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some gamestate functions (#333)
* some gamestate functions * fix order * fix naming convention * Update legogamestate.cpp * fix * Add stub ScoreStruct --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -194,6 +194,12 @@ GifManager* GetGifManager()
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return LegoOmni::GetInstance()->GetGifManager();
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}
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// FUNCTION: LEGO1 0x100158c0
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LegoEntity* FindEntityByAtomIdOrEntityId(const MxAtomId& p_atom, MxS32 p_entityid)
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{
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return LegoOmni::GetInstance()->FindByEntityIdOrAtomId(p_atom, p_entityid);
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}
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// FUNCTION: LEGO1 0x100158e0
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MxDSAction& GetCurrentAction()
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{
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