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Implement Act2Actor::FUN_10019700 (#1215)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -660,6 +660,7 @@ MxBool LegoBuildingManager::FUN_10030110(LegoBuildingInfo* p_data)
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}
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// FUNCTION: LEGO1 0x10030150
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// FUNCTION: BETA10 0x100644ff
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void LegoBuildingManager::ScheduleAnimation(LegoEntity* p_entity, MxLong p_length, MxBool p_haveSound, MxBool p_unk0x28)
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{
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m_world = CurrentWorld();
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@@ -111,14 +111,18 @@ ViewManager* GetViewManager()
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}
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// FUNCTION: LEGO1 0x100157e0
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// FUNCTION: BETA10 0x100e4b29
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LegoPlantManager* PlantManager()
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{
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assert(LegoOmni::GetInstance());
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return LegoOmni::GetInstance()->GetPlantManager();
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}
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// FUNCTION: LEGO1 0x100157f0
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// FUNCTION: BETA10 0x100e4b70
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LegoBuildingManager* BuildingManager()
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{
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assert(LegoOmni::GetInstance());
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return LegoOmni::GetInstance()->GetBuildingManager();
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}
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