\LEGO1\mxvideoparam.h"\
".\LEGO1\mxvideoparamflags.h"\
"$(INTDIR)\legoomni.obj" : $(SOURCE) $(DEP_CPP_LEGOO) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
# End Target
################################################################################
@@ -495,9 +545,6 @@ DEP_CPP_ISLE_=\
".\LEGO1\mxvideoparam.h"\
".\LEGO1\mxvideoparamflags.h"\
NODEP_CPP_ISLE_=\
".\LEGO1\define.h"\
"$(INTDIR)\isle.obj" : $(SOURCE) $(DEP_CPP_ISLE_) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
@@ -542,9 +589,6 @@ DEP_CPP_MAIN_=\
".\LEGO1\mxvideoparam.h"\
".\LEGO1\mxvideoparamflags.h"\
NODEP_CPP_MAIN_=\
".\LEGO1\define.h"\
"$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
@@ -1004,6 +1048,24 @@ SOURCE=.\LEGO1\mxvideoparamflags.h
!ENDIF
# End Source File
################################################################################
# Begin Project Dependency
# Project_Dep_Name "LEGO1"
!IF "$(CFG)" == "ISLE - Win32 Release"
"LEGO1 - Win32 Release" :
$(MAKE) /$(MAKEFLAGS) /F ".\isle.mak" CFG="LEGO1 - Win32 Release"
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
"LEGO1 - Win32 Debug" :
$(MAKE) /$(MAKEFLAGS) /F ".\isle.mak" CFG="LEGO1 - Win32 Debug"
!ENDIF
# End Project Dependency
# End Target
# End Project
################################################################################