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Implement LegoAnimationManager::FUN_10061010 (#888)
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@@ -618,7 +618,7 @@ void LegoWorld::Enable(MxBool p_enable)
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if (p_enable && !m_set0xd0.empty()) {
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if (CurrentWorld() != this) {
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if (CurrentWorld()) {
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AnimationManager()->FUN_10061010(0);
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AnimationManager()->FUN_10061010(FALSE);
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CurrentWorld()->Enable(FALSE);
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LegoEntityListCursor cursor(m_entityList);
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