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Implement Act2Actor::FUN_10019700 (#1215)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -660,6 +660,7 @@ MxBool LegoBuildingManager::FUN_10030110(LegoBuildingInfo* p_data)
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}
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// FUNCTION: LEGO1 0x10030150
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// FUNCTION: BETA10 0x100644ff
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void LegoBuildingManager::ScheduleAnimation(LegoEntity* p_entity, MxLong p_length, MxBool p_haveSound, MxBool p_unk0x28)
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{
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m_world = CurrentWorld();
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