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some gamestate functions (#333)
* some gamestate functions * fix order * fix naming convention * Update legogamestate.cpp * fix * Add stub ScoreStruct --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -4,10 +4,10 @@
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#include "decomp.h"
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#include "legobackgroundcolor.h"
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#include "legofullscreenmovie.h"
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#include "legostream.h"
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#include "mxtypes.h"
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class LegoState;
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class LegoStream;
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class MxVariable;
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class MxString;
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@@ -24,7 +24,7 @@ public:
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__declspec(dllexport) MxResult Load(MxULong);
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__declspec(dllexport) MxResult Save(MxULong);
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__declspec(dllexport) void SerializePlayersInfo(MxS16);
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__declspec(dllexport) void SerializeScoreHistory(MxS16);
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__declspec(dllexport) void SerializeScoreHistory(MxS16 p_flags);
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__declspec(dllexport) void SetSavePath(char*);
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LegoState* GetState(COMPAT_CONST char* p_stateName);
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@@ -39,24 +39,34 @@ public:
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inline void SetUnknown424(undefined4 p_unk0x424) { m_unk0x424 = p_unk0x424; }
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void SetSomeEnumState(undefined4 p_state);
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void FUN_1003ceb0();
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struct ScoreStruct {
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void WriteScoreHistory();
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void FUN_1003ccf0(LegoFileStream&);
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MxU16 m_unk0x00;
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undefined m_unk0x02[0x2c][20];
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};
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private:
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void RegisterState(LegoState* p_state);
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MxResult WriteEndOfVariables(LegoStream* p_stream);
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void SetROIHandlerFunction();
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private:
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char* m_savePath; // 0x0
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MxS16 m_stateCount; // 0x4
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LegoState** m_stateArray; // 0x8
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MxU8 m_unk0xc; // 0xc
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MxU32 m_unk0x10; // 0x10
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undefined4 m_unk0x14; // 0x14
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undefined4 m_currentAct; // 0x14
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LegoBackgroundColor* m_backgroundColor; // 0x18
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LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
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LegoFullScreenMovie* m_fullScreenMovie; // 0x20
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MxU16 m_unk0x24; // 0x24
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undefined m_unk0x28[1020]; // 0x28
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undefined m_unk0x28[128]; // 0x28
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ScoreStruct m_unk0xa6; // 0xa6
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undefined m_unk0x41a[10]; // 0x41a - might be part of the structure at 0xa6
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undefined4 m_unk0x424; // 0x424
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undefined4 m_unk0x428; // 0x428
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undefined4 m_unk0x42c; // 0x42c
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